32011 cards found
Brave Meadowguard

Brave Meadowguard {1}{R}

Creature - Mouse Soldier
When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand.
Valiant — Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
1/1
Related card: Might of the Meek
  • Alchemy: Bloomburrow
Brave the Elements

Brave the Elements {W}

Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Brave the Sands

Brave the Sands {1}{W}

Enchantment
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.
Brave the Wilds

Brave the Wilds {G}

Sorcery
Bargain
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
  • Wilds of Eldraine
Brave-Kin Duo

Brave-Kin Duo {W}

Creature - Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
"Did you bring everything you need for the journey?" the rabbit asked. "Of course I did! I brought you, my dear pine cone," the mouse replied.
1/1
  • Bloomburrow
Brawl

Brawl {3}{R}{R}

Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Anything can happen when patience is scarce and wine is abundant.
  • Mercadian Masques
Brawl-Bash Ogre

Brawl-Bash Ogre {2}{B}{R}

Creature - Ogre Warrior
Menace
Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gets +2/+2 until end of turn.
3/3
  • Core Set 2019
Brawler's Plate

Brawler's Plate {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {4}
Related card: Outfitted Jouster
Brawn

Brawn {3}{G}

Creature - Incarnation
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
"'I have arrived,' bellowed Brawn, and the plane shuddered."
—Scroll of Beginnings
3/3
Brazen Blademaster

Brazen Blademaster {2}{R}

Creature - Orc Pirate
Whenever this creature attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
"The secret is footwork. Plus an extra sword."
2/3
  • The Lost Caverns of Ixalan
Brazen Boarding

Brazen Boarding {2}{U}{R}

Sorcery
Brazen Boarding deals 4 damage to target creature or planeswalker. If excess damage is dealt this way, conjure a card with mana value equal to that excess damage from Brazen Boarding's spellbook onto the battlefield. If that excess damage is 4 or greater, instead conjure a card named Admiral Beckett Brass onto the battlefield.
Related cards: Admiral Beckett Brass Corsair Captain Spyglass Siren Staunch Crewmate
  • Alchemy: Ixalan
Brazen Borrower

Brazen Borrower {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
This creature can block only creatures with flying.
3/1
Card has other part: Petty Theft
Brazen Buccaneers

Brazen Buccaneers {3}{R}

Creature - Human Pirate
Haste
When this creature enters, it explores.
2/2
Brazen Cannonade

Brazen Cannonade {3}{R}

Enchantment
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
  • Jumpstart 2022
Brazen Collector

Brazen Collector {1}{R}

Creature - Raccoon Rogue
First strike
Whenever this creature attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Risks taken to retrieve a prize only increase its value.
2/1
  • Bloomburrow
Brazen Dwarf

Brazen Dwarf {1}{R}

Creature - Dwarf Shaman
Whenever you roll one or more dice, this creature deals 1 damage to each opponent.
"My grandmother saved the life of a brass dragon, and in return she was given a glimpse of the fire in its heart—a glimpse she passed down to me."
1/3
  • Adventures in the Forgotten Realms
Brazen Freebooter

Brazen Freebooter {3}{R}

Creature - Human Pirate
When this creature enters, create a Treasure token.
Finders, keepers.
3/3
Brazen Scourge

Brazen Scourge {1}{R}{R}

Creature - Gremlin
Haste
Driven by an insatiable hunger, gremlins never cease feeding. They can destroy a lifetime of work in just a few moments.
3/3
Brazen Upstart

Brazen Upstart {R}{G}{W}

Creature - Elf Shaman
Vigilance
When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Trust me, you want to deal with me. My associates are much less pleasant."
4/2
  • Streets of New Capenna 169 296 361
Brazen Wolves

Brazen Wolves {2}{R}

Creature - Wolf
Whenever this creature attacks, it gets +2/+0 until end of turn.
With fewer patrols about, Kessig's roads have become prime hunting grounds.
2/3
Breach

Breach {2}{B}

Instant
Target creature gets +2/+0 and gains fear until end of turn.
  • Urza's Saga
Breach the Multiverse

Breach the Multiverse {5}{B}{B}

Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
"All worlds will know perfection."
—Elesh Norn
  • March of the Machine Promos 94p 94s
  • March of the Machine 94 358
Breaching Dragonstorm

Breaching Dragonstorm {4}{R}

Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
  • Tarkir: Dragonstorm 101 299
Breaching Hippocamp

Breaching Hippocamp {3}{U}

Creature - Horse Fish
Flash
When this creature enters, untap another target creature you control.
Don't try to ride this steed unless you've got gills too.
3/2
Breaching Leviathan

Breaching Leviathan {7}{U}{U}

Creature - Leviathan
When this creature enters, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
These waters remain uncharted, but not for lack of trying.
9/9
  • Commander 2014