32903 cards found
Centaur Omenreader

Centaur Omenreader {3}{G}

Snow Creature - Centaur Shaman
As long as this creature is tapped, creature spells you cast cost {2} less to cast.
The wisdom of the omenreaders is legendary. Creatures travel for miles through icy peril to seek their counsel.
3/3
  • Future Sight
Centaur Peacemaker

Centaur Peacemaker {1}{G}{W}

Creature - Centaur Cleric
When this creature enters, each player gains 4 life.
"Please accept this offering. I sincerely hope to leave my mace at my side."
3/3
  • Guilds of Ravnica
Centaur Rootcaster

Centaur Rootcaster {3}{G}

Creature - Centaur Druid
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/2
  • Judgment
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When this creature dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
  • Ravnica: City of Guilds
Centaur Veteran

Centaur Veteran {5}{G}

Creature - Centaur
Trample
{G}, Discard a card: Regenerate this creature.
He wears his scars like badges of honor, warning his foes that he's not easily defeated.
3/3
  • Torment
Centaur Vinecrasher

Centaur Vinecrasher {3}{G}

Creature - Plant Centaur
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
1/1
Centaur of Attention

Centaur of Attention {3}{G}{G}

Creature - Centaur Performer
When this creature enters, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of this creature's stored results.
This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.
3/3
  • Unfinity 132 418
Centaur's Herald

Centaur's Herald {G}

Creature - Elf Scout
{2}{G}, Sacrifice this creature: Create a 3/3 green Centaur creature token.
The farther they go from Vitu-Ghazi, the less willing the crowd is to part for them.
0/1
  • Return to Ravnica
Center Soul

Center Soul {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Central Elevator

Central Elevator {3}{U}

Enchantment - Room
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
Card has other part: Promising Stairs
  • Duskmourn: House of Horror Promos 44pa 44sa
  • Duskmourn: House of Horror 44a 336a
Centrifuge

Centrifuge

Artifact - Attraction
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Originally, the rotors were used exclusively as particle accelerators for engine fuel, and they probably still should be.
Attraction Lights: 3, 6
Cephalid Aristocrat

Cephalid Aristocrat {4}{U}

Creature - Octopus Noble
Whenever this creature becomes the target of a spell or ability, mill two cards.
It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.
3/3
  • Torment
Cephalid Broker

Cephalid Broker {3}{U}

Creature - Octopus
{T}: Target player draws two cards, then discards two cards.
Cephalids value the free exchange of ideas—except for the "free" part.
2/2
Cephalid Coliseum

Cephalid Coliseum

Land
{T}: Add {U}. This land deals 1 damage to you.
Threshold{U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Cephalid Constable

Cephalid Constable {1}{U}{U}

Creature - Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalids don't police people. They police loyalties.
1/1
Cephalid Facetaker

Cephalid Facetaker {2}{U}

Creature - Octopus Rogue
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Few think to look past a familiar face and a friendly smile.
1/4
Cephalid Illusionist

Cephalid Illusionist {1}{U}

Creature - Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
1/1
Cephalid Inkmage

Cephalid Inkmage {2}{U}

Creature - Octopus Wizard
When this creature enters, surveil 3.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
2/2
  • Foundations
Cephalid Inkshrouder

Cephalid Inkshrouder {2}{U}

Creature - Octopus
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn.
Cephalids shrink from the harsh glare of scrutiny.
2/1
  • Judgment
Cephalid Looter

Cephalid Looter {2}{U}

Creature - Octopus Rogue
{T}: Target player draws a card, then discards a card.
"Amazing, isn't it, what humans will throw away when they're drowning?"
2/1
Cephalid Pathmage

Cephalid Pathmage {2}{U}

Creature - Octopus Wizard
This creature can't be blocked.
{T}, Sacrifice this creature: Target creature can't be blocked this turn.
Pathmages can open doors that aren't even there.
1/2
  • Legions
Cephalid Retainer

Cephalid Retainer {2}{U}{U}

Creature - Octopus
{U}{U}: Tap target creature without flying.
Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.
2/3
  • Odyssey
Cephalid Sage

Cephalid Sage {3}{U}

Creature - Octopus
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature enters, draw three cards, then discard two cards."
2/3
Cephalid Scout

Cephalid Scout {1}{U}

Creature - Octopus Wizard Scout
Flying
{2}{U}, Sacrifice a land: Draw a card.
The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.
1/1
  • Odyssey
Cephalid Shrine

Cephalid Shrine {1}{U}{U}

Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
  • Odyssey