33338 cards found
Cloudsculpt Technician

Cloudsculpt Technician {2}{U}

Creature - Jellyfish Artificer
Flying
As long as you control an artifact, this creature gets +1/+0.
A cloudsculptor at work is like a carefully balanced weather system, and just as dangerous to interfere with.
1/4
  • Edge of Eternities
Cloudseeder

Cloudseeder {1}{U}

Creature - Faerie Spellshaper
Flying
{U}, {T}, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
1/1
Related card: Cloud Sprite
Cloudshift

Cloudshift {W}

Instant
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
Cloudshredder Sliver

Cloudshredder Sliver {R}{W}

Creature - Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
1/1
Related card: Sliver Weftwinder
Cloudskate

Cloudskate {1}{U}

Creature - Illusion
Flying
Fading 3
2/2
  • Nemesis
Cloudspire Captain

Cloudspire Captain {2}{W}

Creature - Human Pilot
Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Cloudspire's might comes from its unparalleled coordination.
2/3
  • Aetherdrift
Cloudspire Coordinator

Cloudspire Coordinator {R}{W}

Creature - Human Pilot
When this creature enters, scry 2.
{T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
3/1
  • Aetherdrift
Cloudspire Skycycle

Cloudspire Skycycle {2}{R}{W}

Artifact - Vehicle
Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control.
Crew 1
For Team Cloudspire, the track is merely a suggestion.
2/3
  • Aetherdrift 197 321
Cloudsteel Kirin

Cloudsteel Kirin {2}{W}

Artifact Creature - Equipment Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure {5}
3/2
Related card: Adaptive Armorer
Cloudstone Curio

Cloudstone Curio {3}

Artifact
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
It wants to remain a mystery, banishing the curious in favor of less inquisitive company.
Cloudthresher

Cloudthresher {2}{G}{G}{G}{G}

Creature - Elemental
Flash
Reach
When this creature enters, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7
Clout of the Dominus

Clout of the Dominus {U/R}

Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud.
As long as enchanted creature is red, it gets +1/+1 and has haste.
  • Eventide
Cloven Casting

Cloven Casting {5}{U}{R}

Enchantment
Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
"Let us flee to the deep jungle. Our city is no longer safe—and I suspect neither is the fallback retreat."
  • Alara Reborn
Clown Car

Clown Car {X}

Artifact - Vehicle
When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
It runs on laughing gas.
1/1
  • Unfinity 186 472
Clown Extruder

Clown Extruder

Artifact - Attraction
Visit — Create a 1/1 white Clown Robot artifact creature token.
The sound it makes is indescribable and unsettling, but it does make a great clown.
Attraction Lights: 2, 6
Clowning Around

Clowning Around {1}{W}

Sorcery
Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
The Astrotorium's Clown-Bots are programmed to delight attendees by any means necessary.
  • Unfinity 6 292
Clutch of Currents

Clutch of Currents {U}

Sorcery
Return target creature to its owner's hand.
Awaken 3—{4}{U}
Clutch of Undeath

Clutch of Undeath {3}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
The hand of death recognizes its own.
  • Scourge
Clutch of the Undercity

Clutch of the Undercity {1}{U}{U}{B}

Instant
Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B}
Coal Golem

Coal Golem {5}

Artifact Creature - Golem
{3}, Sacrifice this creature: Add {R}{R}{R}.
"Three such creatures stood burning at the crest of the hill. Only seconds later, the Fireball struck our front line."
—Lydia, Countess Brellis
3/3
Coal Stoker

Coal Stoker {3}{R}

Creature - Elemental
When this creature enters, if you cast it from your hand, add {R}{R}{R}.
"The day is mine! I sent three such creatures against my foe, then watched as my magefire popped her soldiers like overripe spleenfruits."
—Dobruk the Unstable, pyromancer
3/3
Coalborn Entity

Coalborn Entity {4}{R}

Creature - Elemental
{2}{R}: This creature deals 1 damage to target creature token, player, or planeswalker.
The blacksmith forgot to feed the forge, so the forge fed itself.
4/4
  • Jumpstart 2022
Coalhauler Swine

Coalhauler Swine {4}{R}{R}

Creature - Boar Beast
Whenever this creature is dealt damage, it deals that much damage to each player.
Nothing stops industry in Ravnica—certainly not the safety of its workers.
4/4
Coalition Flag

Coalition Flag {W}

Enchantment - Aura
Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
  • Apocalypse
Coalition Honor Guard

Coalition Honor Guard {3}{W}

Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Giving little thought to their own defense, they carried the flag that united their army.
2/4