Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
{1}{R}, {T}: This creature deals 1 damage to any target. Threshold — {2}{R}, {T}: This creature deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip {3}
Reach When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls. Escape — {3}{G}{G}, Exile four other cards from your graveyard. This creature escapes with three +1/+1 counters on it.
This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it. {X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target. {W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
As this creature enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.