33810 cards found
Invade the City

Invade the City {1}{U}{R}

Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard.
Death greeted the world with a roar of desert air.
On Thin Ice

On Thin Ice {W}

Snow Enchantment - Aura
Enchant snow land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
He cursed the wind. He cursed the cold. But by stepping on the ice, he cursed himself.
  • Modern Horizons
Coiling Stalker

Coiling Stalker {1}{G}

Creature - Snake Ninja
Ninjutsu {1}{G}
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2/1
  • Kamigawa: Neon Dynasty 179 346
Ghirapur Orrery

Ghirapur Orrery {4}

Artifact
Each player may play an additional land on each of their turns.
At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards.
This detailed model allows the edificers to examine the city from every angle.
Inhumaniac

Inhumaniac {1}{B}

Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.
For the mind-minded mastermind.
1/1
Throne of Eldraine

Throne of Eldraine {5}

Legendary Artifact
As Throne of Eldraine enters, choose a color.
{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.
{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
  • Wilds of Eldraine Commander 28 40
Linessa, Zephyr Mage

Linessa, Zephyr Mage {3}{U}

Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3/3
  • Future Sight
Mana Screw

Mana Screw {1}

Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
There was no darker or more evil creation in all the multiverse than that of the mana screw.
Heckling Fiends

Heckling Fiends {2}{R}

Creature - Devil
{2}{R}: Target creature attacks this turn if able.
Their language may be a cacophonous agglomeration of chittering snorts and mad barking, but the message they send is all too clear.
2/2
Manor Gargoyle

Manor Gargoyle {5}

Artifact Creature - Gargoyle
Defender
This creature has indestructible as long as it has defender.
{1}: Until end of turn, this creature loses defender and gains flying.
Nothing could break it but the fall.
4/4
  • Innistrad
Change of Heart

Change of Heart {W}

Instant
Buyback {3}
Target creature can't attack this turn.
  • Stronghold
Walking Sarcophagus

Walking Sarcophagus {2}

Artifact Creature - Zombie Cat
Start your engines!
Max speed — This creature gets +1/+2.
The warrior rose in a very different world from the one he'd left behind.
2/1
  • Aetherdrift
Deathspore Thallid

Deathspore Thallid {1}{B}

Creature - Zombie Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
1/1
Shielded Aether Thief

Shielded Aether Thief {1}{U}

Creature - Vedalken Rogue
Flash
Whenever this creature blocks, you get {E}.
{T}, Pay {E}{E}{E}: Draw a card.
Conflict breeds opportunity.
0/4
Invasion of Alara
Awaken the Maelstrom

Invasion of Alara {W}{U}{B}{R}{G}

Battle - Siege
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Defense: 7
Card has other part: Awaken the Maelstrom
Krenko's Buzzcrusher

Krenko's Buzzcrusher {2}{R}{R}

Artifact Creature - Insect Thopter
Flying, trample
When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
4/4
  • Murders at Karlov Manor Promos 136p 136s
  • Murders at Karlov Manor 136 405
Prickle Faeries
Invasion of Eldraine

Prickle Faeries

Creature - Faerie
(Color indicator: Prickle Faeries is black)
Flying
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to them.
When the courts fell, Eldraine's fae turned from their usual pranks to deadlier tricks.
2/2
Card has other part: Invasion of Eldraine
  • March of the Machine
Sound the Call

Sound the Call {2}{G}

Sorcery
Create a 1/1 green Wolf creature token. It has "This token gets +1/+1 for each card named Sound the Call in each graveyard."
"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
—Taaveti of Kelsinko, elvish hunter
  • Coldsnap
Sarkhan's Triumph

Sarkhan's Triumph {2}{R}

Instant
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
Sarkhan gazed on the world around him, the dragons sweeping through its skies, and joy kindled like a fire in his soul.
  • Dragons of Tarkir
Miirym, Sentinel Wyrm

Miirym, Sentinel Wyrm {3}{G}{U}{R}

Legendary Creature - Dragon Spirit
Flying, ward {2}
Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary.
6/6
Combine Chrysalis

Combine Chrysalis {G}{U}

Artifact
Creature tokens you control have flying.
{2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
"What do you want to be, now that you're grown up?"
—Yolov, Simic bioengineer
Interceptor, Shadow's Hound

Interceptor, Shadow's Hound {2}{B}{B}

Legendary Creature - Dog
Menace
Assassins you control have menace.
Whenever you attack with one or more legendary creatures, you may pay {2}{B}. If you do, return this card from your graveyard to the battlefield tapped and attacking.
4/3
  • Final Fantasy Commander 47 147
TARDIS Bay

TARDIS Bay

Plane - Gallifrey
The first spell you cast during each of your turns with mana value 2 or greater has cascade.
When chaos ensues, gain control of target artifact. Then planeswalk.
  • Doctor Who
Team Mage

Team Mage {2}{U}

Creature - Human Wizard
When Team Mage enters, search you library for an artifact card with mana value 4 or greater if you're on Team Cloudspire or an artifact card with mana value 3 or less if you're on Team Speed Demons. Reveal that card, put it into your hand, then shuffle.
2/2
  • Unknown Event
Wordmail

Wordmail {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg!"
—Sol'kanar the Swamp King
  • Unhinged