Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
The other colorations of chocobo tend to be quite violent, giving rise to the saying: "Yellow, best for riding; aught else, best be hiding."
This land enters tapped unless you control a legendary creature. {T}: Add {G}. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it. {2}{G}{G}, {T}: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Kicker—Return a land you control to its owner's hand. Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
"No matter how you make your bet, you win some and you lose some. It all comes down to skill and luck." —Racing expert
Whenever this creature enters or attacks, discard a card, then seek a nonland card. When you discard a card this way, this creature deals damage equal to the discarded card's mana value to any target.
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
"I am nothing if not fair. I've chosen my champion. Now you must choose yours."
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."
Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
"Move it, Varis, or I'll pick one for you!" —Ellywick Tumblestrum
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Bestow {2}{W}{U}{B}{R}{G} Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.