31142 cards found
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Control Win Condition

Control Win Condition {4}{U}{U}

Creature - Whale
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
*/*
Control of the Court

Control of the Court {1}{R}

Sorcery
Draw four cards, then discard three cards at random.
"Power-hungry eunuchs, the curse of the dynasty, have thrown the masses of the people into the depths of misery."
Controlled Instincts

Controlled Instincts {U}

Enchantment - Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Togk Manytooth struggled helplessly as the kathari circled above him. For a warrior, immobilization is a fate worse than death.
  • Conflux
Controvert

Controvert {2}{U}{U}

Instant
Counter target spell.
Recover {2}{U}{U}
  • Coldsnap
Conundrum Sphinx

Conundrum Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
Convalescence

Convalescence {1}{W}

Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
  • Exodus
Convalescent Care

Convalescent Care {1}{W}{W}

Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.
  • Onslaught
Convenient Target

Convenient Target {R}

Enchantment - Aura
Enchant creature
When this Aura enters, suspect enchanted creature.
Enchanted creature gets +1/+1.
{2}{R}: Return this card from your graveyard to your hand.
  • Murders at Karlov Manor 119 305
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro
  • MagicFest 2024
Convergence of Dominion

Convergence of Dominion {3}

Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols{3}, {T}: Mill three cards.
  • Warhammer 40,000 Commander 154 154★
Conversion

Conversion {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}.
All Mountains are Plains.
Conversion Apparatus

Conversion Apparatus {3}

Artifact
{T}: Add {C}.
{3}, {T}: You get {E}{E}{E}.
{T}, Pay {E}{E}{E}: Add three mana in any combination of colors.
"The most useful objects really ought to be the most beautiful."
—Saheeli
  • Modern Horizons 3 Commander 76 128
Conversion Chamber

Conversion Chamber {3}

Artifact
{2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on this artifact.
{2}, {T}, Remove a charge counter from this artifact: Create a 3/3 colorless Phyrexian Golem artifact creature token.
  • New Phyrexia
Convert to Slime

Convert to Slime {3}{B}{G}

Sorcery
Destroy up to one target artifact, up to one target creature, and up to one target enchantment.
Delirium — Then if there are four or more card types among cards in your graveyard, create an X/X green Ooze creature token, where X is the total mana value of permanents destroyed this way.
  • Duskmourn: House of Horror Commander 37 64
Converter Beast

Converter Beast {3}{G}

Creature - Phyrexian Beast
When this creature enters, incubate 5.
Slowly, the distinct screams of the trapped faded into muffled gurgles of glistening oil.
0/1
  • March of the Machine
Conviction

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return this Aura to its owner's hand.
"There is no greater coward than one who believes in nothing."
Convincing Mirage

Convincing Mirage {1}{U}

Enchantment - Aura
Enchant land
As this Aura enters, choose a basic land type.
Enchanted land is the chosen type.
"Where are we? You must learn to ask more useful questions than that."
  • Magic 2010
Convolute

Convolute {2}{U}

Instant
Counter target spell unless its controller pays {4}.
"No, thank you."
Convulsing Licid

Convulsing Licid {2}{R}

Creature - Licid
{R}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
2/2
Cool Fluffy Loxodon

Cool Fluffy Loxodon

Stickers
{TK}{TK} — When this permanent leaves the battlefield, draw a card.
{TK}{TK}{TK}{TK}{TK} — Whenever a creature enters under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn.
{TK}{TK} — 4/2
{TK}{TK}{TK}{TK} — 5/6
  • Unfinity Sticker Sheets
Cooped Up

Cooped Up {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
"Cold iron's all you need to hold a faerie. The charms are mostly decorative."
—Eulyn, Edgewall peddler
  • Wilds of Eldraine
Cooperation

Cooperation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has banding.
"The Elves train our healers, and we keep the Orcs at bay. Most Elvish bargains aren't as fair."
—General Jarkeld, the Arctic Fox
  • Ice Age
Coordinated Assault

Coordinated Assault {R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
It's hard to shout "Shields up!" with a javelin in your chest.
Coordinated Barrage

Coordinated Barrage {W}

Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
  • Morningtide