33810 cards found
Dragonweave Tapestry

Dragonweave Tapestry {4}

Artifact
When this artifact enters, conjure Dragonweave Tapestry's spellbook into your library twice, then shuffle.
Whenever you cast a Dragon or Omen spell, draw a card.
{T}: Add one mana of any color.
Related cards: Absorb Essence Charring Bite Chilling Screech Disruptive Stormbrood Dynamic Soar Petty Revenge Purging Stormbrood Runescale Stormbrood Twinmaw Stormbrood Whirlwing Stormbrood
  • Alchemy: Tarkir
Thought Erasure

Thought Erasure {U}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Surveil 1.
"It's truly the highest honor, isn't it? To be remembered? Pity for you."
Karlach, Raging Tiefling

Karlach, Raging Tiefling {1}{R}

Legendary Creature - Tiefling Barbarian
First strike
Rage Beyond Death — Specialize {6}. You may also activate this ability if Karlach, Raging Tiefling is in your graveyard.
2/2
Related cards: Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Spellrager Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Elusive Krasis

Elusive Krasis {1}{G}{U}

Creature - Fish Mutant
This creature can't be blocked.
Evolve
0/4
Void Snare

Void Snare {U}

Sorcery
Return target nonland permanent to its owner's hand.
"I've tried so many variations on how to get rid of annoying things that it's hard to decide which one I like best."
—Ashurel, voidmage
  • Magic 2015
Fynn, the Fangbearer

Fynn, the Fangbearer {1}{G}

Legendary Creature - Human Warrior
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters.
"Come, Koma, and reclaim what you lost! Or does the great serpent fear a rematch?"
1/3
Punishing Fire

Punishing Fire {1}{R}

Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.
Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven (Alchemy)

Alrund, God of the Cosmos (Alchemy) {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven (Alchemy)
Related card: Alrund, God of the Cosmos
  • Kaldheim
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
0/4
Malamet Brawler

Malamet Brawler {1}{G}

Creature - Cat Warrior
Whenever this creature attacks, target attacking creature gains trample until end of turn.
"I bear the marking of the Deep King, and in his name I will rend you to nothing but spores on the wind!"
2/2
  • The Lost Caverns of Ixalan
Contraband Livestock

Contraband Livestock {1}{W}

Instant
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
Uril, the Miststalker

Uril, the Miststalker {2}{R}{G}{W}

Legendary Creature - Beast
Hexproof
Uril gets +2/+2 for each Aura attached to it.
It strides through the whitecover, mists in which even gargantuans can hide.
5/5
Devourer of Destiny

Devourer of Destiny {5}{C}{C}

Creature - Eldrazi
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
6/6
Shield of Kaldra

Shield of Kaldra {4}

Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible.
Equip {4}
Related cards: Helm of Kaldra Sword of Kaldra
Anointer of Champions

Anointer of Champions {W}

Creature - Human Cleric
{T}: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."
1/1
Strongbox Raider

Strongbox Raider {2}{R}{R}

Creature - Orc Pirate
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
"Tonight, we feast!"
5/2
  • Foundations
Reality Smasher

Reality Smasher {4}{C}

Creature - Eldrazi
Trample, haste
Whenever this creature becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
As easy to stop as it is to comprehend.
5/5
Aerial Guide

Aerial Guide {2}{U}

Creature - Drake
Flying
Whenever this creature attacks, another target attacking creature gains flying until end of turn.
"Kefnet taught us to turn obstacles into advantages."
—Neponem, vizier of Kefnet
2/2
Lich's Tomb

Lich's Tomb {4}

Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost.
  • Darksteel
Lavabrink Venturer

Lavabrink Venturer {2}{W}

Creature - Human Soldier
As this creature enters, choose odd or even.
This creature has protection from each mana value of the chosen quality.
"Take one wrong step out here and you're dead. I take only right steps."
3/3
Aquitect's Will

Aquitect's Will {U}

Kindred Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
There is nowhere on Lorwyn that the Merrow Lanes cannot go.
Dwarven Armory

Dwarven Armory {2}{R}{R}

Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
—Perena Deepcutter, Dwarven Armorer
  • Ice Age
Sanguine Statuette

Sanguine Statuette {1}{R}

Artifact
When this artifact enters, create a Blood token.
Whenever you sacrifice a Blood token, you may have this artifact become a 3/3 Vampire artifact creature with haste until end of turn.
Leering Gargoyle

Leering Gargoyle {1}{W}{U}

Creature - Gargoyle
Flying
{T}: This creature gets -2/+2 and loses flying until end of turn.
"Only a gargoyle would take such delight in a thunderstorm."
—Qhattib, Vizier of Amiqat
2/2
  • Mirage
Eldest Dragon Highlander

Eldest Dragon Highlander {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

Legendary Creature - Elder Dragon
Flying, trample, rampage 2
{W}{U}{B}{R}{G}: Elder Dragons you control get +7/+7 until end of turn.
At the beginning of your upkeep, sacrifice Eldest Dragon Highlander unless you pay {W}{U}{B}{R}{G}.
7/7
  • Unknown Event