33365 cards found
Clear the Land

Clear the Land {2}{G}

Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
  • Mercadian Masques
Clear the Mind

Clear the Mind {2}{U}

Sorcery
Target player shuffles their graveyard into their library.
Draw a card.
"The best way to keep a secret is to forget it."
—Lazav
Clear the Stage

Clear the Stage {4}{B}

Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
"Make way! It's time for the final act!"
  • Ravnica Allegiance
Clear, Fair Magic

Clear, Fair Magic {1}{G}

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact, enchantment, token, emblem, day/night tracker, monarch, initiative, dungeon, city's blessing, Attraction, Contraption, plane, scheme, vanguard, bounty, conspiracy, elite creature, or Magic: The Gathering Online avatar.
Designed by players at MagicCon Amsterdam 2024.
  • Unknown Event
Clear, the Mind

Clear, the Mind {2}{U}

Sorcery
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.)
Target player shuffles their graveyard into their library.
Draw a card.
  • Unknown Event
Clearwater Goblet

Clearwater Goblet {5}

Artifact
Sunburst
At the beginning of your upkeep, you may gain life equal to the number of charge counters on this artifact.
Clearwater Pathway
Murkwater Pathway

Clearwater Pathway

Land
{T}: Add {U}.
"Just when the river seems most peaceful, suddenly you round a bend and hurtle down a waterfall."
—Zahr Gada, Halimar expedition leader
Card has other part: Murkwater Pathway
Cleave Shadows

Cleave Shadows {1}{B}

Sorcery - Adventure
Creatures your opponents control get -1/-1 until end of turn.
Card has other part: Shrouded Shepherd
  • Wilds of Eldraine
Cleaver Blow

Cleaver Blow {1}{B}

Instant
Multicleave {1} (You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)
Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.
  • Mystery Booster 2
Cleaver Riot

Cleaver Riot {4}{R}

Sorcery
Creatures you control gain double strike until end of turn.
Measure once, cut twice.
Cleaver Skaab

Cleaver Skaab {3}{U}

Creature - Zombie Horror
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Furious and unable to separate, the bitter rivals consoled themselves by splitting everything else they saw in half.
2/4
Cleaving Reaper

Cleaving Reaper {3}{B}{B}

Creature - Angel Berserker
Flying, trample
Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
"I won't pollute my blade with your blood, demon. You'll die by your own axe!"
5/3
Cleaving Skyrider

Cleaving Skyrider {2}{W}

Creature - Human Warrior
Flash
Kicker {2}{R}
Flying
When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
2/2
  • Dominaria United
Cleaving Sliver

Cleaving Sliver {3}{R}

Creature - Sliver
Sliver creatures you control get +2/+0.
When it wriggled closer to a thrum of slivers, their talons hardened and glinted in the sun. One took a playful swipe at a tree trunk, and its new blade cut clean through.
2/2
Related card: Sliver Weftwinder
Clement, the Worrywort

Clement, the Worrywort {1}{G}{U}

Legendary Creature - Frog Druid
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
3/3
Cleon, Merry Champion

Cleon, Merry Champion {2}{R}

Legendary Creature - Human Soldier
Double strike
Heroic — Whenever you cast a spell that targets Cleon, exile the top card of your library. You may play that card until the end of your next turn.
"Let us dance 'round the funeral pyres of our foes!"
2/2
  • Foundations Jumpstart
Cleopatra, Exiled Pharaoh

Cleopatra, Exiled Pharaoh {2}{B}{G}

Legendary Creature - Human Noble
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
"Know thy enemies as thy kin."
2/4
Clergy en-Vec

Clergy en-Vec {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith's shield is hammered out by the blows of unbelievers."
—Oracle en-Vec
1/1
  • Tempest
Clergy of the Holy Nimbus

Clergy of the Holy Nimbus {W}

Creature - Human Cleric
If this creature would be destroyed, regenerate it.
{1}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
1/1
  • Legends
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Related card: Faithful Disciple
  • The List
  • Adventures in the Forgotten Realms
Cleric of Chill Depths

Cleric of Chill Depths {1}{U}

Creature - Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
"Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!"
1/3
  • Zendikar Rising
Cleric of Life's Bond

Cleric of Life's Bond {W}{B}

Creature - Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
"No gods. Only each other."
2/2
  • Zendikar Rising
Cleric of the Forward Order

Cleric of the Forward Order {1}{W}

Creature - Human Cleric
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
War after war, a healer's enemy is always the same—death itself.
2/2
Clever Combo

Clever Combo {1}{G}

Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
At Crossbreed Labs, "heads or tails" has nothing to do with coins.
  • Unstable
Clever Concealment

Clever Concealment {2}{W}{W}

Instant
Convoke
Any number of target nonland permanents you control phase out.
  • Final Fantasy Commander
  • The List
  • Phyrexia: All Will Be One Commander 5 43