19889 cards found
Court Homunculus

Court Homunculus {W}

Artifact Creature - Homunculus
This creature gets +1/+1 as long as you control another artifact.
Mages of Esper measure their wealth and status by the number of servants in their retinues.
1/1
Court Street Denizen

Court Street Denizen {2}{W}

Creature - Human Soldier
Whenever another white creature you control enters, tap target creature an opponent controls.
"The Boros fight for justice. The Azorius fight for law. I hold the line between, and make sure the people are given both."
2/2
Court of Ambition

Court of Ambition {2}{B}{B}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Watch your step.
Court of Bounty

Court of Bounty {2}{G}{G}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
To grow is to triumph.
Court of Cunning

Court of Cunning {1}{U}{U}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
A throne built on wisdom cannot be toppled.
Court of Grace

Court of Grace {2}{W}{W}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
For a time, she was Radiant.
Court of Ire

Court of Ire {3}{R}{R}

Enchantment
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
"How long is it since Saruman bought you? What was the promised price?"
Courtly Provocateur

Courtly Provocateur {2}{U}

Creature - Human Wizard
{T}: Target creature attacks this turn if able.
{T}: Target creature blocks this turn if able.
"My one regret is that I have mastered an art that leaves its audience unable to applaud."
1/1
  • Magic 2013
Covenant of Minds

Covenant of Minds {4}{U}

Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
Before signing anything on Grixis, always read the fine print.
Cover of Darkness

Cover of Darkness {1}{B}

Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear.
An Assassin has no weapon as deadly and no ally as dependable as the shroud of night.
Covert Operative

Covert Operative {4}{U}

Creature - Human Wizard
This creature can't be blocked.
Some spies seek clarity. Others seek transparency.
3/2
  • Legions
Covetous Dragon

Covetous Dragon {4}{R}

Creature - Dragon
Flying
When you control no artifacts, sacrifice this creature.
Gatha survived as long as he did by giving all Keld's predators exactly what they wanted.
6/5
Covetous Elegy

Covetous Elegy {4}{W}{B}

Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
Wealthier than ever thanks to exorbitant interest on wartime loans, the Orzhov only grew hungrier for more.
  • Ravnica: Clue Edition
Covetous Geist
Covert Cutpurse

Covetous Geist

Creature - Spirit Rogue
(Color indicator: Covetous Geist is black)
Flying, deathtouch
If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
"It has no need of wealth in the afterlife. It steals and kills purely for its own spiteful amusement."
—Kaya
2/2
Card has other part: Covert Cutpurse
Cowardice

Cowardice {3}{U}{U}

Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
"Cowards die many times before their deaths;
The valiant never taste of death but once."
—William Shakespeare, Julius Caesar
Cower in Fear

Cower in Fear {1}{B}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas
Cowl Prowler

Cowl Prowler {4}{G}{G}

Creature - Wurm
Consulate guards who pursue fleeing renegades into the Cowl often become lost—occasionally permanently—in the city's wildest greenbelt.
6/6
Crabapple Cohort

Crabapple Cohort {4}{G}

Creature - Treefolk Warrior
This creature gets +1/+1 as long as you control another green creature.
Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.
4/4
  • Shadowmoor
Crack Open

Crack Open {2}{G}

Sorcery
Destroy target artifact or enchantment. Create a Treasure token.
What no spell or lockpick could open, the forest coaxed apart.
Crack the Earth

Crack the Earth {R}

Sorcery - Arcane
Each player sacrifices a permanent of their choice.
"As the war progressed, the destruction the kami caused became more widespread and less predictable."
—Observations of the Kami War
  • Betrayers of Kamigawa
Crackdown

Crackdown {2}{W}

Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
"There is no place for mercy in defense of our lives."
—Ta-Spon, Cho-Arrim executioner
Crackdown Construct

Crackdown Construct {4}

Artifact Creature - Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, this creature gets +1/+1 until end of turn.
"All buildings are subject to search. Resistance will be punished."
—Enforcer-Chief Ranaj
2/2
Cracked Skull

Cracked Skull {2}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, look at target player's hand. You may choose a nonland card from it. That player discards that card.
When enchanted creature is dealt damage, destroy it.
Ears ringing and head throbbing, all Tarvin could do was wait to see what would finish the job.
  • Duskmourn: House of Horror
Crackle with Power

Crackle with Power {X}{X}{X}{R}{R}

Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Will gasped as Rowan drew from the raw power of the Strixhaven Snarl. For a moment, she was luminous, transcendent, terrible.
Related card: Kayla's Kindling
Crackling Club

Crackling Club {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice this Aura: It deals 1 damage to target creature.
It adds injury to injury.
  • Torment