33454 cards found
Aether Chaser

Aether Chaser {1}{R}

Creature - Human Artificer
First strike
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2/1
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
  • Secret Lair Drop
Nadier's Nightblade

Nadier's Nightblade {2}{B}

Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Checking around every corner doesn't help if you forget to look up.
1/3
Devourer of Destiny

Devourer of Destiny {5}{C}{C}

Creature - Eldrazi
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.
When you cast this spell, exile target permanent that's one or more colors.
6/6
Broken Visage

Broken Visage {4}{B}

Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Related card: Apocalypse Chime
Dig Deep

Dig Deep {1}{G}

Sorcery - Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Rip through enough dirt and you'll eventually find something edible.
Card has other part: Colossal Badger
  • Commander Legends: Battle for Baldur's Gate
Metropolis Angel (Alchemy)

Metropolis Angel (Alchemy) {3}{W}{U}

Creature - Angel Soldier
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
3/3
Related card: Metropolis Angel
  • Streets of New Capenna
Arisen Gorgon

Arisen Gorgon {1}{B}{B}

Creature - Zombie Gorgon
This creature has deathtouch as long as you control a Liliana planeswalker.
"I'm not picky about what comes up, but the less decay, the better."
—Liliana Vess
3/3
  • Core Set 2019
Prosperous Partnership

Prosperous Partnership {1}{R}{W}

Enchantment
When this enchantment enters, create two 1/1 green and white Citizen creature tokens.
Tap three untapped creatures you control: Create a Treasure token.
Partners in love, partners in life, and partners in crime.
Bog Witch

Bog Witch {2}{B}

Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
The world is the body. The mana is the blood. The witch is the surgeon.
1/1
Radha, Coalition Warlord (Alchemy)

Radha, Coalition Warlord (Alchemy) {1}{R}{G}

Legendary Creature - Elf Warrior
Domain — Whenever Radha, Coalition Warlord enters or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3/3
Related card: Radha, Coalition Warlord
Firemane Avenger

Firemane Avenger {2}{R}{W}

Creature - Angel
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death.
3/3
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to."
—Lazav
Eliminate

Eliminate {1}{B}

Instant
Destroy target creature or planeswalker with mana value 3 or less.
"Cruelty? No. This is necessity."
—Kaervek
  • Strixhaven Mystical Archive 30 93
  • Core Set 2021 97 395
For the Family

For the Family {G}

Instant
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
The Cabaretti cultivate an image of harmless hedonism, happy for the other families to underestimate their formidable firepower.
Malanthrope

Malanthrope {1}{G}{U}

Creature - Tyranid
Flying
Scavenge the Dead — When this creature enters, exile target player's graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way.
2/2
  • Warhammer 40,000 Commander 132 132★
Stomping Slabs

Stomping Slabs {2}{R}

Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
  • Morningtide
Decoy Gambit

Decoy Gambit {2}{U}

Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
"We'll distract them. The rest of you, get out of here!"
—Alux, Skysail defender
  • Commander 2020
Yavimaya Scion

Yavimaya Scion {4}{G}

Creature - Treefolk
Protection from artifacts
Each time the saw blade bit, the tree spat it out.
4/4
Gallia of the Endless Dance

Gallia of the Endless Dance {R}{G}

Legendary Creature - Satyr
Haste
Other Satyrs you control get +1/+1 and have haste.
Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
"There's no success like excess!"
2/2
Lead Golem

Lead Golem {5}

Artifact Creature - Golem
Whenever this creature attacks, it doesn't untap during its controller's next untap step.
Slow and heavy swings the club.
3/5
Lashknife Barrier

Lashknife Barrier {2}{W}

Enchantment
When this enchantment enters, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Radiant Essence

Radiant Essence {1}{G}{W}

Creature - Spirit
This creature gets +1/+2 as long as an opponent controls a black permanent.
"Her beauty was the beauty of the Sun at midday, deadly to those who underestimated her strength."
—Azeworai, "Kenechi's Dream"
2/3
  • Mirage
Winds of Rath

Winds of Rath {3}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle en-Vec
Blessed Orator

Blessed Orator {3}{W}

Creature - Human Cleric
Other creatures you control get +0/+1.
"He spoke with the tongue of Angels; we fought with the strength of lions."
—Handel, infantry soldier
1/4