29952 cards found
Vihaan, Goldwaker

Vihaan, Goldwaker {R}{W}{B}

Legendary Creature - Dwarf Warlock
Other outlaws you control have vigilance and haste.
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3/3
  • Outlaws of Thunder Junction Commander 8 44
Visage Bandit

Visage Bandit {3}{U}

Creature - Shapeshifter Rogue
You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Plot {2}{U}
2/2
  • Outlaws of Thunder Junction
Voracious Varmint

Voracious Varmint {1}{G}

Creature - Varmint
Vigilance
{1}, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
"A varmint's diet consists of anything it can fit into its mouth and a surprising number of things it can't."
—Doc Aurlock
2/2
  • Outlaws of Thunder Junction
Vraska Joins Up

Vraska Joins Up {B}{G}

Legendary Enchantment
When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Letting Oko believe he held all the cards provided the perfect cover for her own scheme to unfold.
  • Outlaws of Thunder Junction Promos 236p 236s
  • Outlaws of Thunder Junction 236 366
Vraska, the Silencer

Vraska, the Silencer {1}{B}{G}

Legendary Creature - Gorgon Assassin
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
3/3
  • Outlaws of Thunder Junction Promos 237p 237s
  • Outlaws of Thunder Junction 237 299
Wanted Griffin

Wanted Griffin {3}{W}

Creature - Griffin
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Many a would-be captor has gotten close enough to count its feathers, only to be left behind with nothing but regret and a dangling rope.
3/2
  • Outlaws of Thunder Junction
We Ride at Dawn

We Ride at Dawn {2}{W}

Enchantment
Legendary creature spells you cast have convoke.
Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
  • Outlaws of Thunder Junction Commander 12 48
Worldwalker Helm

Worldwalker Helm {2}{U}

Artifact
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token.
{1}{U}, {T}: Create a token that's a copy of target artifact token you control.
Wrangler of the Damned

Wrangler of the Damned {3}{W}{U}

Creature - Human Soldier
Flash
At the beginning of your end step, if you haven't cast a spell from your hand this turn, create a 2/2 white Spirit creature token with flying.
"Unfinished business goes both ways, pal."
1/4
  • Outlaws of Thunder Junction
Wylie Duke, Atiin Hero

Wylie Duke, Atiin Hero {1}{G}{W}

Legendary Creature - Human Ranger
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
"I've seen a fair few worlds in my travels, and there's always some lowlife looking to prey on the innocent. That's where I come in."
4/2
  • Outlaws of Thunder Junction Promos 239p 239s
  • Outlaws of Thunder Junction 239 367
Yuma, Proud Protector

Yuma, Proud Protector {5}{R}{G}{W}

Legendary Creature - Human Ranger
This spell costs {1} less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
6/6
  • Outlaws of Thunder Junction Commander
Albiorix, Goose Tyrant

Albiorix, Goose Tyrant {1}{G}{U}

Legendary Creature - Bird
Flying, Trample, Ward {1}
Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if Albiorix is in exile.
3/3
Card has other part: Wild Goose Chase
  • Alchemy: Outlaws of Thunder Junction
Blooming Cactusfolk

Blooming Cactusfolk {3}{G}{G}

Creature - Plant Druid
Trample
At the beginning of your end step, nonland cards in your hand perpetually gain "This spell {1} costs less to cast."
5/5
  • Alchemy: Outlaws of Thunder Junction
Cathartic Operation

Cathartic Operation {3}{U}{B}

Instant
Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards.
  • Alchemy: Outlaws of Thunder Junction
Emerald Collector

Emerald Collector {1}{U}

Creature - Human Pirate
Whenever Emerald Collector deals combat damage to a player, draw a card.
When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once.
{2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn.
1/2
Related card: Mox Emerald
  • Alchemy: Outlaws of Thunder Junction
Emperor Apatzec Intli IV

Emperor Apatzec Intli IV {R}{G}{W}

Legendary Creature - Human Noble
Whenever another creature enters the battlefield under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4
  • Alchemy: Outlaws of Thunder Junction
Grave Expectations

Grave Expectations {B}

Instant
Choose one —
• Heist target opponent's library.
• Exile up to three target cards from your opponents' graveyards. You gain 3 life.
  • Alchemy: Outlaws of Thunder Junction
Grenzo, Crooked Jailer

Grenzo, Crooked Jailer {4}{B}{R}

Legendary Creature - Goblin Rogue
When Grenzo enters the battlefield and at the beginning of your upkeep, heist target opponent's library.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast that you don't own.
6/4
  • Alchemy: Outlaws of Thunder Junction
Impetuous Lootmonger

Impetuous Lootmonger {1}{R}

Creature - Human Rogue
First strike
When Impetuous Lootmonger enters the battlefield, discard a card, then heist target opponent's library.
Whenever you cast a spell you don't own, create a Treasure token.
2/2
  • Alchemy: Outlaws of Thunder Junction
Intruder's Inquisition

Intruder's Inquisition {B}{R}

Sorcery
Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.
  • Alchemy: Outlaws of Thunder Junction
Jessie Zane, Fangbringer

Jessie Zane, Fangbringer {1}{G}{G}

Legendary Creature - Human Assassin
Deathtouch
When Jessie Zane enters the battlefield and whenever you cast a Snake spell, conjure a card named Ambush Viper into the top six cards of your library at random. It perpetually gains "When this creature enters the battlefield, draw a card."
3/4
Related card: Ambush Viper
  • Alchemy: Outlaws of Thunder Junction
Jet Collector

Jet Collector {1}{G}

Creature - Merfolk Scout
At the beginning of your postcombat main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once.
{X}{B}: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery.
2/2
Related card: Mox Jet
  • Alchemy: Outlaws of Thunder Junction
Nashi, Illusion Gadgeteer

Nashi, Illusion Gadgeteer {1}{B}{G}{U}

Legendary Creature - Rat Rogue
Menace, Ward {2}
When Nashi enters the battlefield, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash.
4/4
  • Alchemy: Outlaws of Thunder Junction
Pearl Collector

Pearl Collector {2}{B}

Creature - Human Warlock
Deathtouch, Lifelink
At the beginning of your postcombat main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once.
{2}{W}: Another target creature perpetually gains lifelink.
3/3
Related card: Mox Pearl
  • Alchemy: Outlaws of Thunder Junction
Prairie Survivalist

Prairie Survivalist {1}{W}

Creature - Human Scout
Flying
At the beginning of combat on your turn, target creature you control perpetually gets +1/+0. Then choose a creature card in your hand. It perpetually gets +1/+0.
0/1
  • Alchemy: Outlaws of Thunder Junction