30714 cards found
Cabal Archon

Cabal Archon {2}{B}

Creature - Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
"You are weak. I am strong. The protocol is obvious."
2/2
  • Onslaught
Cabal Coffers

Cabal Coffers

Land
{2}, {T}: Add {B} for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.
Cabal Conditioning

Cabal Conditioning {6}{B}

Sorcery
Any number of target players each discard a number of cards equal to the greatest mana value among permanents you control.
"Hear only the Cabal's voice.
See only the Cabal's way.
Speak only the Cabal's word."
—Cabal mantra
  • Scourge
Cabal Evangel

Cabal Evangel {1}{B}

Creature - Human Cleric
"All hail the Demonlord Belzenlok, Evincar of the Stronghold, Scion of Darkness, Doom of Fools, Lord of the Wastes, Master of the Ebon Hand, Eternal Patriarch of the Cabal . . ."
2/2
  • Dominaria
Cabal Executioner

Cabal Executioner {2}{B}{B}

Creature - Human Cleric
Whenever this creature deals combat damage to a player, that player sacrifices a creature of their choice.
Morph {3}{B}{B}
2/2
  • Onslaught
Cabal Initiate

Cabal Initiate {1}{B}

Creature - Human Warlock
Discard a card: This creature gains lifelink until end of turn.
Threshold — This creature gets +1/+2 as long as seven or more cards are in your graveyard.
"Hear our prayers, oh Shadowed One, and bless us in bloody agony."
2/1
Cabal Inquisitor

Cabal Inquisitor {1}{B}

Creature - Human Minion
Threshold{1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
1/1
  • Odyssey
Cabal Interrogator

Cabal Interrogator {1}{B}

Creature - Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
1/1
  • Scourge
Cabal Paladin

Cabal Paladin {3}{B}

Creature - Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent.
"The Demonlord has ruled every age. Every ruin, myth, and nightmare proves his power."
—"Rite of Belzenlok"
4/2
  • Dominaria
Cabal Patriarch

Cabal Patriarch {3}{B}{B}{B}

Legendary Creature - Human Wizard
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
5/5
Cabal Pit

Cabal Pit

Land
{T}: Add {B}. This land deals 1 damage to you.
Threshold{B}, {T}, Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
Cabal Ritual

Cabal Ritual {1}{B}

Instant
Add {B}{B}{B}.
Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
"Each syllable chills your veins. Each word rattles your mind."
—Cabal Patriarch
Cabal Shrine

Cabal Shrine {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Cabal Slaver

Cabal Slaver {2}{B}

Creature - Human Cleric
Whenever a Goblin deals combat damage to a player, that player discards a card.
"In its natural habitat, the goblin is stupid, yet devious. Now it's stupid, devious, and powerful."
2/1
  • Onslaught
Cabal Stronghold

Cabal Stronghold

Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Cabal Surgeon

Cabal Surgeon {2}{B}{B}

Creature - Human Minion
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
"Clerics give up when their patients die. Can I help it if I'm more compassionate?"
2/1
  • Torment
Cabal Therapist

Cabal Therapist {B}

Creature - Horror
Menace
At the beginning of your first main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
1/1
  • Modern Horizons
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Cabal Torturer

Cabal Torturer {1}{B}{B}

Creature - Human Minion
{B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold{3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
1/1
  • Torment
Cabal Trainee

Cabal Trainee {B}

Creature - Human Minion
Sacrifice this creature: Target creature gets -2/-0 until end of turn.
"Ah, a faceshredder. Very rare. Nearly unstoppable. Good luck!"
—Cabal instructor
1/1
  • Judgment
Cabaretti Ascendancy

Cabaretti Ascendancy {R}{G}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
"Whatever you're looking for—food, family, Halo—we've got the best in town."
Cabaretti Charm

Cabaretti Charm {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm (Alchemy)
  • Streets of New Capenna 173 300 365
Cabaretti Confluence

Cabaretti Confluence {3}{R}{G}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Cabaretti Courtyard

Cabaretti Courtyard

Land
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
So long as the Halo keeps flowing, the festivities never end.
Cabaretti Initiate

Cabaretti Initiate {G}

Creature - Raccoon Citizen
{2}{R/W}: This creature gains double strike until end of turn.
"Now there's a fellow who knows how to have a good time!"
—Jetmir
1/2
  • Streets of New Capenna