28620 cards found
Confiscation Coup

Confiscation Coup {3}{U}{U}

Sorcery
Choose target artifact or creature. You get {E}{E}{E}{E}, then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
"Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."
Conflagrate

Conflagrate {X}{X}{R}

Sorcery
Conflagrate deals X damage divided as you choose among any number of targets.
Flashback—{R}{R}, Discard X cards.
Conflux

Conflux {3}{W}{U}{B}{R}{G}

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
Conformer Shuriken

Conformer Shuriken {2}

Legendary Artifact - Equipment
Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference."
Equip {2}
  • Final Fantasy Commander 98 127
Confound

Confound {1}{U}

Instant
Counter target spell that targets a creature.
Draw a card.
"Did I know Szat would betray us?" Urza asked quizzically. "I was counting on it."
Confounding Conundrum

Confounding Conundrum {1}{U}

Enchantment
When this enchantment enters, draw a card.
Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Confounding Riddle

Confounding Riddle {2}{U}

Instant
Choose one —
• Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
• Counter target spell unless its controller pays {4}.
Explorers learned not to tamper with sites of ancient power without learning their purpose.
  • The Lost Caverns of Ixalan
Confront the Past

Confront the Past {X}{B}

Sorcery - Lesson
Choose one —
• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.
• Remove twice X loyalty counters from target planeswalker an opponent controls.
"Why, Gideon? Of all people, why save me?"
Confront the Unknown

Confront the Unknown {G}

Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control.
"Never flinch from the truth."
—Thalia, Guardian of Thraben
Confusion in the Ranks

Confusion in the Ranks {3}{R}{R}

Enchantment
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
  • Mirrodin
Congregate

Congregate {3}{W}

Instant
Target player gains 2 life for each creature on the battlefield.
"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
—Song of All, canto 642
Congregation Gryff

Congregation Gryff {1}{G}{W}

Creature - Hippogriff Mount
Flying, lifelink
Whenever this creature attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3
1/4
  • Outlaws of Thunder Junction
Congregation at Dawn

Congregation at Dawn {G}{G}{W}

Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
"It is fitting that we meet in the first hour of light, for we are called by the Conclave to pierce a threat of darkness."
  • Ravnica: City of Guilds
Conifer Strider

Conifer Strider {3}{G}

Creature - Elemental
Hexproof
Atarka's presence thaws the glaciers of Qal Sisma, forcing its elementals to migrate or adapt.
5/1
Conifer Wurm

Conifer Wurm {4}{G}

Snow Creature - Wurm
Trample
{3}{G}: This creature gets +X/+X until end of turn, where X is the number of snow permanents you control.
During seasonal thaws, the wurms slough their skin against trees to promote growth.
4/4
  • Modern Horizons
Conjured Currency

Conjured Currency {5}{U}

Enchantment
At the beginning of your upkeep, you may exchange control of this enchantment and target permanent you neither own nor control.
A bargain in Keyhole Downs is always too good to be true.
  • Return to Ravnica
Conjurer's Ban

Conjurer's Ban {W}{B}

Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency.
  • Guildpact
Conjurer's Bauble

Conjurer's Bauble {1}

Artifact
{T}, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
It is the moment of discovery, the triumph of the mind, the reimagining of past glory.
  • Fifth Dawn
Conjurer's Closet

Conjurer's Closet {5}

Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
"Tomorrow wears yesterday's face."
—Kordel the Cryptic
Connecting the Dots

Connecting the Dots {1}{R}

Enchantment
Whenever a creature you control attacks, exile the top card of your library face down.
{1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
"How could I have missed it? The answer was right in front of me all along!"
  • Murders at Karlov Manor Promos 118p 118s
  • Murders at Karlov Manor 118 403
Connive

Connive {2}{U/B}{U/B}

Sorcery
Gain control of target creature with power 2 or less.
Card has other part: Concoct
Conquer

Conquer {3}{R}{R}

Enchantment - Aura
Enchant land
You control enchanted land.
"Why do we trade with those despicable elves? You don't live in forests, you burn them!"
—Avram Garrisson, Leader of the Knights of Stromgald
Conquering Manticore

Conquering Manticore {4}{R}{R}

Creature - Manticore
Flying
When this creature enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
It speaks no commands but is always obeyed.
5/5
Conqueror's Flail

Conqueror's Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Conqueror's Foothold
Conqueror's Galleon

Conqueror's Foothold

Land
{T}: Add {C}.
{2}, {T}: Draw a card, then discard a card.
{4}, {T}: Draw a card.
{6}, {T}: Return target card from your graveyard to your hand.
Card has other part: Conqueror's Galleon