33454 cards found
Harnesser of Storms

Harnesser of Storms {2}{R}

Creature - Otter Wizard
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
She feeds and powers her entire village.
1/4
  • Bloomburrow
Harsh Deceiver

Harsh Deceiver {3}{W}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap this creature and it gets +1/+1 until end of turn. Activate only once each turn.
1/4
  • Champions of Kamigawa
Harvest Gwyllion

Harvest Gwyllion {2}{W/B}{W/B}

Creature - Hag
Wither
She speaks only in vile epithets, spitting out curses and obscenities that harm others just by the hearing.
2/4
  • Eventide
Harvester of Misery

Harvester of Misery {3}{B}{B}

Creature - Spirit
Menace
When this creature enters, other creatures get -2/-2 until end of turn.
{1}{B}, Discard this card: Target creature gets -2/-2 until end of turn.
5/4
Harvesttide Assailant
Harvesttide Infiltrator

Harvesttide Assailant

Creature - Werewolf
(Color indicator: Harvesttide Assailant is red)
Trample
Nightbound
When Tovolar's howl sounded from the woods, it was answered from the heart of the festival.
4/4
Card has other part: Harvesttide Infiltrator
Haughty Djinn

Haughty Djinn {1}{U}{U}

Creature - Djinn
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.
"I adore your outfit. It's so . . . rustic."
*/4
Haunter of Nightveil

Haunter of Nightveil {3}{U}{B}

Creature - Spirit
Creatures your opponents control get -1/-0.
The Dimir employ the spirits of Ravnica's ancient, nameless dead, guiding their malevolence toward selected victims.
3/4
  • Dragon's Maze
Havengul Lich

Havengul Lich {3}{U}{B}

Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, this creature gains all activated abilities of that card until end of turn.
Fusing intelligence with the power of undeath requires inspiration of the darkest kind.
4/4
Hazard of the Dunes

Hazard of the Dunes {3}{G}

Creature - Wurm
Trample, reach
Exhaust{6}{G}: Put three +1/+1 counters on this creature.
"It's aggravating that nature can build better hazards than I ever could."
—Termin, track designer
4/4
  • Aetherdrift
Hazardroot Herbalist

Hazardroot Herbalist {2}{G}

Creature - Rabbit Druid
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
Just because it's natural doesn't mean it's healthy.
1/4
  • Bloomburrow
Hazel's Brewmaster

Hazel's Brewmaster {3}{B}

Creature - Squirrel Warlock
Menace
Whenever this creature enters or attacks, exile up to one target card from a graveyard and create a Food token.
Foods you control have all activated abilities of all creature cards exiled with this creature.
3/4
  • Bloomburrow Commander 17 52
Hazezon Tamar

Hazezon Tamar {4}{R}{G}{W}

Legendary Creature - Human Warrior
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
2/4
Hazoret the Fervent

Hazoret the Fervent {3}{R}

Legendary Creature - God
Indestructible, haste
Hazoret can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
5/4
Heart of Kiran

Heart of Kiran {2}

Legendary Artifact - Vehicle
Flying, vigilance
Crew 3
You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
4/4
Related card: Support Skyforge
Heartwood Giant

Heartwood Giant {3}{G}{G}

Creature - Giant
{T}, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
Wind in the trees is soothing, but the same can't be said for trees on the wind.
4/4
Heartwood Treefolk

Heartwood Treefolk {2}{G}{G}

Creature - Treefolk
Forestwalk
"In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs."
—Mirri of the Weatherlight
3/4
  • Tempest
Heavy Infantry

Heavy Infantry {4}{W}

Creature - Human Soldier
When this creature enters, tap target creature an opponent controls.
Doors, walls, skulls . . . it matters not. All barriers will be broken.
3/4
Helbrute

Helbrute {3}{B}{R}

Artifact Creature - Astartes Dreadnought
Haste
Sarcophagus — You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
5/4
  • Warhammer 40,000 Commander 125 125★
Heliod, the Radiant Dawn
Heliod, the Warped Eclipse

Heliod, the Radiant Dawn {2}{W}{W}

Legendary Enchantment Creature - God
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod. Activate only as a sorcery.
"Compleat the faith, compleat the god."
—Ajani Goldmane
4/4
Card has other part: Heliod, the Warped Eclipse
Hell's Thunder

Hell's Thunder {1}{R}{R}

Creature - Elemental
Flying, haste
At the beginning of the end step, sacrifice this creature.
Unearth {4}{R}
4/4
Hellspur Brute

Hellspur Brute {4}{R}

Creature - Minotaur Mercenary
Affinity for outlaws
Trample
The last fool who called him "cowboy" earned a free ride to the bottom of Blacksnag Bog.
5/4
  • Outlaws of Thunder Junction
Hellspur Posse Boss

Hellspur Posse Boss {2}{R}{R}

Creature - Lizard Rogue
Other outlaws you control have haste.
When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2/4
  • Outlaws of Thunder Junction Promos 128p 128s
  • Outlaws of Thunder Junction 128 333
Hematite Golem

Hematite Golem {4}

Artifact Creature - Golem
{1}{R}: This creature gets +2/+0 until end of turn.
Centuries before the first peaks of the Oxidda Chain rewrote the laws of magnetism, the golems patrolled Mirrodin's featureless surface unhindered.
1/4
Henge Guardian

Henge Guardian {5}

Artifact Creature - Dragon Wurm
{2}: This creature gains trample until end of turn.
Like so many Thran relics, the wurm engine kept operating long after its creators were gone.
3/4
Henrika, Infernal Seer
Henrika Domnathi

Henrika, Infernal Seer

Legendary Creature - Vampire
(Color indicator: Henrika, Infernal Seer is black)
Flying, deathtouch, lifelink
{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
"Once you've tasted demon blood, you'll wonder why you ever settled for human."
3/4
Card has other part: Henrika Domnathi