33523 cards found
Devourer of Memory

Devourer of Memory {U}{B}

Creature - Nightmare
Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn.
{1}{U}{B}: Mill a card.
It slips silently through the still waters of the Labyrinth of Memories to feed.
2/1
  • Theros Beyond Death
Crackling Falls
Rush of Inspiration

Crackling Falls

Land
This land enters tapped.
{T}: Add {U} or {R}.
In the wilds beyond Ghirapur, raw magical energy permeates the landscape.
Card has other part: Rush of Inspiration
  • Modern Horizons 3
Flight Spellbomb

Flight Spellbomb {1}

Artifact
{T}, Sacrifice this artifact: Target creature gains flying until end of turn.
When this artifact is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
  • Scars of Mirrodin
Aether Spike

Aether Spike {1}{U}

Instant
Choose target spell. You get {E}{E}, then you may pay any amount of {E}. Counter that spell unless its controller pays {1} for each {E} paid this way.
"The shield doesn't block the fire physically. It tells the fire to stop."
—Genku, future shaper
  • Modern Horizons 3 50 398
Extus, Oriq Overlord
Awaken the Blood Avatar

Extus, Oriq Overlord {1}{W}{B}{B}

Legendary Creature - Human Warlock
Double strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
"Join me for the dawn of a new age."
2/4
Card has other part: Awaken the Blood Avatar
Telim'Tor

Telim'Tor {4}{R}

Legendary Creature - Human Knight
Flanking
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
"The curious merely amass knowledge. The ambitious use it."
—Telim'Tor
2/2
  • Mirage
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."
Arm with Aether

Arm with Aether {2}{U}

Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
"Anything we can do to hurt the Phyrexian invaders is worth dying for."
  • New Phyrexia
Foul Renewal

Foul Renewal {3}{B}

Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
The cycle of life and death is rarely pretty.
  • Dragons of Tarkir
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
Honored Hierarch

Honored Hierarch {G}

Creature - Human Druid
Renown 1
As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
1/1
Turtle-Seals

Turtle-Seals {3}{U}

Creature - Turtle Seal
Vigilance
Their underwater ice caves weave throughout the north pole, providing traversal for those willing to brave the cold.
2/4
  • Avatar: The Last Airbender Eternal
Bind Spirit

Bind Spirit {1}{B}

Instant - Adventure
Return target creature card from your graveyard to your hand.
Card has other part: Ghost Lantern
Vexing Scuttler

Vexing Scuttler {8}

Creature - Eldrazi Crab
Emerge {6}{U}
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
4/5
  • Eldritch Moon
Diamond Knight

Diamond Knight {3}

Artifact Creature - Knight
Vigilance
As this creature enters, choose a color.
Whenever you cast a spell of the chosen color, put a +1/+1 counter on this creature.
1/1
  • Core Set 2020
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
  • Outlaws of Thunder Junction Promos 125p 125s
  • Outlaws of Thunder Junction 125 331
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Shadowheart, Cleric of Order

Shadowheart, Cleric of Order {1}{W}{B}

Legendary Creature - Human Elf Cleric
Deathtouch
At the beginning of your end step, Shadowheart, Cleric of Order deals 1 damage to each player.
Whenever you lose life during your turn, create a 2/2 white Knight creature token.
4/4
Related cards: Shadowheart, Cleric of Graves Shadowheart, Cleric of Trickery Shadowheart, Cleric of Twilight Shadowheart, Cleric of War Shadowheart, Sharran Cleric
  • Alchemy Horizons: Baldur's Gate
Commander's Plate

Commander's Plate {1}

Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Armor changes, but Iron Man endures.
Gouged Zealot

Gouged Zealot {3}{R}

Creature - Cyclops Berserker
Reach
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to each creature defending player controls.
He can't fear what he can't see.
4/3
Pain

Pain {B}

Sorcery
Target player discards a card.
Card has other part: Suffering
Bloodstoke Howler

Bloodstoke Howler {5}{R}

Creature - Beast
Morph {6}{R}
When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
3/4
  • Legions
Riot Devils

Riot Devils {2}{R}

Creature - Devil
Devils are demons' unearthly desires made flesh. Let loose on the world, they satisfy their mad craving for destruction in a whirlwind of chaos.
2/3
  • Innistrad
Dokuchi Silencer (Alchemy)

Dokuchi Silencer (Alchemy) {1}{B}

Creature - Human Ninja
Ninjutsu {1}{B}
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a card. When you do, destroy target creature or planeswalker that player controls.
2/1
Related card: Dokuchi Silencer
  • Kamigawa: Neon Dynasty
Math is for Blockers

Math is for Blockers {4}{R}{R}

Sorcery
Damage can't be prevented this turn.
Creatures you control have double strike, trample, and must attack if able until end of turn.
  • Unknown Event