33330 cards found
Reflective Golem

Reflective Golem {3}

Artifact Creature - Golem
Whenever you cast an instant or sorcery spell that targets only this creature, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
"We don't cut through Sedgemoor anymore. Can't get five steps without a groff trying to fight its own reflection."
2/3
  • Strixhaven: School of Mages
Seismic Assault

Seismic Assault {R}{R}{R}

Enchantment
Discard a land card: This enchantment deals 2 damage to any target.
Earth arms itself with fire.
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever this creature phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
  • Visions
Pale Recluse

Pale Recluse {4}{G}{W}

Creature - Spider
Reach
Forestcycling {2}, plainscycling {2}
4/5
Maralen of the Mornsong

Maralen of the Mornsong {1}{B}{B}

Legendary Creature - Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks.
2/3
  • Morningtide
Miner's Guidewing

Miner's Guidewing {W}

Creature - Bird
Flying, vigilance
When this creature dies, target creature you control explores.
1/1
  • The Lost Caverns of Ixalan
Writ of Return

Writ of Return {3}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped.
Cipher
Visions of Duplicity

Visions of Duplicity {2}{U}

Sorcery
Exchange control of two target creatures you don't control.
Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
  • Midnight Hunt Commander 33 71
Chronomaton

Chronomaton {1}

Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on this creature.
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them.
1/1
Returned Centaur

Returned Centaur {3}{B}

Creature - Zombie Centaur
When this creature enters, target player mills four cards.
Driven away by his living kin, he wanders mourning through the wilderness, seeking the dead city of Asphodel.
2/4
Determined

Determined {G}{U}

Instant
Other spells you control can't be countered this turn.
Draw a card.
Card has other part: Bound
  • Dissension
Firefiend Elemental

Firefiend Elemental {3}{R}

Creature - Elemental
Haste
Renown 1
3/2
  • Magic Origins
Venerable Knight

Venerable Knight {W}

Creature - Human Knight
When this creature dies, put a +1/+1 counter on target Knight you control.
"May this blade guide you on your great journey, as it did me on mine."
2/1
  • Throne of Eldraine
Aettir and Priwen

Aettir and Priwen {6}

Legendary Artifact - Equipment
Equipped creature has base power and toughness X/X, where X is your life total.
Equip {5}
"The pinnacle o' perfection, forged from blood, sweat, an' tears!"
—Gerolt Blackthorne
Khalni Hydra

Khalni Hydra {G}{G}{G}{G}{G}{G}{G}{G}

Creature - Hydra
This spell costs {G} less to cast for each green creature you control.
Trample
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns."
—Moruul, Khalni druid
8/8
Kenzo the Hardhearted

Kenzo the Hardhearted

Legendary Creature - Human Samurai
(Kenzo the Hardhearted keeps color and mana cost of Bushi Tenderfoot when flipped)
Double strike; bushido 2
3/4
Card has other part: Bushi Tenderfoot
  • Champions of Kamigawa
Explosion

Explosion {X}{U}{U}{R}{R}

Instant
Explosion deals X damage to any target. Target player draws X cards.
Card has other part: Expansion
Pine Walker

Pine Walker {3}{G}{G}

Creature - Elemental
Morph {4}{G}
Whenever this creature or another creature you control is turned face up, untap that creature.
5/5
  • Khans of Tarkir
Saltwater Stalwart

Saltwater Stalwart {3}{U}

Creature - Merfolk Warrior
Whenever this creature deals damage to an opponent, target player draws a card.
Every attack is a test of your defenses. Every hit marks the map of your defeat.
2/4
Reverse Engineer

Reverse Engineer {3}{U}{U}

Sorcery
Improvise
Draw three cards.
The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.
Fear of Going 0-2 Drop

Fear of Going 0-2 Drop {1}{R}

Enchantment Creature - Nightmare
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
As long as you have exactly one loss in the event you're playing, this creature gets +2/+0. (For example, if your record is 0-1, this creature gets +2/+0.)
0/2
  • Unknown Event
Demonic Pact

Demonic Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
Related cards: Graven Archfiend Razor Demon
Imperial Recruiter

Imperial Recruiter {2}{R}

Creature - Human Advisor
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
A passionate recruiter will win a war before the first arrow flies.
1/1
Eldrazi Monument

Eldrazi Monument {5}

Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
"Gods don't die. They merely slumber."
—Ayli, Kamsa cleric
Kataki, War's Wage

Kataki, War's Wage {1}{W}

Legendary Creature - Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
"Before the war, we prayed to Kataki to sharpen our swords and harden our armor. Without his blessing our weapons are all but useless against the kami hordes."
—Kenzo the Hardhearted
2/1