21287 cards found
Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Dimir Locket

Dimir Locket {3}

Artifact
{T}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice this artifact: Draw two cards.
"Wear this, and take your place among the shadows—wise, lethal, and unseen."
—Ivrelya, Dimir spymaster
Dimir Machinations

Dimir Machinations {2}{B}

Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute {1}{B}{B}
  • Ravnica: City of Guilds
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
  • Ravnica: Clue Edition
Din of the Fireherd

Din of the Fireherd {5}{B/R}{B/R}{B/R}

Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
Vengeance in stampede form.
  • Shadowmoor
Dingus Egg

Dingus Egg {4}

Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
Dingus Staff

Dingus Staff {4}

Artifact
Whenever a creature dies, this artifact deals 2 damage to that creature's controller.
"A sharp conscience is the weapon of the soul."
—Hanna, Weatherlight navigator
Dinosaur Stampede

Dinosaur Stampede {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
If you're in the way of a ceratops charge and you're made of mere flesh and bone, then you're not really in the way.
  • Ixalan
Dinosaurs on a Spaceship

Dinosaurs on a Spaceship {4}{R}{W}

Creature - Dinosaur
Vigilance, trample
Other Dinosaurs you control get +1/+1 and have vigilance and trample.
Suspend 4—{3}{R}{W}
Whenever a time counter is removed from this card while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
7/7
Dinotomaton

Dinotomaton {3}{R}

Artifact Creature - Dinosaur Gnome
Menace
When this creature enters, target creature you control gains menace until end of turn.
"Oh, Saheeli would love you."
—Huatli
4/3
  • The Lost Caverns of Ixalan
Dinrova Horror

Dinrova Horror {4}{U}{B}

Creature - Horror
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."
—Sign outside Dinrova Building
4/4
Dion, Bahamut's Dominant
Bahamut, Warden of Light

Dion, Bahamut's Dominant {3}{W}

Legendary Creature - Human Noble Knight
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}{W}{W}, {T}: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3/3
Card has other part: Bahamut, Warden of Light
Dionus, Elvish Archdruid

Dionus, Elvish Archdruid {3}{G}

Legendary Creature - Elf Druid
Elves you control have "Whenever this creature becomes tapped during your turn, untap it and put a +1/+1 counter on it. This ability triggers only once each turn."
"My people are like the great magnigoth trees. We've seen ice, flood, invasions, and wars, yet our roots remain strong."
3/3
  • Foundations Jumpstart
Diplomacy of the Wastes

Diplomacy of the Wastes {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
"Our emissaries are gifted negotiators."
—Alesha, Who Smiles at Death
  • Fate Reforged
Diplomatic Relations

Diplomatic Relations {2}{G}

Instant
Target creature you control gets +1/+0 and gains vigilance until end of turn. It deals damage equal to its power to target creature an opponent controls.
"We will not yield until the Eumidians relinquish our Kavaron Tomorrow."
—Official Kav diplomatic statement
  • Edge of Eternities
Dire Downdraft

Dire Downdraft {3}{U}

Instant
This spell costs {1} less to cast if it targets an attacking or tapped creature.
Target creature's owner puts it on their choice of the top or bottom of their library.
Quickwing's elite flyers were more than capable of navigating ordinary storms, but Dragonhawk's storms were anything but ordinary.
  • Bloomburrow
Dire Fleet Interloper

Dire Fleet Interloper {3}{B}

Creature - Human Pirate
Menace
When this creature enters, it explores.
2/2
  • Ixalan
Dire Fleet Neckbreaker

Dire Fleet Neckbreaker {2}{B}{R}

Creature - Orc Pirate
Attacking Pirates you control get +2/+0.
The buccaneers scaled the sides of buildings as easily as they boarded enemy ships.
3/2
  • Rivals of Ixalan
Dire Fleet Ravager

Dire Fleet Ravager {3}{B}{B}

Creature - Orc Pirate Wizard
Menace, deathtouch
When this creature enters, each player loses a third of their life, rounded up.
His fists fume with the decay of death, each strike a plague on the hearts of his enemies.
4/4
Dire Fleet Warmonger

Dire Fleet Warmonger {1}{B}{R}

Creature - Orc Pirate
At the beginning of combat on your turn, you may sacrifice another creature. If you do, this creature gets +2/+2 and gains trample until end of turn.
3/3
  • Core Set 2021
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature you control enters, you may have target player draw a card.
Whenever a black creature you control enters, you may have target player discard a card.
Dire Wolf Prowler

Dire Wolf Prowler {2}{G}

Creature - Wolf
{1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Large as horses, dire wolves must hunt often to satisfy thier ravenous hunger. A mere human does little more than blunt their appetite.
2/2
Related card: Garruk, Wrath of the Wilds
Dire Wolves

Dire Wolves {2}{G}

Creature - Wolf
This creature has banding as long as you control a Plains.
"It's amazing how scared a city kid can get at a dog. Now, of course, I'd cross Terisiare alone, and keep no watch if I had a pack of greys hanging on my flanks as I went."
—Oddveig Ulfsson, caravan scout
2/2
  • Ice Age
Dire-Strain Anarchist
Volatile Arsonist

Dire-Strain Anarchist

Creature - Werewolf
(Color indicator: Dire-Strain Anarchist is red)
Menace, haste
Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound
5/5
Card has other part: Volatile Arsonist
Dire-Strain Brawler
Tireless Hauler

Dire-Strain Brawler

Creature - Werewolf
(Color indicator: Dire-Strain Brawler is green)
Vigilance
Nightbound
A few townsfolk had their suspicions, but none dared accuse him openly.
6/6
Card has other part: Tireless Hauler