33163 cards found
Spire Barrage

Spire Barrage {4}{R}

Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.
Tajic, Blade of the Legion

Tajic, Blade of the Legion {2}{R}{W}

Legendary Creature - Human Soldier
Indestructible
Battalion — Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
"I run the maze alone, but I fight with the full might of the Legion."
2/2
Blighted Gorge

Blighted Gorge

Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.
The land is dying, but it will not go peacefully.
Ore Gorger

Ore Gorger {3}{R}{R}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
"We've stumbled upon a network of caves not on our maps. We can only hope it is safe to spend the night."
—Lost Battalion, message to General Takeno
3/1
  • Champions of Kamigawa
Drake Familiar

Drake Familiar {1}{U}

Creature - Drake
Flying
When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.
"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."
—Trivaz, Izzet mage
2/1
  • Ravnica: City of Guilds
Lantern of Insight

Lantern of Insight {1}

Artifact
Players play with the top card of their libraries revealed.
{T}, Sacrifice this artifact: Target player shuffles.
Each eye sees a different possibility for tomorrow.
Dromoka, the Eternal

Dromoka, the Eternal {3}{G}{W}

Legendary Creature - Dragon
Flying
Whenever a Dragon you control attacks, bolster 2.
"The bane of countless shattered weapons, each a failure to slay her."
—Daghatar the Adamant
5/5
Mystic Monastery

Mystic Monastery

Land
This land enters tapped.
{T}: Add {U}, {R}, or {W}.
Through sun and storm, across steppe and swamp, Storm Crane Monastery flies wherever aid is needed.
Lim-Dûl's Hex

Lim-Dûl's Hex {1}{B}

Enchantment
At the beginning of your upkeep, for each player, this enchantment deals 1 damage to that player unless they pay {B} or {3}.
"The weak shall fall. The strong shall remain."
—Lim-Dûl, the Necromancer
  • Ice Age
Cathar's Call

Cathar's Call {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Some cathars succumbed to despair at Avacyn's unmaking. The rest redoubled their efforts to carry out her work.
Cleansing Wildfire

Cleansing Wildfire {1}{R}

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Every rebirth looks like a death.
Related card: Kayla's Kindling
  • Zendikar Rising
Wrenn and One

Wrenn and One

Land Planeswalker - Wrenn
(Color indicator: Wrenn and One is green)
[+1]: Wrenn and One gains "{T}: Add {G}" until your next turn.
[–1]: Create a 1/1 green Squirrel creature token.
[–4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."
Loyalty:
1
  • Mystery Booster 2
Liquify

Liquify {2}{U}

Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
  • Torment
Stonewood Invocation

Stonewood Invocation {3}{G}

Instant
Split second
Target creature gets +5/+5 and gains shroud until end of turn.
"Might of ancient wood and stone, Into spirit, flesh, and bone."
  • Time Spiral
Finders, Keepers

Finders, Keepers {5}{B}

Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.
  • Unstable
Volatile Chimera

Volatile Chimera {2}{R}

Creature - Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.
3/2
  • Conspiracy: Take the Crown
Credit Voucher

Credit Voucher {2}

Artifact
{2}, {T}, Sacrifice this artifact: Shuffle any number of cards from your hand into your library, then draw that many cards.
  • Mercadian Masques
Soulfire Eruption

Soulfire Eruption {6}{R}{R}{R}

Sorcery
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Forsake flesh. Choose fire.
Combustible Gearhulk

Combustible Gearhulk {4}{R}{R}

Artifact Creature - Construct
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
6/6
Ringskipper

Ringskipper {1}{U}

Creature - Faerie Wizard
Flying
When this creature dies, clash with an opponent. If you win, return this card to its owner's hand.
1/1
  • Lorwyn
The Knight of Land Drops

The Knight of Land Drops {1}{R}

Legendary Creature - Human Knight
Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.)
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
THAT
1/1
  • Unknown Event
Vanishing

Vanishing {U}

Enchantment - Aura
Enchant creature
{U}{U}: Enchanted creature phases out.
"Careless, like a child with fire, so was I with time."
—Teferi
  • Visions
Strategic Planning

Strategic Planning {1}{U}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Alrund sees the future as a whorl of signs and symbols, omens interwoven in an intricate knotwork only he can decipher.
Related card: Bind to Secrecy
Backwoods Survivalists

Backwoods Survivalists {3}{G}

Creature - Human Warrior
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
Paranoia has driven some Kessig communities to hunt down anything—and anyone—that travels through their woods.
4/3
Cavalier of Dawn

Cavalier of Dawn {2}{W}{W}{W}

Creature - Elemental Knight
Vigilance
When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.
When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
4/6
Related card: Raddic, Tal Zealot
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