224 cards found
Catlike Curiosity
Mischievous Catgeist

Catlike Curiosity

Enchantment - Aura
(Color indicator: Catlike Curiosity is blue)
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mischievous Catgeist
Related card: Catlike Curiosity (Alchemy)
Cauldron Familiar

Cauldron Familiar {B}

Creature - Cat
When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.
Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.
1/1
Related cards: Cauldron Familiar (Alchemy) Cursebound Witch
Celebrity Fencer

Celebrity Fencer {3}{W}

Creature - Elf Druid
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
After a brief but memorable incident at her first performance, she was never heckled again.
3/2
Related card: Celebrity Fencer (Alchemy)
  • Streets of New Capenna
Celestial Regulator

Celestial Regulator {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3
Related card: Celestial Regulator (Alchemy)
  • Streets of New Capenna
Circle of the Land Druid

Circle of the Land Druid {1}{G}

Creature - Gnome Druid
When Circle of the Land Druid enters the battlefield, you may mill four cards.
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
1/1
Related card: Circle of the Land Druid (Alchemy)
Circuit Mender

Circuit Mender {3}

Artifact Creature - Insect
When Circuit Mender enters the battlefield, you gain 2 life.
When Circuit Mender leaves the battlefield, draw a card.
Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.
2/3
Related card: Circuit Mender (Alchemy)
Civil Servant

Civil Servant {G}{W}

Creature - Cat Citizen
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
"Together we can build a safer, brighter New Capenna!"
2/3
Related card: Civil Servant (Alchemy)
  • Streets of New Capenna
Cloister Gargoyle

Cloister Gargoyle {2}{W}

Artifact Creature - Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon.
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/4
Related cards: Cloister Gargoyle (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Cobbled Lancer

Cobbled Lancer {U}

Creature - Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard.
{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"
—Adin, Moorland villager
3/3
Related card: Cobbled Lancer (Alchemy)
Cosmos Charger

Cosmos Charger {3}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {2}{U}
3/3
Related card: Cosmos Charger (Alchemy)
Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Related card: Cosmos Elixir (Alchemy)
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Related card: Dawnbringer Cleric (Alchemy)
Deal Gone Bad

Deal Gone Bad {3}{B}

Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards.
"Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us."
—Kamiz, Obscura Oculus
Related card: Deal Gone Bad (Alchemy)
Death-Priest of Myrkul

Death-Priest of Myrkul {2}{B}{B}

Creature - Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1.
At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
"The Reaper bids you rise!"
2/2
Related card: Death-Priest of Myrkul (Alchemy)
  • Adventures in the Forgotten Realms
Demilich

Demilich {U}{U}{U}{U}

Creature - Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
4/3
Related card: Demilich (Alchemy)
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  • Adventures in the Forgotten Realms Promos 53a 53p 53s
  • Adventures in the Forgotten Realms 53 366
Demon's Due

Demon's Due {3}{B}

Instant
Scry 2, then draw two cards. You lose 2 life.
Ob Nixilis extends his hand not in partnership, but to affirm your subservience.
Related card: Demon's Due (Alchemy)
  • Streets of New Capenna
Departed Soulkeeper
Devoted Grafkeeper

Departed Soulkeeper

Creature - Spirit
(Color indicator: Departed Soulkeeper is white and blue)
Flying
Departed Soulkeeper can block only creatures with flying.
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
3/1
Card has other part: Devoted Grafkeeper
Related card: Departed Soulkeeper (Alchemy)
Devoted Grafkeeper
Departed Soulkeeper

Devoted Grafkeeper {W}{U}

Creature - Human Peasant
When Devoted Grafkeeper enters the battlefield, mill two cards.
Whenever you cast a spell from your graveyard, tap target creature you don't control.
Disturb {1}{W}{U}
2/1
Card has other part: Departed Soulkeeper
Related card: Devoted Grafkeeper (Alchemy)
Dissonant Wave

Dissonant Wave {2}{G}

Instant - Adventure
Counter target activated or triggered ability from a noncreature source.
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
Card has other part: Emerald Dragon
Related card: Dissonant Wave (Alchemy)
Dokuchi Silencer

Dokuchi Silencer {1}{B}

Creature - Human Ninja
Ninjutsu {1}{B}
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.
2/1
Related card: Dokuchi Silencer (Alchemy)
  • Kamigawa: Neon Dynasty 95 340
Dorothea's Retribution
Dorothea, Vengeful Victim

Dorothea's Retribution

Enchantment - Aura
(Color indicator: Dorothea's Retribution is white and blue)
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."
If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Card has other part: Dorothea, Vengeful Victim
Related card: Dorothea's Retribution (Alchemy)
Dorothea, Vengeful Victim
Dorothea's Retribution

Dorothea, Vengeful Victim {W}{U}

Legendary Creature - Spirit
Flying
When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.
Disturb {1}{W}{U}
"Every day a Voldaren draws breath is a day I cannot rest."
4/4
Card has other part: Dorothea's Retribution
Related card: Dorothea, Vengeful Victim (Alchemy)
Dragon's Rage Channeler

Dragon's Rage Channeler {R}

Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
1/1
Related card: Dragon's Rage Channeler (Alchemy)
Dragonborn Looter

Dragonborn Looter {1}{U}

Creature - Dragon Rogue
{1}, {T}: Draw a card, then discard a card.
Erdur never thought of it as stealing. Treasure simply didn't deserve to be stuck underground where no one could admire it.
1/2
Related card: Dragonborn Looter (Alchemy)
Dreamshackle Geist

Dreamshackle Geist {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/1
Related card: Dreamshackle Geist (Alchemy)