22173 cards found
Deepglow Skate

Deepglow Skate {4}{U}
(Man Ray, Eco Avenger)

Creature - Fish
When this creature enters, double the number of each kind of counter on any number of target permanents.
"I am the end to your twisted plans, evil one!"
3/3
Deepmuck Desperado

Deepmuck Desperado {2}{U}

Creature - Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.
"Heard you've been horning in on my turf. How about I introduce you to some surf?"
2/4
  • Outlaws of Thunder Junction
Deeproot Historian

Deeproot Historian {3}{G}

Creature - Merfolk Druid
Merfolk and Druid cards in your graveyard have retrace.
"The language of the Komon Winaq has much in common with the tongue of our ancestors. Surely the two peoples once lived and worked in close harmony."
3/3
  • The Lost Caverns of Ixalan Commander 59 91
Deeproot Waters

Deeproot Waters {2}{U}

Enchantment
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof.
A visit to the Deeproot Tree and its ancient spring replenishes a merfolk's connection to nature.
Deepwood Denizen

Deepwood Denizen {2}{G}

Creature - Elf Warrior
Vigilance
{5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control.
"You didn't come all this way just to bother me, did you? Say your piece and be gone."
3/2
Deepwood Ghoul

Deepwood Ghoul {2}{B}

Creature - Zombie
Pay 2 life: Regenerate this creature.
They feed on the living to stay undead.
2/1
Deepwood Legate

Deepwood Legate {3}{B}

Creature - Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.
{B}: This creature gets +1/+1 until end of turn.
1/1
Deepwood Tantiv

Deepwood Tantiv {4}{G}

Creature - Beast
Whenever this creature becomes blocked, you gain 2 life.
A single tantiv is just as dangerous as a herd.
2/4
  • Mercadian Masques
Defective Detective

Defective Detective {2}{U}

Creature - Human Spy
This creature can't be blocked.
When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Nothing gets by her . . . except the evidence, the motive, and the culprit.
2/1
  • Unstable
Defend the Campus

Defend the Campus {3}{W}

Instant
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Destroy target creature with power 4 or greater.
Professors scrambled to push the mage hunters back, leaving the heart of Strixhaven undefended.
Defend the Celestus

Defend the Celestus {2}{G}{G}

Instant
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Witch, werewolf, and cathar stood shoulder to shoulder around the Sungold Lock at the center of the ritual, ready to stop Tovolar's assault—or die trying.
Defender en-Vec

Defender en-Vec {3}{W}

Creature - Human Cleric
Fading 4
Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
2/4
  • Nemesis
Defender of Chaos

Defender of Chaos {2}{R}

Creature - Human Knight
Flash
Protection from white
Some knights will not follow orders—only disorder.
2/1
  • Urza's Legacy
Defender of Law

Defender of Law {2}{W}

Creature - Human Knight
Flash
Protection from red
"It is not my place to question Radiant's rule. I exist to enforce her will."
2/1
  • Urza's Legacy
Defender of the Order

Defender of the Order {3}{W}

Creature - Human Cleric
Morph {W}{W}
When this creature is turned face up, creatures you control get +0/+2 until end of turn.
2/4
  • Legions
Defender of the Queue

Defender of the Queue {3}{W}

Creature - Centaur Soldier
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.)
Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
3/3
  • Mystery Booster 2
Defenders of Humanity

Defenders of Humanity {X}{2}{W}

Enchantment
When this enchantment enters, create X 2/2 white Astartes Warrior creature tokens with vigilance.
{X}{2}{W}, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
  • Warhammer 40,000 Commander 11 11★
Defenestrate

Defenestrate {2}{B}

Instant
Destroy target creature without flying.
The chaplain would perhaps have found some small comfort had he known that the replacement window would be named in his honor.
Defenestrated Phantom

Defenestrated Phantom {4}{W}{W}

Creature - Spirit
Flying
Disguise {4}{W}
"Never parley near high windows."
—Teysa
4/3
  • Murders at Karlov Manor
Defense of the Heart

Defense of the Heart {3}{G}

Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Defensive Maneuvers

Defensive Maneuvers {3}{W}

Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
"Only on the battlefield can we repay all the Order has given us."
  • Onslaught
Defiant Bloodlord

Defiant Bloodlord {5}{B}{B}

Creature - Vampire
Flying
Whenever you gain life, target opponent loses that much life.
"Despite their bravado, mortals are fragile. If Zendikar is to endure, its lords must save it."
—Drana, Kalastria bloodchief
4/5
Defiant Greatmaw

Defiant Greatmaw {2}{G}

Creature - Hippo
When this creature enters, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on this creature, remove a -1/-1 counter from another target creature you control.
4/5
Defiant Ogre

Defiant Ogre {5}{R}

Creature - Ogre Warrior
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Destroy target artifact.
"I have no clan, but I still have purpose."
3/5
Defiant Salvager

Defiant Salvager {2}{B}

Creature - Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
"I didn't survive that crash just so I could fall to the likes of you."
2/2