33162 cards found
Know Evil

Know Evil

Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
  • Archenemy: Nicol Bolas Schemes
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Scavenger Hunt (e)

Scavenger Hunt (e)

Artifact - Attraction
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
Asmira, Holy Avenger

Asmira, Holy Avenger {2}{G}{W}

Legendary Creature - Human Cleric
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
"Omens lie in this early harvest's fruit."
—Asmira, Holy Avenger
2/3
  • Mirage
Skyway Robber

Skyway Robber {3}{U}

Creature - Bird Rogue
Flying
Escape — {3}{U}, Exile five other cards from your graveyard.
This creature escapes with "Whenever this creature deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with this creature without paying its mana cost."
3/3
Living Tempest

Living Tempest {4}{U}

Creature - Elemental
Flash
Flying
"If you don't like the weather, just wait a few minutes and it'll change ... probably for the worse."
—Amandi, kitesail expert
3/3
  • Zendikar Rising
Jinxed Choker

Jinxed Choker {3}

Artifact
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on this artifact or remove one from it.
  • Mirrodin
Delif's Cone

Delif's Cone {0}

Artifact
{T}, Sacrifice this artifact: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
"Where is it written that beasts must cause pain?"
—Delif, Ponderings
  • Fallen Empires
Rhystic Shield

Rhystic Shield {1}{W}

Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
A shield for one is good. A shield for everyone is even better.
  • Prophecy
Everbark Shaman

Everbark Shaman {4}{G}

Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
"May you rise again, from seed to sapling to sentience."
3/5
  • Morningtide
Sorcerer Class (Alchemy)

Sorcerer Class (Alchemy) {U}{R}

Enchantment - Class
When this Class enters, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{1}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class
  • Adventures in the Forgotten Realms
Corrupted Zendikon

Corrupted Zendikon {1}{B}

Enchantment - Aura
Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
  • Worldwake
Glaring Spotlight

Glaring Spotlight {1}

Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
  • Gatecrash
Jack-o'-Lantern

Jack-o'-Lantern {1}

Artifact
{1}, {T}, Sacrifice this artifact: Exile up to one target card from a graveyard. Draw a card.
{1}, Exile this card from your graveyard: Add one mana of any color.
By the end of the festival, it was the only thing still grinning.
Myriad Construct

Myriad Construct {4}

Artifact Creature - Construct
Kicker {3}
If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.
When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
4/4
Doom Cannon

Doom Cannon {6}

Artifact
As this artifact enters, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.
Fend Off

Fend Off {1}{W}

Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2}
The best defense is to not get hit.
  • Urza's Destiny
Lichenthrope

Lichenthrope {3}{G}{G}

Creature - Plant Fungus
If damage would be dealt to this creature, put that many -1/-1 counters on it instead.
At the beginning of your upkeep, remove a -1/-1 counter from this creature.
5/5
  • Visions
Flooded Woodlands

Flooded Woodlands {2}{U}{B}

Enchantment
Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking.
Freyalise's tears bring life and renewal, though they also bring trouble.
  • Ice Age
Divert Disaster

Divert Disaster {1}{U}

Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token.
Illvoi hope for the best outcomes but engineer for the worst.
  • Edge of Eternities
Thraben Heretic

Thraben Heretic {1}{W}

Creature - Human Wizard
{T}: Exile target creature card from a graveyard.
"Let them decry me for burning the dead. I'm not giving those ghoulcallers any more fuel for their madness."
2/2
Embereth Blaze

Embereth Blaze {1}{R}

Instant - Adventure
Embereth Blaze deals 2 damage to any target.
Card has other part: Virtue of Courage
Lightstall Inquisitor

Lightstall Inquisitor {W}

Creature - Angel Wizard
Vigilance
When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.
Born of dead stars, the Astelli may fight for light, but they know the void as their womb.
2/1
  • Edge of Eternities Promos 24p 24s
  • Edge of Eternities 24 320
Grunn, the Lonely King

Grunn, the Lonely King {4}{G}{G}

Legendary Creature - Ape Warrior
Kicker {3}
If Grunn was kicked, it enters with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
5/5
Efreet Flamepainter

Efreet Flamepainter {3}{R}

Creature - Efreet Shaman
Double strike
Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/4