32058 cards found
Countersquall

Countersquall {U}{B}

Instant
Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.
Countervailing Winds

Countervailing Winds {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Cycling {2}
The Eternals had long since mastered every technique taught during the trials.
Countless Gears Renegade

Countless Gears Renegade {1}{W}

Creature - Dwarf Artificer
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token.
"Go forth and cause trouble, my little one!"
2/2
Country Roads

Country Roads

Land
This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {W}.
{1}{W}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
  • Aetherdrift
Countryside Crusher

Countryside Crusher {1}{R}{R}

Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
3/3
Courage in Crisis

Courage in Crisis {2}{G}

Sorcery
Put a +1/+1 counter on target creature, then proliferate.
"Thanks to my father, I know how to fight. He also showed me why I must."
Courageous Goblin

Courageous Goblin {1}{R}

Creature - Goblin
Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +1/+0 and gains menace until end of turn.
"Yeah! What he said!"
2/2
  • Foundations
Courageous Outrider

Courageous Outrider {3}{W}

Creature - Human Scout
When this creature enters, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
One silvery blast signaled that she wouldn't be arriving at Thraben alone.
3/4
Courageous Resolve

Courageous Resolve {2}{W}

Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card.
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
  • Tales of Middle-earth Commander 506 550
Courier Bat

Courier Bat {2}{B}

Creature - Bat
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Swarms of bats poured from Lurenbraum Fortress carrying wedding invitations to vampires of every bloodline.
2/2
Related card: Bind to Secrecy
Courier Griffin

Courier Griffin {3}{W}

Creature - Griffin
Flying
When this creature enters, you gain 2 life.
"Sea Gate has fallen. Survivors are on the move. Will send another griffin when we find refuge. Stay hidden. Stay safe."
—Message from Tars Olan, kor world-gift
2/3
  • Battle for Zendikar
Courier Hawk

Courier Hawk {1}{W}

Creature - Bird
Flying, vigilance
The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
1/2
Courier's Briefcase

Courier's Briefcase {1}{G}

Artifact - Treasure
When this artifact enters, create a 1/1 green and white Citizen creature token.
{T}, Sacrifice this artifact: Add one mana of any color.
{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Draw three cards.
Courier's Capsule

Courier's Capsule {1}{U}

Artifact
{1}{U}, {T}, Sacrifice this artifact: Draw two cards.
In ages past, Esper couriers bore messages written on ornate scrolls. The medium has grown more sophisticated, but the principle remains the same.
  • Shards of Alara
Courser of Kruphix

Courser of Kruphix {1}{G}{G}

Enchantment Creature - Centaur
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land you control enters, you gain 1 life.
2/4
Coursers' Accord

Coursers' Accord {4}{G}{W}

Sorcery
Create a 3/3 green Centaur creature token, then populate.
Bleak rumors reached Trostani's ears. She decreed that no one should travel alone.
  • Return to Ravnica
Court Archers

Court Archers {2}{G}

Creature - Human Archer
Reach
Exalted
The Sun-Dappled Court of Valeron stands secure behind a wall of steel-tipped arrows.
1/3
  • Shards of Alara
Court Cleric

Court Cleric {W}

Creature - Human Cleric
Lifelink
This creature gets +1/+1 as long as you control an Ajani planeswalker.
"The healers of Bant are second to none. I owe then a great deal for their tutelage."
—Ajani Goldmane
1/1
  • Core Set 2019
Court Homunculus

Court Homunculus {W}

Artifact Creature - Homunculus
This creature gets +1/+1 as long as you control another artifact.
Mages of Esper measure their wealth and status by the number of servants in their retinues.
1/1
Court Hussar

Court Hussar {2}{U}

Creature - Vedalken Knight
Vigilance
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When this creature enters, sacrifice it unless {W} was spent to cast it.
1/3
Court Street Denizen

Court Street Denizen {2}{W}

Creature - Human Soldier
Whenever another white creature you control enters, tap target creature an opponent controls.
"The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both."
2/2
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Watch your step.
Court of Ardenvale

Court of Ardenvale {2}{W}{W}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
  • Wilds of Eldraine Commander 21 29
Court of Bounty

Court of Bounty {2}{G}{G}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
To grow is to triumph.
Court of Cunning

Court of Cunning {1}{U}{U}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
A throne built on wisdom cannot be toppled.