23984 cards found
Destructive Urge

Destructive Urge {1}{R}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Red sky at night, dragon's delight.
  • Urza's Saga
Destructor Dragon

Destructor Dragon {4}{G}{G}

Creature - Dragon
Flying
When this creature dies, destroy target noncreature permanent.
After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.
4/4
Desynchronize

Desynchronize {4}{U}

Instant
Target nonland permanent's owner puts it on their choice of the top or bottom of their library. Scry 2.
Before Kaya could pull Teferi's spirit back, the overloaded temporal anchor failed, and he was set adrift in the currents of time.
  • The Brothers' War
Detainment Spell

Detainment Spell {W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach this Aura to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
Detective's Satchel

Detective's Satchel {2}{U}{R}

Artifact
When this artifact enters, investigate twice.
{T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you've sacrificed an artifact this turn.
It's a crime lab in a bag.
  • Murders at Karlov Manor
Detention Chariot

Detention Chariot {4}{W}{W}

Artifact - Vehicle
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3
Cycling {W}
6/6
  • Aetherdrift 12 294
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Detention Vortex

Detention Vortex {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
  • Strixhaven: School of Mages
Determined

Determined {G}{U}

Instant
Other spells you control can't be countered this turn.
Draw a card.
Card has other part: Bound
  • Dissension
Detonate

Detonate {X}{R}

Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
The goblins have forty-two different words for "ow."
Related card: Golgothian Sylex
Detritivore

Detritivore {2}{R}{R}

Creature - Lhurgoyf
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—{X}{3}{R}. X can't be 0.
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
*/*
  • Planar Chaos
Deus of Calamity

Deus of Calamity {R/G}{R/G}{R/G}{R/G}{R/G}

Creature - Spirit Avatar
Trample
Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
—The Seer's Parables
6/6
Devastate

Devastate {3}{R}{R}

Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
"You're willing to die for your homeland. I'm willing to kill for it."
—Latulla, Keldon overseer
  • Prophecy
Devastating Dreams

Devastating Dreams {R}{R}

Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
Kamahl dreams of storms of fire.
  • Torment
Devastating Mastery

Devastating Mastery {2}{W}{W}{W}{W}

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost.
If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand.
Destroy all nonland permanents.
Devastating Onslaught

Devastating Onslaught {X}{X}{R}

Sorcery
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
"Adapt to this, you bug-eyed planet-squatters!"
—Admiral Scargruf, Kavaron Memorial Navy
Devastating Summons

Devastating Summons {R}

Sorcery
As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Things born in magma are always angry.
  • Rise of the Eldrazi
Devastation Tide

Devastation Tide {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands.
Miracle {1}{U}
It's hard to argue with a force made of divine will.
Development

Development {3}{U}{R}

Instant
Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.
Card has other part: Research
  • Dissension
Deviant Glee

Deviant Glee {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
"You just need the right incentive to fulfill my dreams."
  • Return to Ravnica
Devil's Play

Devil's Play {X}{R}

Sorcery
Devil's Play deals X damage to any target.
Flashback {X}{R}{R}{R}
A devil's hands are never idle.
Related card: Tibalt, Wicked Tormentor
Devilish Valet

Devilish Valet {2}{R}

Creature - Devil Warrior
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.
1/3
Devils' Playground

Devils' Playground {4}{R}{R}

Sorcery
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
"The city is overrun. I would say burn it to the ground, but that won't be necessary."
—Inquisitor Delmund
Devilthorn Fox

Devilthorn Fox {1}{W}

Creature - Fox
On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.
3/1
Devious Cover-Up

Devious Cover-Up {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Widow Weber's new scarecrow seemed to attract more crows than it scared off.