25576 cards found
Cleaving Reaper

Cleaving Reaper {3}{B}{B}

Creature - Angel Berserker
Flying, trample
Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
"I won't pollute my blade with your blood, demon. You'll die by your own axe!"
5/3
Cleaving Skyrider

Cleaving Skyrider {2}{W}

Creature - Human Warrior
Flash
Kicker {2}{R}
Flying
When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
2/2
  • Dominaria United
Clement, the Worrywort

Clement, the Worrywort {1}{G}{U}

Legendary Creature - Frog Druid
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
3/3
Clergy en-Vec

Clergy en-Vec {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
"Faith's shield is hammered out by the blows of unbelievers."
—Oracle en-Vec
1/1
  • Tempest
Clergy of the Holy Nimbus

Clergy of the Holy Nimbus {W}

Creature - Human Cleric
If this creature would be destroyed, regenerate it.
{1}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
1/1
  • Legends
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Related card: Faithful Disciple
  • The List
  • Adventures in the Forgotten Realms
Cleric of Chill Depths

Cleric of Chill Depths {1}{U}

Creature - Merfolk Cleric
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
"Before my people turned to false gods, we built a glittering city beneath the northern sea ice. The magic of ancient Benthidrix lives in me!"
1/3
  • Zendikar Rising
Cleric of Life's Bond

Cleric of Life's Bond {W}{B}

Creature - Vampire Cleric
Whenever another Cleric you control enters, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
"No gods. Only each other."
2/2
  • Zendikar Rising
Cleric of the Forward Order

Cleric of the Forward Order {1}{W}

Creature - Human Cleric
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
War after war, a healer's enemy is always the same—death itself.
2/2
Clever Conjurer

Clever Conjurer {2}{U}

Creature - Gnome Wizard
Mage Hand{T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
"I'm always happy to lend a hand!"
2/3
Clever Distraction
Distracting Geist

Clever Distraction

Enchantment - Aura
(Color indicator: Clever Distraction is white)
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
"Me neither."
Card has other part: Distracting Geist
Clever Impersonator

Clever Impersonator {2}{U}{U}

Creature - Shapeshifter
You may have this creature enter as a copy of any nonland permanent on the battlefield.
"Our own selves are the greatest obstacles to enlightenment."
—Narset, khan of the Jeskai
0/0
Clever Lumimancer

Clever Lumimancer {W}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gets +2/+2 until end of turn.
"You're too dim to realize it, but you've already lost."
0/1
  • Strixhaven: School of Mages
Clickslither

Clickslither {1}{R}{R}{R}

Creature - Insect
Haste
Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
The least popular goblins get the outer caves.
3/3
Cliff Threader

Cliff Threader {1}{W}

Creature - Kor Scout
Mountainwalk
"The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below."
2/1
  • Zendikar
Cliffhaven Kitesail

Cliffhaven Kitesail {1}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip {2}
Made from canvas, wood, and hope.
Related card: Arms Scavenger
Cliffhaven Sell-Sword

Cliffhaven Sell-Sword {1}{W}

Creature - Kor Warrior
"I swing a sword. It's a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I've done my job."
3/1
  • Zendikar Rising
Cliffhaven Vampire

Cliffhaven Vampire {2}{W}{B}

Creature - Vampire Warrior Ally
Flying
Whenever you gain life, each opponent loses 1 life.
"My people are no longer slaves to the Eldrazi, beholden to the past. We will determine our own future."
2/4
  • Oath of the Gatewatch
Cliffrunner Behemoth

Cliffrunner Behemoth {3}{G}

Creature - Rhino Beast
This creature has haste as long as you control a red permanent.
This creature has lifelink as long as you control a white permanent.
It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.
5/3
  • Conflux
Cliffside Lookout

Cliffside Lookout {W}

Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
Though losses run high among the scouts of the Stone Havens, they never flinch from their duty.
1/1
Clifftop Lookout

Clifftop Lookout {2}{G}

Creature - Frog Scout
Reach
When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
1/2
  • Bloomburrow
Clifftop Retreat

Clifftop Retreat

Land
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Cling to Dust

Cling to Dust {B}

Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape — {3}{B}, Exile five other cards from your graveyard.
In bleak Tizerus, all hope crumbles in your grasp.
Clinging Anemones

Clinging Anemones {3}{U}

Creature - Jellyfish
Defender
Evolve
1/4
  • Gatecrash
Clinging Darkness

Clinging Darkness {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-1.
There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see.
  • Ravnica: City of Guilds