33504 cards found
Alaborn Musketeer

Alaborn Musketeer {1}{W}

Creature - Human Soldier
Reach
Muskets gave the Alaborn army an advantage it had long lacked—air defense.
2/1
Alaborn Trooper

Alaborn Trooper {2}{W}

Creature - Human Soldier
"I dedicate my body to my country And my life to my King."
—Alaborn Soldier's Oath
2/3
Alaborn Veteran

Alaborn Veteran {2}{W}

Creature - Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2
  • Portal Second Age
Alaborn Zealot

Alaborn Zealot {W}

Creature - Human Soldier
When this creature blocks a creature, destroy both creatures.
1/1
  • Portal Second Age
Alacrian Armory

Alacrian Armory {3}{W}

Artifact
Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.
  • Aetherdrift
Alarum

Alarum {1}{W}

Instant
Untap target nonattacking creature. It gets +1/+3 until end of turn.
"One timely cry of warning can save nine of surprise."
—Sidar Jabari
  • Mirage
Alert Shu Infantry

Alert Shu Infantry {2}{W}

Creature - Human Soldier
Vigilance
Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation.
2/2
  • Portal Three Kingdoms
Alharu, Solemn Ritualist

Alharu, Solemn Ritualist {4}{W}

Legendary Creature - Human Monk
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner
3/3
Aligned Heart

Aligned Heart {2}{W}

Enchantment
Flurry — Whenever you cast your second spell each turn, put a rally counter on this enchantment. Then create a 1/1 white Monk creature token with prowess for each rally counter on it.
When hearts and minds align, so too do actions.
  • Tarkir: Dragonstorm Commander 12 52
Alisaie Leveilleur

Alisaie Leveilleur {2}{W}

Legendary Creature - Elf Wizard
Partner with Alphinaud Leveilleur
First strike
Dualcast — The second spell you cast each turn costs {2} less to cast.
3/2
Related card: Alphinaud Leveilleur
  • Final Fantasy Commander 9 129
All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.
Related cards: Faithful Disciple Giant Secrets Stormkeld Curator
All-Fates Stalker

All-Fates Stalker {3}{W}

Creature - Drix Assassin
When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp {1}{W}
"You again?"
2/3
  • Edge of Eternities
Allay

Allay {1}{W}

Instant
Buyback {3}
Destroy target enchantment.
  • Exodus
Alley Evasion

Alley Evasion {W}

Instant
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
"Sure, you know the law. But I know the streets."
Alliance of Arms

Alliance of Arms {W}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Allied Assault

Allied Assault {2}{W}

Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party.
A common foe is the death of old hatreds.
  • Zendikar Rising
Allied Reinforcements

Allied Reinforcements {3}{W}

Sorcery
Create two 2/2 white Knight Ally creature tokens.
"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."
  • Oath of the Gatewatch
Allied Teamwork

Allied Teamwork {2}{W}

Enchantment
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
Jet's Freedom Fighters are a dangerous band whose strength lies in three things: their purpose, their numbers, and their bond.
  • Avatar: The Last Airbender Eternal
Alms

Alms {W}

Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
"Helping people is mostly a matter of teaching them to help themselves."
—Sisay, journal
  • Weatherlight
Alms Collector

Alms Collector {3}{W}

Creature - Cat Cleric
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
"There is no justice when some profit and others go without."
3/4
Alpine Watchdog

Alpine Watchdog {1}{W}

Creature - Dog
Vigilance
"On the eighth day, a blizzard hit. Supplies were lost, and morale plummeted. On the ninth day, Dover found us."
—To the Summit: A Tale of Survival
2/2
Related card: Alpine Houndmaster
Alseid of Life's Bounty

Alseid of Life's Bounty {W}

Enchantment Creature - Nymph
Lifelink
{1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
"Dawn-kissed, he nourishes the golden grain."
—Psemilla, Meletian poet
1/1
Altar's Light

Altar's Light {2}{W}{W}

Instant
Exile target artifact or enchantment.
"The altar does nothing; the device is crushed under the weight of its own impurity."
—Ushanti, leonin seer
  • Mirrodin
Always Watching

Always Watching {1}{W}{W}

Enchantment
Nontoken creatures you control get +1/+1 and have vigilance.
"We pray to Avacyn on high. On snow-white wings fearless you fly. Keep safe our souls. Keep safe our lives. May angels watch us from the skies."
—Children's prayer
Amateur Auteur

Amateur Auteur {1}{W}

Creature - Human
Sacrifice this creature: Destroy target enchantment.
And thus at Maze's End
the runners end their strife.
Our saving grace, that hooded kid,
is now Guildpact for life.
—RAVNICA! The Musical
2/2