24589 cards found
Choco-Comet

Choco-Comet {X}{R}{R}

Sorcery
Choco-Comet deals X damage to any target.
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
The other colorations of chocobo tend to be quite violent, giving rise to the saying: "Yellow, best for riding; aught else, best be hiding."
  • Final Fantasy
Chocobo Camp

Chocobo Camp

Land
This land enters tapped unless you control a legendary creature.
{T}: Add {G}. When you next cast a Bird creature spell this turn, it enters with an additional +1/+1 counter on it.
{2}{G}{G}, {T}: Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
  • Final Fantasy Commander
Chocobo Kick

Chocobo Kick {1}{G}

Sorcery
Kicker—Return a land you control to its owner's hand.
Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
  • Final Fantasy
Chocobo Knights

Chocobo Knights {3}{W}

Creature - Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Only a select few can become Chocobo Knights. You have to be a skilled rider or achieve some combat merit to become one.
3/3
  • Final Fantasy Commander 12 102
Chocobo Racetrack

Chocobo Racetrack {3}{G}{G}

Artifact
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
"No matter how you make your bet, you win some and you lose some. It all comes down to skill and luck."
—Racing expert
  • Final Fantasy
Choice of Fortunes

Choice of Fortunes {2}{U}

Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards.
You have no maximum hand size for the rest of the game.
  • Alchemy: New Capenna
Choke

Choke {2}{G}

Enchantment
Islands don't untap during their controllers' untap steps.
Choked Estuary

Choked Estuary

Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}.
Choking Miasma

Choking Miasma {1}{B}{B}

Sorcery
Kicker {G}
If this spell was kicked, put a +1/+1 counter on a creature you control.
All creatures get -2/-2 until end of turn.
The Phyrexians were as surprised as anyone to discover they still needed to breathe.
  • Dominaria United
Choking Restraints

Choking Restraints {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice this Aura: Exile enchanted creature.
  • Eldritch Moon
Choking Sands

Choking Sands {1}{B}{B}

Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
"The people wiped the sand from their eyes and cursed—and left the barren land to the hyenas and vipers."
—Afari, Tales
Choking Tethers

Choking Tethers {3}{U}

Instant
Tap up to four target creatures.
Cycling {1}{U}
When you cycle this card, you may tap target creature.
A wizard can be outnumbered but never outsmarted.
Related card: Skywriter Djinn
Chomping Kavu

Chomping Kavu {3}{G}

Creature - Kavu
Backup 1
This creature can't be blocked by creatures with power 2 or less.
3/3
  • March of the Machine
Chomping Mastasaur

Chomping Mastasaur {4}{R}{R}

Creature - Dinosaur
Whenever this creature enters or attacks, discard a card, then seek a nonland card. When you discard a card this way, this creature deals damage equal to the discarded card's mana value to any target.
6/6
  • Alchemy: Aetherdrift
Choose Your Champion

Choose Your Champion

Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
"I am nothing if not fair. I've chosen my champion. Now you must choose yours."
Choose Your Demise

Choose Your Demise

Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."
Choose Your Weapon

Choose Your Weapon {2}{G}

Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
"Move it, Varis, or I'll pick one for you!"
—Ellywick Tumblestrum
Chop Down

Chop Down {2}{W}

Instant - Adventure
Destroy target creature with power 4 or greater.
"What size advantage? They never even see me coming."
Card has other part: Giant Killer
Chorale of the Void

Chorale of the Void {3}{B}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking.
Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
  • Edge of Eternities Promos 91p 91s
  • Edge of Eternities 91 331
Chord of Calling

Chord of Calling {X}{G}{G}{G}

Instant
Convoke
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Chosen by Heliod

Chosen by Heliod {1}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +0/+2.
"Training and studies aid a soldier in meager amounts. The gods do the rest."
—Brigone, soldier of Meletis
Chromanticore

Chromanticore {W}{U}{B}{R}{G}

Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G}
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Chromatic Orrery

Chromatic Orrery {7}

Legendary Artifact
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Visitors marvel at its design, unaware of the other world that inspired it.
Chromatic Sphere

Chromatic Sphere {1}

Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. Draw a card.