33305 cards found
Clinging Darkness

Clinging Darkness {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.
There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see.
  • Ravnica: City of Guilds
Clinging Mists

Clinging Mists {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
  • Dark Ascension
Clinquant Skymage

Clinquant Skymage {3}{U}

Creature - Bird Wizard
Flying
Whenever you draw a card, put a +1/+1 counter on this creature.
Despite their advanced intellect, some aven never quite shake their instinctive need to collect shiny baubles.
1/1
  • Foundations
Clip Wings

Clip Wings {1}{G}

Instant
Each opponent sacrifices a creature of their choice with flying.
It is a grim duty to save the world from those created to protect it.
Clive's Hideaway

Clive's Hideaway

Land - Town
Hideaway 4
{T}: Add {C}.
{2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Clive, Ifrit's Dominant
Ifrit, Warden of Inferno

Clive, Ifrit's Dominant {4}{R}{R}

Legendary Creature - Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5/5
Card has other part: Ifrit, Warden of Inferno
Cloak and Dagger

Cloak and Dagger {2}

Kindred Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud.
Whenever a Rogue creature enters, you may attach this Equipment to it.
Equip {3}
  • Morningtide
Cloak of Confusion

Cloak of Confusion {1}{B}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Cloak of Feathers

Cloak of Feathers {U}

Sorcery
Target creature gains flying until end of turn.
Draw a card.
A thousand feathers from a thousand birds, sewn with magic and song.
Cloak of Invisibility

Cloak of Invisibility {U}

Enchantment - Aura
Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls.
"Useful . . . if you can find it."
—Pashad ibn Asim, Suq'Ata trader
  • Mirage
Cloak of Mists

Cloak of Mists {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
"All we could lose, we did. All we could keep, we do. And both are shrouded by mists."
—Barrin, master wizard
Cloak of the Bat

Cloak of the Bat {2}

Artifact - Equipment
Equipped creature has flying and haste.
Equip {2}
"How about the power of silent flight? Does that suit your needs, cutthroat?"
—Rivalen Blackhand, proprietor of Sorcerous Sundries
Cloak of the Philosopher

Cloak of the Philosopher

Hero Artifact - Equipment
Equipped creature gets +1/+1.
{2}: Untap equipped creature.
Equip {2}
  • Journey into Nyx Hero's Path
Cloaked Cadet

Cloaked Cadet {4}{G}

Creature - Human Ranger
Training
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4
Cloaked Siren

Cloaked Siren {3}{U}

Creature - Siren
Flash
Flying
"That is not the voice of the wind singing on the stones."
—Callaphe the mariner
3/2
Cloakwood Hermit

Cloakwood Hermit {2}{G}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
You've always preferred the company of animals to people.
  • Commander Legends: Battle for Baldur's Gate 221 514
Cloakwood Swarmkeeper

Cloakwood Swarmkeeper {G}

Creature - Elf Ranger
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
When he's threatened, the forest buzzes and the air hums with dragonfly wings.
1/1
  • Commander Legends: Battle for Baldur's Gate
Clock of DOOOOOOOOOOOOM!

Clock of DOOOOOOOOOOOOM! {4}

Artifact
{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!"
—Baron Von Count
  • Unstable
Clock of Omens

Clock of Omens {4}

Artifact
Tap two untapped artifacts you control: Untap target artifact.
Most clocks measure time, but a few measure everything.
Clocknapper

Clocknapper {3}{U}{U}

Creature - Human Spy
When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
2/2
Clockspinning

Clockspinning {U}

Instant
Buyback {3}
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Clockwork Avian

Clockwork Avian {5}

Artifact Creature - Bird
Flying
This creature enters with four +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/4
Related card: Golgothian Sylex
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
0/4
Clockwork Beetle

Clockwork Beetle {1}

Artifact Creature - Insect
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
  • Mirrodin
Clockwork Condor

Clockwork Condor {4}

Artifact Creature - Bird
Flying
This creature enters with three +1/+1 counters on it.
Whenever this creature attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0