27988 cards found
Chainer, Nightmare Adept

Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature - Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
3/2
Chainflail Centipede

Chainflail Centipede {2}{B}

Artifact Creature - Equipment Insect
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure {2}
2/2
  • Kamigawa: Neon Dynasty
Chainflinger

Chainflinger {3}{R}

Creature - Beast
{1}{R}, {T}: This creature deals 1 damage to any target.
Threshold{2}{R}, {T}: This creature deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
2/2
  • Odyssey
Chains of Mephistopheles

Chains of Mephistopheles {1}{B}

Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Chainsaw

Chainsaw {1}{R}

Artifact - Equipment
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip {3}
  • Duskmourn: House of Horror Promos 128p 128s
  • Duskmourn: House of Horror 128 314
Chainweb Aracnir

Chainweb Aracnir {G}

Creature - Spider
Reach
When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.
Escape — {3}{G}{G}, Exile four other cards from your graveyard.
This creature escapes with three +1/+1 counters on it.
1/2
  • Theros Beyond Death
Chainwhip Cyclops

Chainwhip Cyclops {4}{R}

Creature - Cyclops Warrior
{3}{R}: Target creature can't block this turn.
"You say this Tenth District, not Rubblebelt. But where smash happen, that Rubblebelt. Rubblebelt state of mind."
—Urgdar, cyclops philosopher
4/4
Chakram Retriever

Chakram Retriever {4}{U}

Creature - Elemental Dog
Partner with Chakram Slinger
Whenever you cast a spell during your turn, untap target creature.
2/4
Related card: Chakram Slinger
Chakram Slinger

Chakram Slinger {4}{R}

Creature - Human Warrior
Partner with Chakram Retriever
{R}, {T}: This creature deals 2 damage to target player or planeswalker.
2/4
Related card: Chakram Retriever
Chalice of Death
Chalice of Life

Chalice of Death

Artifact
{T}: Target player loses 5 life.
The bitter taste of life's only certainty.
Card has other part: Chalice of Life
  • Innistrad Remastered 257b 471b
  • Dark Ascension
Chalice of Life
Chalice of Death

Chalice of Life {3}

Artifact
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform this artifact.
The sweet taste of hope's promise.
Card has other part: Chalice of Death
  • Innistrad Remastered 257a 471a
  • Dark Ascension
Chalice of the Void

Chalice of the Void {X}{X}

Artifact
This artifact enters with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
Chalk Outline

Chalk Outline {3}{G}

Enchantment
Whenever one or more creature cards leave your graveyard, create a 2/2 white and blue Detective creature token, then investigate.
"In your search for a suspect, never forget that the most important person is the victim."
—Ezrim, Agency chief
  • Murders at Karlov Manor
Challenger Troll

Challenger Troll {4}{G}

Creature - Troll
Each creature you control with power 4 or greater can't be blocked by more than one creature.
For most, war is a calamity. For some, an opportunity. And for the very few, a pleasure.
6/5
Chamber Sentry

Chamber Sentry {X}

Artifact Creature - Construct
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
{X}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to any target.
{W}{U}{B}{R}{G}: Return this card from your graveyard to your hand.
0/0
Chamber of Manipulation

Chamber of Manipulation {2}{U}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Politics is just a subtle form of mind control—and cephalids are master politicians.
  • Odyssey
Chambered Nautilus

Chambered Nautilus {2}{U}

Creature - Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.
What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.
2/2
  • Mercadian Masques
Chameleon Blur

Chameleon Blur {3}{G}

Instant
Prevent all damage that creatures would deal to players this turn.
"Sometimes the best plan is neither fighting nor running."
—Freyalise
  • Time Spiral
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
4/4
Chameleon Spirit

Chameleon Spirit {3}{U}

Creature - Illusion Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/*
  • Mercadian Masques
Chameleon, Master of Disguise

Chameleon, Master of Disguise {3}{U}

Legendary Creature - Human Shapeshifter Villain
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem {2}{U}
"You have a lovely face. Mind if I borrow it?"
2/3
Champion Lancer

Champion Lancer {4}{W}{W}

Creature - Human Knight
Prevent all damage that would be dealt to this creature by creatures.
The flash of his lance projects the pure radiance of his honor.
3/3
Champion of Arashin

Champion of Arashin {3}{W}

Creature - Dog Warrior
Lifelink
"The blood of Dromoka and the blood of my veins are the same."
3/2
Champion of Dusan

Champion of Dusan {2}{G}

Creature - Human Warrior
Trample
Renew{1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Dusan boxing matches allow contestants no weapons, no allies, and no excuses.
4/2
  • Tarkir: Dragonstorm
Champion of Dusk

Champion of Dusk {3}{B}{B}

Creature - Vampire Knight
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
"Drench these golden streets in the blood of our enemies."
4/4