33454 cards found
Rally the Righteous

Rally the Righteous {1}{R}{W}

Instant
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Yuri took up the ragged Boros banner, and his brethren, inspired by the act, followed him back into the fight.
  • Ravnica: City of Guilds
Ram Through

Ram Through {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
"Need a medic! And some stonemasons!"
—Wyllon, Drannith merchant
Rambunctious Mutt

Rambunctious Mutt {3}{W}{W}

Creature - Dog
When this creature enters, destroy target artifact or enchantment an opponent controls.
Emphatic words with powerful gestures. Clearly this was playtime.
3/4
Ramosian Lieutenant

Ramosian Lieutenant {1}{W}

Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
"Give me your hand and I will give you victory."
1/2
  • Mercadian Masques
Ramosian Rally

Ramosian Rally {3}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
Ramosian Sergeant

Ramosian Sergeant {W}

Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
Her commands are part rallying cry, part sermon, and wholly undeniable.
1/1
  • Mercadian Masques
Rampaging Classmate

Rampaging Classmate {2}{R}

Creature - Lizard Berserker
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking creature.
"I just . . . just . . . wanted to be special . . . like you, Gwen."
—Lizard, Peter Parker (Earth-65)
3/2
  • Marvel's Spider-Man Eternal
Rampaging Cyclops

Rampaging Cyclops {3}{R}

Creature - Cyclops
This creature gets -2/-0 as long as two or more creatures are blocking it.
Keldon warriors take advantage of the cyclops's inability to focus on more than one thing at a time.
4/4
Rampaging Hippo

Rampaging Hippo {4}{G}{G}

Creature - Hippo
Trample
Cycling {2}
"Respect is earned through deeds—or the capacity to bite someone in half."
—Sana, former Ahn-crop initiate
5/6
  • Hour of Devastation
Rampaging Rendhorn

Rampaging Rendhorn {4}{G}

Creature - Beast
Riot
Tumult is its natural habitat.
4/4
Rampaging Soulrager

Rampaging Soulrager {2}{R}

Creature - Spirit
This creature gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.
The souls of those who perished before Valgavoth's Ascension exist now only as fractured echoes of who they once were.
1/4
  • Duskmourn: House of Horror
Rampaging Spiketail

Rampaging Spiketail {4}{B}{B}

Creature - Dinosaur
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling {2}
5/6
  • The Lost Caverns of Ixalan
Rampaging Werewolf
Tormented Pariah

Rampaging Werewolf

Creature - Werewolf
(Color indicator: Rampaging Werewolf is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
"Just look at him, groveling on all fours! What a pathetic—uh-oh."
6/4
Card has other part: Tormented Pariah
  • Innistrad
Rampant Elephant

Rampant Elephant {3}{W}

Creature - Elephant
{G}: Target creature blocks this creature this turn if able.
No matter how righteous the cause, it helps to bring along some muscle.
2/2
  • Invasion
Rampart Crawler

Rampart Crawler {B}

Creature - Lizard Mercenary
This creature can't be blocked by Walls.
"Not even the magistrate in his lofty tower is out of our reach."
—Cateran overlord
1/1
  • Mercadian Masques
Rancid Earth

Rancid Earth {1}{B}{B}

Sorcery
Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
  • Torment
Rancid Rats

Rancid Rats {1}{B}

Creature - Zombie Rat
Skulk
Deathtouch
"They're in the walls! Can't you hear them?"
1/1
  • Shadows over Innistrad
Ranger Squadron

Ranger Squadron {4}{W}{W}

Creature - Cat Ranger
Flying, double team
3/4
  • Alchemy Horizons: Baldur's Gate
Ranger's Guile

Ranger's Guile {G}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn.
"You don't survive in the wild by standing in plain sight."
—Garruk Wildspeaker
Ranger's Hawk

Ranger's Hawk {W}

Creature - Bird
Flying
{3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.
Swift eyes to scout the way ahead.
1/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Ranger's Longbow

Ranger's Longbow {1}{G}

Artifact - Equipment
Equipped creature gets +2/+1 and has reach.
Equip {3}
With the right weapon, a fearsome beholder is nothing more than a big floating bullseye.
  • Adventures in the Forgotten Realms
Ranger's Path

Ranger's Path {3}{G}

Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
The forest can seem like a dense maze. Those who travel the canopy know otherwise.
  • Magic 2013
Rank Officer

Rank Officer {3}{B}

Creature - Zombie Soldier
When this creature enters, you may discard a card. If you do, create a 2/2 black Zombie creature token.
{1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life.
It recruits the fresh and tosses the rotten.
3/1
  • Modern Horizons
Ransack the Lab

Ransack the Lab {1}{B}

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
"I think someone is stealing from my laboratory. It had better not be you!"
—Geralf, letter to Gisa
Raptor Companion

Raptor Companion {1}{W}

Creature - Dinosaur
The abundance of foes in Orazca means the raptors no longer need any orders.
3/1