32684 cards found
Timberland Ruins

Timberland Ruins

Land
This land enters tapped.
{T}: Add {G}.
{T}, Sacrifice this land: Add one mana of any color.
  • Odyssey
Timberline Ridge

Timberline Ridge

Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{T}: Add {R} or {G}. Put a depletion counter on this land.
  • Ice Age
Timbermare

Timbermare {3}{G}

Creature - Elemental Horse
Haste
Echo {5}{G}
When this creature enters, tap all other creatures.
Only nature wreaks such lovely havoc.
5/5
  • Planar Chaos
Timbermaw Larva

Timbermaw Larva {3}{G}

Creature - Beast
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
2/2
  • Zendikar
Timberpack Wolf

Timberpack Wolf {1}{G}

Creature - Wolf
This creature gets +1/+1 for each other creature you control named Timberpack Wolf.
Their strength is no mere numbers game. An intangible force augments the wolves when they run together.
2/2
Timberwatch Elf

Timberwatch Elf {2}{G}

Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Even through the Mirari's voice, the elves still hear the call of their kinship.
1/2
Time Beetle

Time Beetle {1}{U}

Creature - Alien Insect
Skulk
Parallel Universe — Whenever this creature deals combat damage to a player, time travel.
1/1
  • Doctor Who 58 663
Time Bends to My Will

Time Bends to My Will

Scheme
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
"I can stretch a single moment of agony into centuries."
  • Duskmourn: House of Horror Commander
Time Bomb

Time Bomb {4}

Artifact
At the beginning of your upkeep, put a time counter on this artifact.
{1}, {T}, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.
Time Distortion

Time Distortion

Phenomenon
When you encounter Time Distortion, reverse the game's turn order.
Time Ebb

Time Ebb {2}{U}

Sorcery
Put target creature on top of its owner's library.
"Yesterday you were just a figment of your master's imagination. I liked you better then."
—Shai Fusan, archmage
Time Lord Regeneration

Time Lord Regeneration {U}

Instant
Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
"Time to say goodbye."
  • Doctor Who 59 664
Time Machine

Time Machine {5}

Artifact
{T}: Exile this artifact and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
Time Out

Time Out {4}{U}

Instant
Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Anyone other than a goblin would've gotten only a hand caught in the cookie jar.
Time Reaper

Time Reaper {3}{B}{B}

Creature - Alien Horror
Flying, haste
Consume Anomaly — Whenever this creature deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
4/4
Time Reversal

Time Reversal {3}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
"Any oaf can conquer a kingdom. It takes true power to conquer time."
—Shai Fusan, archmage
Time Sidewalk

Time Sidewalk {4}{U}{U}{U}{U}

Sorcery
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Time Sieve

Time Sieve {U}{B}

Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
"I pray that I am never considered useless or old."
—Sharuum the Hegemon
Time Spiral

Time Spiral {4}{U}{U}

Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Time Stop

Time Stop {4}{U}{U}

Instant
End the turn.
Time Stretch

Time Stretch {8}{U}{U}

Sorcery
Target player takes two extra turns after this one.
There's lots of time like the present.
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Related card: Key to the Archive
Time Wipe

Time Wipe {2}{W}{W}{U}

Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
"To comprehend the full answer requires years of temporal study. In short, they were now never born in the first place."
—Teferi
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
  • Visions
Time of Heroes

Time of Heroes {1}{W}

Enchantment
Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.
  • Rise of the Eldrazi