33353 cards found
Ceremonial Guard

Ceremonial Guard {2}{R}

Creature - Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
3/4
Ceremonial Knife

Ceremonial Knife {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."
Equip {2}
Related card: Arms Scavenger
Ceremonious Rejection

Ceremonious Rejection {U}

Instant
Counter target colorless spell.
The judges at the Fair are held in such high esteem that a nod of recognition can inspire an inventor for a lifetime—and a wave of dismissal can end a career.
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Cerodon Yearling

Cerodon Yearling {R}{W}

Creature - Beast
Vigilance, haste
The unit of measurement used to chart a cerodon's growth is "persons consumed."
2/2
Certain Death

Certain Death {5}{B}

Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.
Cerulean Drake

Cerulean Drake {1}{U}

Creature - Drake
Flying
Protection from red
Sacrifice this creature: Counter target spell that targets you.
Dragons avoid the bright colors of its wings.
1/1
  • Core Set 2020
Cerulean Sphinx

Cerulean Sphinx {4}{U}{U}

Creature - Sphinx
Flying
{U}: This creature's owner shuffles it into their library.
"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."
—Szadek
5/5
Cerulean Wisps

Cerulean Wisps {U}

Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition
Cerulean Wyvern

Cerulean Wyvern {4}{U}

Creature - Drake
Flying, protection from green
"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!"
—Sisay, Captain of the Weatherlight
3/3
Cessation

Cessation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
"The face of Light will shine upon them, and they will know war no more."
—Song of All, canto 918
  • Urza's Legacy
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse
Ceta Sanctuary

Ceta Sanctuary {2}{U}

Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
  • Apocalypse
Cetavolver

Cetavolver {1}{U}

Creature - Volver
Kicker {1}{R} and/or {G}
If this creature was kicked with its {1}{R} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {G} kicker, it enters with a +1/+1 counter on it and with trample.
1/1
  • Apocalypse
Chain Assassination

Chain Assassination {2}{B}{B}

Instant
Freerunning {1}{B}
Destroy target creature. If another creature died this turn, draw a card.
"Who needs stealth when there's no one left to raise the alarm?"
—Jacob Frye
  • Assassin's Creed 23 199
Chain Devil

Chain Devil {3}{B}

Creature - Devil
Animate Chains — When this creature enters, each player sacrifices a nontoken creature of their choice.
To these fiends, there's no symphony more beautiful than the melodies of rattling chains and ripping flesh.
4/2
Chain Lightning

Chain Lightning {R}

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
—Nundari, Sea Gate militia captain
Chain Stasis

Chain Stasis {U}

Instant
You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
"Here we go again."
—Kakra, Sea Troll
Related card: Apocalypse Chime
  • Homelands
Chain of Acid

Chain of Acid {3}{G}

Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
  • Onslaught
Chain of Plasma

Chain of Plasma {1}{R}

Instant
Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.
  • Onslaught
Chain of Silence

Chain of Silence {1}{W}

Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
  • Onslaught
Chain of Smog

Chain of Smog {1}{B}

Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Chain of Vapor

Chain of Vapor {U}

Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Chain to Memory

Chain to Memory {U}

Instant
Target creature gets -4/-0 until end of turn. Scry 2.
Those who do not learn from their mistakes are bound to relive them.
  • Theros Beyond Death