25556 cards found
Cast Off

Cast Off {3}{W}{W}

Sorcery - Adventure
Destroy all non-Giant creatures.
Card has other part: Realm-Cloaked Giant
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling {W}
Cast Through Time

Cast Through Time {4}{U}{U}{U}

Enchantment
Instant and sorcery spells you control have rebound.
  • Rise of the Eldrazi
Cast into Darkness

Cast into Darkness {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0 and can't block.
In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon's gaze.
  • Journey into Nyx
Cast into the Fire

Cast into the Fire {1}{R}

Instant
Choose one —
• Cast into the Fire deals 1 damage to each of up to two target creatures.
• Exile target artifact.
"But for Gollum, I could not have destroyed the Ring. So let us forgive him! For the Quest is achieved, and now all is over."
—Frodo
  • The Lord of the Rings: Tales of Middle-earth 118 569
Castaway's Despair

Castaway's Despair {3}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
Casting of Bones

Casting of Bones {2}{B}

Enchantment - Aura
Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
"Only a necromancer would create such a foul form of divination."
—Gerda Äagesdotter, Archmage of the Unseen
  • Coldsnap Theme Decks
  • Alliances 44a 44b
Castle

Castle {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
". . . Our castle's strength
Will laugh a siege to scorn."
—William Shakespeare,
Macbeth
Castle Ardenvale

Castle Ardenvale

Land
This land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Castle Embereth

Castle Embereth

Land
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
Castle Garenbrig

Castle Garenbrig

Land
This land enters tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Without Garenbrig's strength, the realm would succumb to the wilds.
Castle Locthwain

Castle Locthwain

Land
This land enters tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.
Castle Raptors

Castle Raptors {4}{W}

Creature - Bird Soldier
Flying
As long as this creature is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
Castle Vantress

Castle Vantress

Land
This land enters tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
Casualties of War

Casualties of War {2}{B}{B}{G}{G}

Sorcery
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
Cat Collector

Cat Collector {2}{W}

Creature - Human Citizen
When this creature enters, create a Food token.
Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
"Why so many? Because they need a home, just like I once did."
3/2
  • Foundations
Cataclysm

Cataclysm {2}{W}{W}

Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
"Keep with you only this much: your mount, your blade, and your wits. The rest you can find, build, or take."
—Horse clans' wisdom
Cataclysmic Gearhulk

Cataclysmic Gearhulk {3}{W}{W}

Artifact Creature - Construct
Vigilance
When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4/5
Cataclysmic Prospecting

Cataclysmic Prospecting {X}{R}{R}

Sorcery
Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.
"Now that's how you strike gold!"
—Jolene, plundering pugilist
  • Outlaws of Thunder Junction Commander 24 60
Catacomb Crocodile

Catacomb Crocodile {4}{B}

Creature - Crocodile
"I am sewer-king!" said Rat. "I am quick and cunning and I know every tunnel."
"No, I am king!" said Zombie. "I am cold and deadly and no rot can harm me."
Then Croc came and ate them both.
3/7
Catacomb Sifter

Catacomb Sifter {1}{B}{G}

Creature - Eldrazi Drone
Devoid
When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Whenever another creature you control dies, scry 1.
2/3
Catacomb Slug

Catacomb Slug {4}{B}

Creature - Slug
"The entire murder scene was covered in dripping, oozing slime. No need for a soothsayer to solve that one."
—Pel Javya, Wojek investigator
2/6
Catalog

Catalog {2}{U}

Instant
Draw two cards, then discard a card.
"The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them."
—Tamiyo's journal
Catalyst Elemental

Catalyst Elemental {2}{R}

Creature - Elemental
Sacrifice this creature: Add {R}{R}.
As the hyperstormic generator crept past redline, a being emerged from the arc.
2/2