17367 cards found
Dream Tides

Dream Tides {2}{U}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
  • Visions
Dream Twist

Dream Twist {U}

Instant
Target player mills three cards.
Flashback {1}{U}
Dream-Thief's Bandana

Dream-Thief's Bandana {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
  • Outlaws of Thunder Junction Commander 38 74
Dreamborn Muse

Dreamborn Muse {2}{U}{U}

Creature - Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
"Her voice is insight, piercing and true."
—Ixidor, reality sculptor
2/2
Dreampod Druid

Dreampod Druid {1}{G}

Creature - Human Druid
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."
2/2
Dreamroot Cascade

Dreamroot Cascade

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.
Dreams of the Dead

Dreams of the Dead {3}{U}

Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.
Dreamscape Artist

Dreamscape Artist {1}{U}

Creature - Human Spellshaper
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
He's mastered the art of sleight of land.
1/1
Dreamshackle Geist (Alchemy)

Dreamshackle Geist (Alchemy) {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/2
Related card: Dreamshackle Geist
  • Innistrad: Crimson Vow
Dreamstone Hedron

Dreamstone Hedron {6}

Artifact
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice this artifact: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Dreamtail Heron

Dreamtail Heron {4}{U}

Creature - Elemental Bird
Mutate {3}{U}
Flying
Whenever this creature mutates, draw a card.
3/4
Dredge the Mire

Dredge the Mire {3}{B}

Sorcery
Each opponent chooses a creature card in their graveyard. Put those cards onto the battlefield under your control.
Fortunately, the reanimation spell just missed the long-dead colony of dung scorpions.
Dreg Mangler

Dreg Mangler {1}{B}{G}

Creature - Plant Zombie
Haste
Scavenge {3}{B}{G}
3/3
Dregs of Sorrow

Dregs of Sorrow {X}{4}{B}

Sorcery
Destroy X target nonblack creatures. Draw X cards.
"We live for a thousand years. The death of even one brings untold sorrow."
—Elvish elder
Dregscape Sliver

Dregscape Sliver {1}{B}

Creature - Sliver
Each Sliver creature card in your graveyard has unearth {2}.
Unearth {2}
2/2
Related card: Sliver Weftwinder
Dregscape Zombie

Dregscape Zombie {1}{B}

Creature - Zombie
Unearth {B}
The undead of Grixis are fueled by their hatred of the living.
2/1
Drench the Soil in Their Blood

Drench the Soil in Their Blood

Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
"Are they dead yet? No? Then my previous order stands."
  • DCI Promos
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Drey Keeper

Drey Keeper {3}{B}{G}

Creature - Elf Druid
When this creature enters, create two 1/1 green Squirrel creature tokens.
{3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
2/2
Drider

Drider {4}{B}

Creature - Elf Spider
Reach
Whenever this creature deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
4/3
Related card: Ishkanah, Broodmother
Drift of Phantasms

Drift of Phantasms {2}{U}

Creature - Spirit
Defender
Flying
Transmute {1}{U}{U}
0/5
Drift of the Dead

Drift of the Dead {3}{B}

Creature - Wall
Defender
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer
*/*
Drifting Djinn

Drifting Djinn {4}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}.
Cycling {2}
5/5
  • Urza's Saga
Drifting Meadow

Drifting Meadow

Land
This land enters tapped.
{T}: Add {W}.
Cycling {2}
Drinker of Sorrow

Drinker of Sorrow {2}{B}

Creature - Horror
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
It strikes at your soul, heedless of your prayers.
5/3