32759 cards found
Cephalid Sage

Cephalid Sage {3}{U}

Creature - Octopus
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3
Cephalid Scout

Cephalid Scout {1}{U}

Creature - Octopus Wizard Scout
Flying
{2}{U}, Sacrifice a land: Draw a card.
The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.
1/1
  • Odyssey
Cephalid Shrine

Cephalid Shrine {1}{U}{U}

Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
  • Odyssey
Cephalid Snitch

Cephalid Snitch {1}{U}

Creature - Octopus Wizard
Sacrifice this creature: Target creature loses protection from black until end of turn.
The cautious are wary of their enemies. The wise are also wary of their friends.
1/1
  • Torment
Cephalid Vandal

Cephalid Vandal {1}{U}

Creature - Octopus Rogue
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
1/1
  • Torment
Cephalopod Sentry

Cephalopod Sentry {2}{W}{U}

Artifact Creature - Phyrexian Squid
Flying
Cephalopod Sentry's power is equal to the number of artifacts you control.
Silent observers swim through the air of Norn's Seedcore, watching the nascent Invasion Tree for any signs of interference.
*/5
  • Phyrexia: All Will Be One
Cerebral Confiscation

Cerebral Confiscation {2}{B}

Sorcery
Choose one —
• Target opponent discards two cards.
• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
"Never rely on secondhand description. Always review the memory yourself."
—Lazav
  • Murders at Karlov Manor
Cerebral Download

Cerebral Download {4}{U}

Instant
Surveil X, where X is the number of artifacts you control. Then draw three cards.
All Uthros networks are routed through an ancient relic called a memory vessel, which converts data into thought.
  • Edge of Eternities
Cerebral Eruption

Cerebral Eruption {2}{R}{R}

Sorcery
Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
  • Scars of Mirrodin
Cerebral Vortex

Cerebral Vortex {1}{U}{R}

Instant
Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Izzet brains and Izzet boilers: contents under pressure.
Ceremonial Groundbreaker

Ceremonial Groundbreaker {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+1 and has trample.
Equip Citizen {1}
Equip {3}
Construction in New Capenna is imbued with tradition and ritual.
  • Streets of New Capenna
Ceremonial Guard

Ceremonial Guard {2}{R}

Creature - Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
3/4
Ceremonial Knife

Ceremonial Knife {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."
Equip {2}
Related card: Arms Scavenger
Ceremonious Rejection

Ceremonious Rejection {U}

Instant
Counter target colorless spell.
The judges at the Fair are held in such high esteem that a nod of recognition can inspire an inventor for a lifetime—and a wave of dismissal can end a career.
Cerise, Slayer of Fear

Cerise, Slayer of Fear {3}{W}{W}

Legendary Creature - Human Cleric Knight
First strike, lifelink
At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5
  • Alchemy: Wilds of Eldraine
Cerodon Yearling

Cerodon Yearling {R}{W}

Creature - Beast
Vigilance, haste
The unit of measurement used to chart a cerodon's growth is "persons consumed."
2/2
Certain Death

Certain Death {5}{B}

Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.
Cerulean Drake

Cerulean Drake {1}{U}

Creature - Drake
Flying
Protection from red
Sacrifice this creature: Counter target spell that targets you.
Dragons avoid the bright colors of its wings.
1/1
  • Core Set 2020
Cerulean Sphinx

Cerulean Sphinx {4}{U}{U}

Creature - Sphinx
Flying
{U}: This creature's owner shuffles it into their library.
"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."
—Szadek
5/5
Cerulean Wisps

Cerulean Wisps {U}

Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies."
—Kithkin superstition
Cerulean Wyvern

Cerulean Wyvern {4}{U}

Creature - Drake
Flying, protection from green
"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerluean wyvern, and he offered me double if I could conjure a strong tailwind!"
—Sisay, Captain of the Weatherlight
3/3
Cessation

Cessation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
"The face of Light will shine upon them, and they will know war no more."
—Song of All, canto 918
  • Urza's Legacy
Ceta Disciple

Ceta Disciple {U}

Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."
1/1
  • Apocalypse
Ceta Sanctuary

Ceta Sanctuary {2}{U}

Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
  • Apocalypse
Cetavolver

Cetavolver {1}{U}

Creature - Volver
Kicker {1}{R} and/or {G}
If this creature was kicked with its {1}{R} kicker, it enters with two +1/+1 counters on it and with first strike.
If this creature was kicked with its {G} kicker, it enters with a +1/+1 counter on it and with trample.
1/1
  • Apocalypse