33365 cards found
Temp of the Damned

Temp of the Damned {2}{B}

Creature - Zombie
As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.
"Not the graveyard shift again!"
3/3
  • Unglued
Temper

Temper {X}{1}{W}

Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard
  • Stronghold
Temperamental Oozewagg

Temperamental Oozewagg {3}{G}

Creature - Ooze Brushwagg
{2}{G}: Adapt 2.
Modified creatures you control have trample.
Its position on the food chain causes great confusion in everyone from hunters to other monsters.
4/4
  • Modern Horizons 3
Tempered Sliver

Tempered Sliver {2}{G}

Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
The question isn't whether slivers will adapt to a world's perils but whether the world's perils will adapt to slivers.
2/2
Related card: Sliver Weftwinder
Tempered Steel

Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Related card: Ghalma the Shaper
Tempered Veteran

Tempered Veteran {1}{W}

Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
Tempered in Solitude

Tempered in Solitude {1}{R}

Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty
Tempest Angler

Tempest Angler {1}{U/R}{U/R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
"Castin' lines or castin' spells, ain't no one better than me."
2/2
  • Bloomburrow
Tempest Caller

Tempest Caller {2}{U}{U}

Creature - Merfolk Wizard
When this creature enters, tap all creatures target opponent controls.
"I am the storm."
2/3
Tempest Djinn

Tempest Djinn {U}{U}{U}

Creature - Djinn
Flying
This creature gets +1/+0 for each basic Island you control.
"Oh, yes, many have come to take my power for their own. They will tell you all about their exploits when you meet them on the sea floor."
0/4
Tempest Drake

Tempest Drake {1}{W}{U}

Creature - Drake
Flying, vigilance
"Its speed will be equaled only by the swiftness of my enemy's fall."
—Kaervek
2/2
  • Visions
Tempest Efreet

Tempest Efreet {1}{R}{R}{R}

Creature - Efreet
Remove this card from your deck before playing if you're not playing for ante.
{T}, Sacrifice this creature: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
3/3
Tempest Hart

Tempest Hart {3}{G}

Creature - Elemental Elk
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on this creature.
3/4
Card has other part: Scan the Clouds
  • Wilds of Eldraine
Tempest Harvester

Tempest Harvester {1}{U}

Creature - Merfolk Wizard
When this creature enters, you get {E}{E}.
{T}, Pay {E}: Draw a card, then discard a card.
"The Golden City was a trinket compared to the power that lies beneath the waves."
2/1
  • Modern Horizons 3
Tempest Hawk

Tempest Hawk {2}{W}

Creature - Bird
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
2/2
  • Tarkir: Dragonstorm
Tempest Owl

Tempest Owl {1}{U}

Creature - Bird
Kicker {4}{U}
Flying
When this creature enters, if it was kicked, tap up to three target permanents.
1/2
  • Zendikar
Tempest Technique

Tempest Technique {3}{W}

Enchantment - Aura
Storm
Enchant creature you control
Enchanted creature gets +1/+1 for each enchantment you control.
  • Tarkir: Dragonstorm Commander 16 56
Tempest Trapper

Tempest Trapper {3}{U}

Creature - Otter Wizard
{T}: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
2/5
  • Alchemy: Bloomburrow
Tempest of Light

Tempest of Light {2}{W}

Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
Templar Knight

Templar Knight {1}{W}

Creature - Human Knight
Vigilance
{W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Templar Knight.
3/1
  • Assassin's Creed 10 183
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When this creature enters, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
3/4
Temple Bell

Temple Bell {3}

Artifact
{T}: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
  • Portal Second Age
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Where the roots reach, there the temple rises."
—Niszka, Selesnya evangel