33163 cards found
Helm of Possession

Helm of Possession {4}

Artifact
You may choose not to untap this artifact during your untap step.
{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
  • Tempest
Magnetic Web

Magnetic Web {2}

Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
  • Tempest
Mogg Cannon

Mogg Cannon {2}

Artifact
{T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Moggs never volunteer for anything twice.
  • Tempest
Phyrexian Grimoire

Phyrexian Grimoire {3}

Artifact
{4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
Every page cost a life; every secret cost a thousand more.
  • Tempest
Scalding Tongs

Scalding Tongs {2}

Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, this artifact deals 1 damage to target opponent or planeswalker.
"This has nothing to do with what you know and everything to do with what I wish."
—Volrath
  • Tempest
Squee's Toy

Squee's Toy {1}

Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
As the horrors closed in on Gerrard, Squee trembled and clutched his toy for comfort. He didn't know where it came from or why it was so warm, but he was glad he'd kept it near.
  • Tempest
Telethopter

Telethopter {4}

Artifact Creature - Thopter
Tap an untapped creature you control: This creature gains flying until end of turn.
After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.
3/1
Thumbscrews

Thumbscrews {2}

Artifact
At the beginning of your upkeep, if you have five or more cards in hand, this artifact deals 1 damage to target opponent or planeswalker.
"We will start small, I think."
—Volrath
  • Tempest
Torture Chamber

Torture Chamber {3}

Artifact
At the beginning of your upkeep, put a pain counter on this artifact.
At the beginning of your end step, this artifact deals damage to you equal to the number of pain counters on it.
{1}, {T}, Remove all pain counters from this artifact: It deals damage to target creature equal to the number of pain counters removed this way.
  • Tempest
Watchdog

Watchdog {3}

Artifact Creature - Dog
This creature blocks each combat if able.
As long as this creature is untapped, all creatures attacking you get -1/-0.
Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam.
1/2
  • Tempest
Caldera Lake

Caldera Lake

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
Maze of Shadows

Maze of Shadows

Land
{T}: Add {C}.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Pine Barrens

Pine Barrens

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.
Salt Flats

Salt Flats

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Scabland

Scabland

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Skyshroud Forest

Skyshroud Forest

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you.
Aven Trooper

Aven Trooper {3}{W}

Creature - Bird Soldier
Flying
{2}{W}, Discard a card: This creature gets +1/+2 until end of turn.
The very skies seethe with the aven's hatred for the Cabal.
1/1
  • Torment
Cleansing Meditation

Cleansing Meditation {1}{W}{W}

Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
  • Torment
Equal Treatment

Equal Treatment {1}{W}

Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
  • Torment
Floating Shield

Floating Shield {2}{W}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
  • Torment
Frantic Purification

Frantic Purification {2}{W}

Instant
Destroy target enchantment.
Madness {W}
By definition, madness ends in one of two ways: clarity . . . or death.
  • Torment
Hypochondria

Hypochondria {1}{W}

Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{W}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
  • Torment
Major Teroh

Major Teroh {3}{W}

Legendary Creature - Bird Soldier
Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
"I am the holy wind that shall avenge the Cabal's victims."
2/3
  • Torment
Militant Monk

Militant Monk {1}{W}{W}

Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1
  • Torment
Morningtide

Morningtide {1}{W}

Sorcery
Exile all graveyards.
"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
—Major Teroh
  • Torment