33162 cards found
Water Gun Balloon Game

Water Gun Balloon Game {2}

Artifact
As this artifact enters, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Waterfront District

Waterfront District

Land
This land enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice this land: Draw a card.
The bottom of the dark canals is littered with countless corpses and treasures.
  • Streets of New Capenna 259 357
Waterlogged Grove

Waterlogged Grove

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice this land: Draw a card.
Watermarket

Watermarket

Land
{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
Shopping List
Lamp-hand attachment
X-ray contact lenses
Discount death ray
Two-headed hammer
Kitten-fish
Waterveil Cavern

Waterveil Cavern

Land
{T}: Add {C}.
{T}: Add {U} or {B}. This land doesn't untap during your next untap step.
  • Champions of Kamigawa
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Log 2.9.089: Lammuat, the cemetery moon of salvage and secrets. Could be profitable for those brave enough to plumb its recesses."
—Maisie's Edge Chronicles
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
We Hope You Like Squirrels

We Hope You Like Squirrels

Plane - Secret Lair
At the beginning of each player's upkeep and whenever a player casts a spell, that player creates a 1/1 green Squirrel creature token.
Whenever chaos ensues, put a +1/+1 counter on each Squirrel you control.
  • Secret Lair Showcase Planes
Weakstone

Weakstone {4}

Artifact
Attacking creatures get -1/-0.
During the brothers' childhood, Tocasia took them to explore the sacred cave of Koilos. There, in the Hall of Tagsin, Mishra discovered the mysterious weakstone.
Related card: Golgothian Sylex
Weapon Rack

Weapon Rack {4}

Artifact
This artifact enters with three +1/+1 counters on it.
{T}: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
No weapon stays on the rack for long in the Burning Yard.
Related card: Break Expectations
Weaponized Scrap

Weaponized Scrap {4}

Artifact Creature - Construct
Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)
6/6
Weathered Runestone

Weathered Runestone {2}

Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
  • Kaldheim
Weathered Sentinels

Weathered Sentinels {3}

Artifact Creature - Wall
Defender, vigilance, reach, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
2/5
Weatherlight

Weatherlight {4}

Legendary Artifact - Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Crew 3
4/5
Weatherlight Compleated

Weatherlight Compleated {2}

Legendary Artifact - Vehicle
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
5/5
  • Dominaria United Promos 242p 242s
  • Dominaria United
Weatherseed Totem

Weatherseed Totem {3}

Artifact
{T}: Add {G}.
{2}{G}{G}{G}: This artifact becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When this artifact is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
  • Time Spiral
Wedding Invitation

Wedding Invitation {2}

Artifact
When this artifact enters, draw a card.
{T}, Sacrifice this artifact: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.
RSVP at your own risk.
Weight Advantage

Weight Advantage

Conspiracy
Each creature you control assigns combat damage equal to its toughness rather than its power.
When immovable object turns to unstoppable force, it's best to just get out of the way.
  • Conspiracy: Take the Crown
Weird Angel Flame

Weird Angel Flame

Stickers
{TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.
{TK}{TK}{TK} — Protection from even mana values
{TK}{TK} — 2/3
{TK}{TK}{TK}{TK}{TK} — 7/8
  • Unfinity Sticker Sheets
Welcome to Valley

Welcome to Valley

Plane - Bloomburrow
Whenever you cast an animal spell, draw a card. (Animals are any non-human creature types that are animals in real life.)
Whenever Chaos ensues, create a token that's a copy of target creature you control, except it's a 1/1.
  • Unknown Event
Welder Automaton

Welder Automaton {2}

Artifact Creature - Construct
{3}{R}: This creature deals 1 damage to each opponent.
Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.
2/1
Weldfast Monitor

Weldfast Monitor {3}

Artifact Creature - Lizard
{R}: This creature gains menace until end of turn.
The avant-garde among Ghirapur's inventors disregard the Consulate's safety standards completely.
3/2
Welding Jar

Welding Jar {0}

Artifact
Sacrifice this artifact: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
Well of Discovery

Well of Discovery {6}

Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
When you have given everything, then you are capable of anything.
—Well inscription
  • Prophecy
Well of Knowledge

Well of Knowledge {3}

Artifact
{2}: Draw a card. Any player may activate this ability but only during their draw step.
  • Weatherlight