30430 cards found
Call In a Professional

Call In a Professional {2}{R}

Instant
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target.
For the next week, Park Heights smelled of burnt oil paint and brimstone.
  • Streets of New Capenna
Call a Surprise Witness

Call a Surprise Witness {1}{W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
"Why would a little thing like death stop me from running the Syndicate? I'm going to be here for a long, long time."
  • Murders at Karlov Manor 6 289
Call for Aid

Call for Aid {4}{R}

Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
"We must hasten. The beacons of Gondor are alight. War is kindled."
—Gandalf
  • Tales of Middle-earth Commander 30 113 432
Call for Blood

Call for Blood {4}{B}

Instant - Arcane
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Call for Unity

Call for Unity {3}{W}{W}

Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
The "leaking spire" stands for liberation from Consulate control.
Call of the Conclave

Call of the Conclave {G}{W}

Sorcery
Create a 3/3 green Centaur creature token.
Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace.
Call of the Death-Dweller

Call of the Death-Dweller {2}{B}

Sorcery
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.
The living fear Nethroi's whispers. The dead heed them.
  • Ikoria: Lair of Behemoths
Call of the Full Moon

Call of the Full Moon {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice this Aura.
  • Magic Origins
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Call of the Nightwing

Call of the Nightwing {2}{U}{B}

Sorcery
Create a 1/1 blue and black Horror creature token with flying.
Cipher
Call of the Ring

Call of the Ring {1}{B}

Enchantment
At the beginning of your upkeep, the Ring tempts you.
Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
"The Ring is mine!"
Related cards: The Ring The Ring Tempts You
Call of the Wild

Call of the Wild {2}{G}{G}

Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
From a whisper to a roar, the call is heard by all and refused by none.
Call the Bloodline

Call the Bloodline {1}{B}

Enchantment
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
At Sorin's appeal, Olivia Voldaren summoned the full might of her bloodline to gather at Lurenbraum Fortress.
Call the Cavalry

Call the Cavalry {3}{W}

Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Benalish citizens born under the same constellations share a star-clan. Their loyalty to one another interlaces the Seven Houses.
Call the Coppercoats

Call the Coppercoats {2}{W}

Instant
Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
When the alarm crystals flash, Drannith's finest answer the call.
Call the Gatewatch

Call the Gatewatch {2}{W}

Sorcery
Search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
"I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay."
—Jace Beleren
Call the Mountain Chocobo

Call the Mountain Chocobo {3}{R}

Sorcery
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback {5}{R}
  • Final Fantasy
Call the Scions

Call the Scions {2}{G}

Sorcery
Devoid
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.
Call the Skybreaker

Call the Skybreaker {5}{U/R}{U/R}

Sorcery
Create a 5/5 blue and red Elemental creature token with flying.
Retrace
It hears and answers every orison across Shadowmoor.
Call the Spirit Dragons

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
  • Tarkir: Dragonstorm 174 309
  • Tarkir: Dragonstorm Promos 174p 174s
Call to Arms

Call to Arms {1}{W}

Enchantment
As this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
Call to Glory

Call to Glory {1}{W}

Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
"General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight!'"
—Battle of Akagi River: A Survivor's Tale
  • Champions of Kamigawa
Call to Heel

Call to Heel {1}{U}

Instant
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
Call to Mind

Call to Mind {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
—Evo Ragus
Call to Serve

Call to Serve {1}{W}

Enchantment - Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Grace is a gift, never a reward.
  • Avacyn Restored