33549 cards found
Ghostly Castigator
Covetous Castaway

Ghostly Castigator

Creature - Spirit
(Color indicator: Ghostly Castigator is blue)
Flying
When this creature enters, you may shuffle up to three target cards from your graveyard into your library.
If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
3/4
Card has other part: Covetous Castaway
Ghoulish Procession

Ghoulish Procession {1}{B}

Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn.
It was a family reunion to die for.
Ghoultree

Ghoultree {7}{G}

Creature - Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
It uproots entire fengrafs to add to its twisted frame.
10/10
Gisa and Geralf

Gisa and Geralf {2}{U}{B}

Legendary Creature - Human Wizard
When Gisa and Geralf enters, mill four cards.
Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
"These fiends are slightly less tolerable than you."
"A sentiment that warms my heart, sister."
4/4
Gisa's Bidding

Gisa's Bidding {2}{B}{B}

Sorcery
Create two 2/2 black Zombie creature tokens.
Madness {2}{B}
"Soft dirt makes for light work."
Gisela, the Broken Blade
Brisela, Voice of Nightmares

Gisela, the Broken Blade {2}{W}{W}

Legendary Creature - Angel Horror
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
She now hears only Emrakul's murmurs.
4/3
Card has other part: Brisela, Voice of Nightmares
Related card: Bruna, the Fading Light
Gluttonous Guest

Gluttonous Guest {2}{B}

Creature - Vampire
When this creature enters, create a Blood token.
Whenever you sacrifice a Blood token, you gain 1 life.
1/4
Graf Rats
Chittering Host

Graf Rats {1}{B}

Creature - Rat
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
2/1
Card has other part: Chittering Host
Related card: Midnight Scavengers
Grimgrin, Corpse-Born

Grimgrin, Corpse-Born {3}{U}{B}

Legendary Creature - Zombie Warrior
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
5/5
Griselbrand

Griselbrand {4}{B}{B}{B}{B}

Legendary Creature - Demon
Flying, lifelink
Pay 7 life: Draw seven cards.
"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."
—Thalia, Knight-Cathar
7/7
Grisly Anglerfish
Grizzled Angler

Grisly Anglerfish

Creature - Eldrazi Fish
{6}: Creatures your opponents control attack this turn if able.
". . . it's that the lure of the sea is impossible to ignore."
4/5
Card has other part: Grizzled Angler
Grizzled Angler
Grisly Anglerfish

Grizzled Angler {2}{U}

Creature - Human
{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature.
"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ."
2/3
Card has other part: Grisly Anglerfish
Grizzly Ghoul

Grizzly Ghoul {2}{B}{G}

Creature - Zombie Bear
Trample
This creature enters with a +1/+1 counter on it for each creature that died this turn.
The hunters spent the evening celebrating their kill and the rest of the night running from it.
4/3
Gryff's Boon

Gryff's Boon {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Guardian of Pilgrims

Guardian of Pilgrims {1}{W}

Creature - Spirit Cleric
When this creature enters, target creature gets +1/+1 until end of turn.
Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.
2/2
Hamlet Captain

Hamlet Captain {1}{G}

Creature - Human Warrior
Whenever this creature attacks or blocks, other Humans you control get +1/+1 until end of turn.
"I would fear this fight, bloodsucker, were I alone."
2/2
Hanweir Battlements
Hanweir, the Writhing Township

Hanweir Battlements

Land
{T}: Add {C}.
{R}, {T}: Target creature gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Garrison
Hanweir Garrison
Hanweir, the Writhing Township

Hanweir Garrison {2}{R}

Creature - Human Soldier
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
"We're ready for anything!"
2/3
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Battlements
Hanweir Watchkeep
Bane of Hanweir

Hanweir Watchkeep {2}{R}

Creature - Human Warrior Werewolf
Defender
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
He scans for wolves, knowing there's one he can never anticipate.
1/5
Card has other part: Bane of Hanweir
Hanweir, the Writhing Township
Hanweir Battlements
Hanweir Garrison

Hanweir, the Writhing Township

Legendary Creature - Eldrazi Ooze
Trample, haste
Whenever Hanweir attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.
7/4
Card has other parts: Hanweir Battlements Hanweir Garrison
Harvest Hand
Scrounged Scythe

Harvest Hand {3}

Artifact Creature - Scarecrow
When this creature dies, return it to the battlefield transformed under your control.
The harvest is never finished.
2/2
Card has other part: Scrounged Scythe
Haunted Dead

Haunted Dead {3}{B}

Creature - Zombie
When this creature enters, create a 1/1 white Spirit creature token with flying.
{1}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
2/2
Haunted Ridge

Haunted Ridge

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.
Heartless Summoning

Heartless Summoning {1}{B}

Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia
Helvault

Helvault {3}

Legendary Artifact
{1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.