33330 cards found
The Great Henge

The Great Henge {7}{G}{G}
(The Banyan Tree)

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
The Great Juggernaut

The Great Juggernaut {3}{R}

Legendary Artifact Creature - Juggernaut
At the beginning of your upkeep, sacrifice The Great Juggernaut unless you discard a card.
Whenever The Great Juggernaut attacks, shuffle your library then exile the top card of your library. You may play that card without paying its mana cost this turn.
5/3
  • Unknown Event
The Great Synthesis
Jin-Gitaxias

The Great Synthesis

Enchantment - Saga
(Color indicator: The Great Synthesis is blue)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield.
Card has other part: Jin-Gitaxias
The Great Work
Urabrask

The Great Work

Enchantment - Saga
(Color indicator: The Great Work is red)
I — This Saga deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield.
Card has other part: Urabrask
The Grey Havens

The Grey Havens

Legendary Land
When The Grey Havens enters, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
There dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.
  • The Lord of the Rings: Tales of Middle-earth 255 443 706
The Grim Captain
Throne of the Grim Captain

The Grim Captain

Legendary Creature - Skeleton Spirit Pirate
(Color indicator: The Grim Captain is black)
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
7/7
Card has other part: Throne of the Grim Captain
  • The Lost Caverns of Ixalan 266b 313b
The Grim Captain's Locker

The Grim Captain's Locker {3}{B}

Legendary Artifact
{T}: Surveil 1.
{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
  • The Lost Caverns of Ixalan Commander 50 82
The Gunky Runner

The Gunky Runner {5}{B}

Legendary Creature - Slug Gamer
Ew-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling {4}.)
Whenever an opponent loses life, they shuffle that many Gunk cards into their library.
Ready to run (You can have two commanders if both have ready to run.)
5/5
  • Unknown Event
The Harvester

The Harvester

Hero
{T}: Draw a card, then discard a card.
  • Theros Hero's Path
The Haunt of Hightower

The Haunt of Hightower {4}{B}{B}

Legendary Creature - Vampire
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.
3/3
The Herald of Numot

The Herald of Numot {U}{R}{W}

Legendary Creature - Dragon
Double strike, vigilance, haste
Whenever The Herald of Numot deals combat damage to a player, create a Numot, the Devastator token card and shuffle it into your library.
Numot, the Devastators you control have vigilance and haste, and the "legend rule" doesn't apply to them.
1/3
  • Unknown Event
The Heron Moon

The Heron Moon

Legendary Land
{T}: Add {C}.
{1}, {T}: Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
  • Mystery Booster 2
The Highland Runner

The Highland Runner {4}{W}{W}

Legendary Creature - Elk Gamer
When The Highland Runner enters and at the beginning of the first upkeep in a game where it's your commander, you may have each player's life total become 20. If you do, each of your commanders stop being commanders this game. Shuffle them into your library. (They no longer go to the command zone.)
Ready to run (You can have two commanders if both have ready to run.)
6/6
  • Unknown Event
The Hippodrome

The Hippodrome

Plane - Segovia
All creatures get -5/-0.
Whenever chaos ensues, you may destroy target creature if its power is 0 or less.
The Hive

The Hive {5}

Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
The Horizon Seeker

The Horizon Seeker {W}{U}{B}{R}{G}

Legendary Creature - Human Gamer
Horsemanship
The Horizon Seeker gets +1/+1 for each different named keyword and ability word among permanents you control and instant or sorcery cards in your graveyard. (For example, flying, landfall, and scry count. Flavor words, like "Magical Tinkering", or game terms like "enchant creature" and "mana" do not.)
Prize Card for the Unknown events at MagicCon Amsterdam, June 29-30, 2024.
0/0
  • Unknown Event
The Horus Heresy

The Horus Heresy {3}{U}{B}{R}

Enchantment - Saga
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
  • Warhammer 40,000 Commander 126 126★
The Hourglass Coven

The Hourglass Coven {4}{B}{B}

Legendary Creature - Hag Warlock
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.
3/3
Related cards: Hag of Ceaseless Torment Hag of Dark Duress Hag of Death's Legion Hag of Inner Weakness Hag of Mage's Doom Hag of Noxious Nightmares Hag of Scoured Thoughts Hag of Syphoned Breath Hag of Twisted Visions
  • Alchemy Horizons: Baldur's Gate
The Howling Abomination

The Howling Abomination {3}{R}{G}

Legendary Creature - Human Beast Warrior
Haste
The Howling Abomination has trample as long as you've cast three or more spells this turn.
Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent.
5/5
The Hunger Tide Rises

The Hunger Tide Rises {2}{G}

Enchantment - Saga
I, II, III — Create a 1/1 black and green Insect creature token.
IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.
  • Modern Horizons 3
The Hunter

The Hunter

Hero
{T}: Target creature you control gets +1/+1 until end of turn.
  • Theros Hero's Path
The Hunter Maze

The Hunter Maze

Land - Sphere
This land enters tapped.
{T}: Add {G}.
{1}{G}, {T}, Sacrifice this land: Draw a card.
In Vorinclex's domain, only the mightiest survive, and all are prey in his endless hunt.
  • Phyrexia: All Will Be One
The Huntsman's Redemption

The Huntsman's Redemption {2}{G}

Enchantment - Saga
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 176p 176s
The Immortal Sun

The Immortal Sun {6}

Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
The Indomitable

The Indomitable {2}{U}{U}

Legendary Artifact - Vehicle
Trample
Whenever a creature you control deals combat damage to a player, draw a card.
Crew 3
You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.
6/6
  • The Lost Caverns of Ixalan Commander 43 75