5171 cards found
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Sacred Prey

Sacred Prey {G}

Creature - Horse
Whenever this creature becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
1/1
  • Mercadian Masques
Sacred Rites

Sacred Rites {W}

Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Sacrifice

Sacrifice {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of {B} equal to the sacrificed creature's mana value.
Related card: Skoa, Embermage
Sadistic Glee

Sadistic Glee {B}

Enchantment - Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
"First blood isn't as important as last blood."
—Gerrard of the Weatherlight
Safe Haven

Safe Haven

Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice this land. If you do, return each card exiled with this land to the battlefield under its owner's control.
Safewright Quest

Safewright Quest {G/W}

Sorcery
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
  • Shadowmoor
Sage of Epityr

Sage of Epityr {U}

Creature - Human Wizard
When this creature enters, look at the top four cards of your library, then put them back in any order.
Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.
1/1
  • Time Spiral
Sage of Mysteries

Sage of Mysteries {U}

Creature - Human Wizard
Constellation — Whenever an enchantment you control enters, target player mills two cards.
"I see destruction, suffering, and one tormented glimmer of hope."
0/2
  • Theros Beyond Death
Sai of the Shinobi

Sai of the Shinobi {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever a creature you control enters, you may attach this Equipment to it.
Equip {2}
The passing of the sai presages the end of the old clan and the ascent of the new.
Sakashima the Impostor Avatar

Sakashima the Impostor Avatar

Vanguard
{2}: Choose a creature you control. It becomes a copy of target creature except for its name.
Hand size bonus: +0
Life bonus: +1
  • Magic Online Avatars
Sakura-Tribe Scout

Sakura-Tribe Scout {G}

Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival."
—The History of Kamigawa
1/1
Salt Flats

Salt Flats

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Salt Marsh

Salt Marsh

Land
This land enters tapped.
{T}: Add {U} or {B}.
Only death breeds in stagnant water.
—Urborg saying
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on this land.
{1}, Remove X storage counters from this land: Add X mana in any combination of {G} and/or {W}.
Salvage

Salvage {G}

Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
Salvage Drone

Salvage Drone {U}

Creature - Eldrazi Drone
Devoid
Ingest
When this creature dies, you may draw a card. If you do, discard a card.
1/1
  • Battle for Zendikar
Salvage Scout

Salvage Scout {W}

Creature - Human Scout
{W}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday."
1/1
  • Scars of Mirrodin
Sam's Desperate Rescue

Sam's Desperate Rescue {B}

Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
"By all the signs, there's a large warrior loose, with an Elf-sword, and an axe as well maybe." Gorbag spat. Sam smiled grimly at this description of himself.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 105 556
Sami's Curiosity

Sami's Curiosity {G}

Sorcery
You gain 2 life. Create a Lander token.
Tannuk's gut warned of danger, but Sami forged ahead without heed.
  • Edge of Eternities
Samite Blessing

Samite Blessing {W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual
  • Stronghold
Samite Censer-Bearer

Samite Censer-Bearer {W}

Creature - Human Rebel Cleric
{W}, Sacrifice this creature: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
1/1
  • Future Sight
Samut's Sprint

Samut's Sprint {R}

Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut's war was intensely personal. Every hour she faced enemies she once loved as friends and horrors she once revered as gods.
Sanctuary Cat

Sanctuary Cat {W}

Creature - Cat
Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.
1/2
Sanctum of Eternity

Sanctum of Eternity

Land
{T}: Add {C}.
{2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Come and rest here, beyond the constraints of space and time.
  • Commander 2019