4709 cards found
Thornglint Bridge

Thornglint Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {G} or {W}.
The path to growth is forged in balance.
Thornspire Verge

Thornspire Verge

Land
{T}: Add {R}.
{T}: Add {G}. Activate only if you control a Mountain or a Forest.
Here, the Boilerbilges twitch like a trapped animal, peaks straining against the grasping roots and vines.
  • Duskmourn: House of Horror Promos 270p 270s
  • Duskmourn: House of Horror 270 333
Thornwatch Scarecrow

Thornwatch Scarecrow {6}

Artifact Creature - Scarecrow
This creature has wither as long as you control a green creature.
This creature has vigilance as long as you control a white creature.
4/4
  • Shadowmoor
Thornwood Falls

Thornwood Falls

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {G} or {U}.
By morning the only evidence of conflict between Temur hunters and Sultai scouts were abandoned banners in the freshly fallen snow.
Thought Dissector

Thought Dissector {4}

Artifact
{X}, {T}: Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice this artifact. Put the rest of the revealed cards into that player's graveyard.
  • Darksteel
Thought Harvester

Thought Harvester {3}{U}

Creature - Eldrazi Drone
Devoid
Flying
Whenever you cast a colorless spell, target opponent exiles the top card of their library.
"I never thought I'd miss the gomazoa."
—Trinda, Hada spy patrol
2/4
  • Oath of the Gatewatch
Thought Prison

Thought Prison {5}

Artifact
Imprint — When this artifact enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, this artifact deals 2 damage to that player.
  • Mirrodin
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Initiating... Performing diagnostics... Diagnostics complete. To proceed, please agree to the terms and conditions of use.
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When this creature enters, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When this creature leaves the battlefield, target opponent draws a card.
4/4
Thousand-Year Elixir

Thousand-Year Elixir {3}

Artifact
You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Paradoxically, to tilt the massive jug for a sip, you'd need the energy of the giant's tonic.
Thraben Gargoyle
Stonewing Antagonizer

Thraben Gargoyle {1}

Artifact Creature - Gargoyle
Defender
{6}: Transform this creature.
Runechanters engrave their strongest wards on those that protect the church.
2/2
Card has other part: Stonewing Antagonizer
  • Shadows over Innistrad
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Thran Forge

Thran Forge {3}

Artifact
{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
"This will work," Gerrard called to the elves as he used the forge to strengthen the aboroth, "but if it doesn't, we won't survive to care."
Thran Foundry

Thran Foundry {1}

Artifact
{1}, {T}, Exile this artifact: Target player shuffles their graveyard into their library.
"What we do not use up, we use again."
—Urza
Thran Golem

Thran Golem {5}

Artifact Creature - Golem
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
3/3
Thran Lens

Thran Lens {2}

Artifact
All permanents are colorless.
"Every device in the rig is evidence of Thran enlightenment. All mana was the same to them, whether from rock or water, growth or decay. Can you imagine such unity of vision?"
—Urza, journal
  • Urza's Legacy
Thran Portal

Thran Portal

Land - Gate
This land enters tapped unless you control two or fewer other lands.
As this land enters, choose a basic land type.
This land is the chosen type in addition to its other types.
Mana abilities of this land cost an additional 1 life to activate.
Related card: Thran Portal (Alchemy)
Thran Portal (Alchemy)

Thran Portal (Alchemy)

Land - Gate
As Thran Portal enters, choose a basic land type.
Thran Portal is the chosen type in addition to its other types.
Mana abilities of Thran Portal cost an additional 1 life to activate.
Related card: Thran Portal
  • Dominaria United
Thran Power Suit

Thran Power Suit {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}.
Equip {2}
  • The Brothers' War
Thran Quarry

Thran Quarry

Land
At the beginning of the end step, if you control no creatures, sacrifice this land.
{T}: Add one mana of any color.
Thran Spider

Thran Spider {3}

Artifact Creature - Spider
Reach
When this creature enters, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
Related card: Thran Spider (Alchemy)
Thran Spider (Alchemy)

Thran Spider (Alchemy) {3}

Artifact Creature - Spider
Reach
When Thran Spider enters, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
2/4
Related card: Thran Spider
  • The Brothers' War
Thran Temporal Gateway

Thran Temporal Gateway {4}

Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield.
The portal opens not to the past, but from it. Those who step through discover an unimaginable future.
Thran Tome

Thran Tome {4}

Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.
  • Weatherlight
Thran Turbine

Thran Turbine {1}

Artifact
At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells.
When Urza asked the viashino what it did, they answered: "It hums."
  • Urza's Saga