33163 cards found
Far Fortune, End Boss

Far Fortune, End Boss {2}{B}{R}

Legendary Creature - Human Mercenary
Start your engines!
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5
Kolaghan, the Storm's Fury

Kolaghan, the Storm's Fury {3}{B}{R}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash {3}{B}{R}
4/5
Junkblade Bruiser

Junkblade Bruiser {3}{R/G}{R/G}

Creature - Raccoon Berserker
Trample
Whenever you expend 4, this creature gets +2/+1 until end of turn.
Each scrap shed from her battle-axe is more likely to end up stored permanently in an enemy's skull.
4/5
  • Bloomburrow
Klothys, God of Destiny

Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4/5
Ravager Wurm

Ravager Wurm {3}{R}{G}{G}

Creature - Wurm
Riot
When this creature enters, choose up to one —
• This creature fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
4/5
Rock Basilisk

Rock Basilisk {4}{R}{G}

Creature - Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
In the eastern reaches of Jamuraa are arrangements of massive stones. No one knows their origins—for certain.
4/5
  • Mirage
Scab-Clan Giant

Scab-Clan Giant {4}{R}{G}

Creature - Giant Warrior
When this creature enters, it fights target creature an opponent controls chosen at random.
For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.
4/5
Jasmine Boreal

Jasmine Boreal {3}{G}{W}

Legendary Creature - Human
"Peace must prevail, even if the wicked must die."
4/5
Pale Recluse

Pale Recluse {4}{G}{W}

Creature - Spider
Reach
Forestcycling {2}, plainscycling {2}
4/5
Selvala, Eager Trailblazer

Selvala, Eager Trailblazer {2}{G}{W}

Legendary Creature - Elf Scout
Vigilance
Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
{T}: Choose a color. Add one mana of that color for each different power among creatures you control.
4/5
  • Outlaws of Thunder Junction Promos 231p 231s
  • Outlaws of Thunder Junction 231 363
Sigarda, Heron's Grace

Sigarda, Heron's Grace {3}{G}{W}

Legendary Creature - Angel
Flying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4/5
Hideous Fleshwheeler
Nezumi Freewheeler

Hideous Fleshwheeler

Creature - Phyrexian Rat
(Color indicator: Hideous Fleshwheeler is white and black)
Menace
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
Freedom became a distasteful memory, a thing to fear and destroy.
4/5
Card has other part: Nezumi Freewheeler
  • March of the Machine
Liesa, Forgotten Archangel

Liesa, Forgotten Archangel {2}{W}{W}{B}

Legendary Creature - Angel
Flying, lifelink
Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
If a creature an opponent controls would die, exile it instead.
4/5
Moira and Teshar

Moira and Teshar {3}{W}{B}

Legendary Creature - Phyrexian Spirit Bird
Flying
Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/5
  • March of the Machine Commander 7 93
Gale, Storm Conduit

Gale, Storm Conduit {3}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0."
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Magnus the Red

Magnus the Red {3}{U}{R}

Legendary Creature - Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
  • Warhammer 40,000 Commander 131 131★
Baloth Null

Baloth Null {4}{B}{G}

Creature - Zombie Beast
When this creature enters, return up to two target creature cards from your graveyard to your hand.
"Humans use pigs to hunt for mushrooms, don't they? It's like that."
—Harak, Malakir bloodwitch
4/5
Decimator Beetle

Decimator Beetle {3}{B}{G}

Creature - Insect
When this creature enters, put a -1/-1 counter on target creature you control.
Whenever this creature attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.
4/5
  • Amonkhet
Reaper of the Wilds

Reaper of the Wilds {2}{B}{G}

Creature - Gorgon
Whenever another creature dies, scry 1.
{B}: This creature gains deathtouch until end of turn.
{1}{G}: This creature gains hexproof until end of turn.
4/5
Umori, the Collector

Umori, the Collector {2}{B/G}{B/G}

Legendary Creature - Ooze
Companion — Each nonland card in your starting deck shares a card type.
As Umori enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
4/5
Alibou, Ancient Witness

Alibou, Ancient Witness {3}{R}{W}

Legendary Artifact Creature - Golem
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4/5
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
Meddling Youths

Meddling Youths {3}{R}{W}

Creature - Human Detective
Haste
Whenever you attack with three or more creatures, investigate.
"Well, if it isn't mean old Mr. Larchbottom, who's always been so eager to have the only dumpling stall in Oxblood Alley."
4/5
  • Murders at Karlov Manor 219 367
Optimus Prime, Inspiring Leader

Optimus Prime, Inspiring Leader {3}{R}{W}

Legendary Artifact Creature - Autobot
{1}: Turn target permanent you control to its other face.
{1}: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample.
"Roll out!"
4/5
  • 2018 Heroes of the Realm
Galadriel, Elven-Queen

Galadriel, Elven-Queen {2}{G}{U}

Legendary Creature - Elf Noble
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
4/5
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 3 83 88 462