33163 cards found
Soul Charmer

Soul Charmer {2}{W}

Creature - Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
She seeks the warmth of the living.
2/2
  • Prophecy
Tower Defense

Tower Defense {1}{G}

Instant
Creatures you control get +0/+5 and gain reach until end of turn.
"We've been practicing for this all our lives. This is the final test!"
—Korun Nar, Rubblebelt hunter
Kickoff Celebrations

Kickoff Celebrations {1}{R}

Enchantment
Start your engines!
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
  • Aetherdrift
Night Revelers

Night Revelers {4}{R}

Creature - Vampire
This creature has haste as long as an opponent controls a Human.
Vampires think of themselves as the indisputable nobility of Innistrad, able to do as they please. There are few who can prove them wrong.
4/4
  • Innistrad
Flourish

Flourish {4}{G}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
Card has other part: Flower
  • Guilds of Ravnica
Belligerent Brontodon

Belligerent Brontodon {5}{G}{W}

Creature - Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.
Predators try to separate the young, old, or injured from the rest of the herd. The alternative is crushing defeat.
4/6
Rashel, Fist of Torm

Rashel, Fist of Torm {2}{W}{W}

Legendary Creature - Human Knight
Double strike
Auras you control have exalted.
2/4
Briarblade Adept

Briarblade Adept {4}{B}

Creature - Elf Assassin
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn.
Encore {3}{B}
3/4
  • Commander Legends
Hibernation's End

Hibernation's End {4}{G}

Enchantment
Cumulative upkeep {1}
Whenever you pay this enchantment's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on this enchantment, put it onto the battlefield, then shuffle.
  • Coldsnap
Iceberg Cancrix

Iceberg Cancrix {1}{U}

Snow Creature - Crab
Whenever another snow permanent you control enters, you may have target player mill two cards.
Its shell can withstand anything but a thaw.
0/4
Cascade Seer

Cascade Seer {3}{U}

Creature - Merfolk Wizard
When this creature enters, scry X, where X is the number of creatures in your party.
"Perhaps you can't see the path, but that doesn't mean it isn't there."
3/3
  • Zendikar Rising
Possessed Barbarian

Possessed Barbarian {2}{R}{R}

Creature - Human Barbarian Horror
First strike
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
3/3
  • Torment
Private Eye

Private Eye {1}{W}{U}

Creature - Homunculus Detective
Other Detectives you control get +1/+1.
Whenever you draw your second card each turn, target Detective can't be blocked this turn.
"Yep. It's a vase, all right."
3/3
  • Murders at Karlov Manor
Golden Ratio

Golden Ratio {1}{G}{U}

Sorcery
Draw a card for each different power among creatures you control.
"When I look around, I see a world defined by patterns that still manages to defy them."
—Kianne, Quandrix dean
  • Strixhaven: School of Mages
Stonehoof Chieftain

Stonehoof Chieftain {7}{G}

Creature - Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
The soldiers were hopelessly outmatched, having brought only swords, ballistas, fire, spellcraft, and several large cannons to the battle.
8/8
Imperiosaur

Imperiosaur {2}{G}{G}

Creature - Dinosaur
Spend only mana produced by basic lands to cast this spell.
"An ancient, powerful force has overtaken the valley. I sympathize for its former inhabitants, but I rejoice for the land itself."
—Olanti, Muraganda druid
5/5
Fuming Effigy

Fuming Effigy {3}{R}

Creature - Spirit
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
Some spirits share ancient wisdom. Others just get mad you touched their stuff.
4/3
  • Strixhaven: School of Mages
Cinder Seer

Cinder Seer {3}{R}

Creature - Human Wizard
{2}{R}, {T}: Reveal any number of red cards in your hand. This creature deals X damage to any target, where X is the number of cards revealed this way.
1/1
  • Urza's Destiny
Hulking Ogre

Hulking Ogre {2}{R}

Creature - Ogre
This creature can't block.
"The Keldons' ogre campaign provided more body parts than my meager facility could properly use."
—Gatha, Tolarian renegade
3/3
Vampire Revenant

Vampire Revenant {3}{B}

Creature - Vampire Spirit
Flying
"A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams."
—Admiral Beckett Brass
3/1
  • Rivals of Ixalan
Dreamshaper Shaman

Dreamshaper Shaman {5}{R}

Enchantment Creature - Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Magic is the true artist's medium.
5/4
Emberwilde Djinn

Emberwilde Djinn {2}{R}{R}

Creature - Djinn
Flying
At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of this creature.
A hefty price is no guarantee of quality merchandise.
5/4
  • Mirage
Jade Orb of Dragonkind (Alchemy)

Jade Orb of Dragonkind (Alchemy) {2}{G}

Artifact
{T}: Add one mana of any color. When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn.
Related card: Jade Orb of Dragonkind
  • Alchemy Horizons: Baldur's Gate
Body of Knowledge

Body of Knowledge {3}{U}{U}

Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.
You have no maximum hand size.
Whenever this creature is dealt damage, draw that many cards.
*/*
Vivien's Jaguar

Vivien's Jaguar {2}{G}

Creature - Cat Spirit
Reach
{2}{G}: Return this card from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
Each of Vivien's arrows is an invocation of a species.
3/2
  • Core Set 2019