30525 cards found
Cavalry Master

Cavalry Master {2}{W}{W}

Creature - Human Knight
Flanking
Other creatures you control with flanking have flanking.
3/3
  • Time Spiral
Cavalry Pegasus

Cavalry Pegasus {1}{W}

Creature - Pegasus
Flying
Whenever this creature attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
1/1
Cave People

Cave People {1}{R}{R}

Creature - Human
Whenever this creature attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
1/4
Cave Sense

Cave Sense {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Cave Tiger

Cave Tiger {2}{G}

Creature - Cat
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.
2/2
  • Urza's Saga
Cave of Temptation

Cave of Temptation

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, this land enters tapped.
{T}: Add {W}.
{4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Cave-In

Cave-In {3}{R}{R}

Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
  • Mercadian Masques
Cavern Crawler

Cavern Crawler {2}{R}

Creature - Insect
Mountainwalk
{R}: This creature gets +1/-1 until end of turn.
0/3
  • Mercadian Masques
Cavern Harpy

Cavern Harpy {U}{B}

Creature - Harpy Beast
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return this creature to its owner's hand.
2/1
Cavern Lampad

Cavern Lampad {3}{B}

Enchantment Creature - Nymph
Bestow {5}{B}
Intimidate
Enchanted creature gets +2/+2 and has intimidate.
2/2
Cavern Stomper

Cavern Stomper {4}{G}{G}

Creature - Dinosaur
When this creature enters, scry 2.
{3}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
7/7
  • The Lost Caverns of Ixalan
Cavern Thoctar

Cavern Thoctar {5}{G}

Creature - Beast
{1}{R}: This creature gets +1/+0 until end of turn.
Natives of Naya know better than to loiter near the mouth of a cave. Two glowing red eyes and the stench of foul breath are all the warning you're likely to get.
5/5
  • Shards of Alara
Cavern Whisperer

Cavern Whisperer {4}{B}

Creature - Nightmare
Mutate {3}{B}
Menace
Whenever this creature mutates, each opponent discards a card.
4/4
Cavern of Souls

Cavern of Souls

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavern-Hoard Dragon

Cavern-Hoard Dragon {7}{R}{R}

Creature - Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.
Flying, trample, haste
Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6/6
  • Tales of Middle-earth Commander 31 114 433
Cavernous Maw

Cavernous Maw

Land - Cave
{T}: Add {C}.
{2}: This land becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Many footprints lead into the cave. None lead out.
  • The Lost Caverns of Ixalan
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
  • Legends
Caves of Chaos Adventurer

Caves of Chaos Adventurer {3}{R}

Creature - Human Barbarian
Trample
When this creature enters, you take the initiative.
Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos 167s 167p
  • Commander Legends: Battle for Baldur's Gate 167 579
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Cayth, Famed Mechanist

Cayth, Famed Mechanist {1}{U}{R}{W}

Legendary Creature - Dwarf Artificer
Fabricate 1
Other nontoken creatures you control have fabricate 1.
{2}, {T}: Choose one —
• Populate.
• Proliferate.
3/3
Cazur, Ruthless Stalker

Cazur, Ruthless Stalker {3}{G}

Legendary Creature - Human Warrior
Partner with Ukkima, Stalking Shadow
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
3/3
Related card: Ukkima, Stalking Shadow
Cease

Cease {1}{B/G}

Instant
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Card has other part: Desist
  • Murders at Karlov Manor
Cease-Fire

Cease-Fire {2}{W}

Instant
Target player can't cast creature spells this turn.
Draw a card.
When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.
  • Odyssey
Ceaseless Searblades

Ceaseless Searblades {3}{R}

Creature - Elemental Warrior
Whenever you activate an ability of an Elemental, this creature gets +1/+0 until end of turn.
Flamekins' fires burn cool until they decide otherwise.
2/4
  • Lorwyn