23965 cards found
Canopy Gorger

Canopy Gorger {4}{G}{G}

Creature - Wurm
The settlement's defenders were glad to have such a massive, ferocious creature join the fight—but less glad to see it flatten their homes along the way.
6/5
  • Oath of the Gatewatch
Canopy Spider

Canopy Spider {1}{G}

Creature - Spider
Reach
"We know our place in the cycle of life—and it is not as flies."
—Eladamri, Lord of Leaves
1/3
Canopy Surge

Canopy Surge {1}{G}

Sorcery
Kicker {2}
Canopy Surge deals 1 damage to each creature with flying and each player. If this spell was kicked, it deals 4 damage to each creature with flying and each player instead.
Canopy Tactician

Canopy Tactician {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
"Death and life are two ends of the same spear."
3/3
Related card: Canopy Tactician (Alchemy)
  • Kaldheim
Canopy Tactician (Alchemy)

Canopy Tactician (Alchemy) {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
3/4
Related card: Canopy Tactician
  • Kaldheim
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Cantivore

Cantivore {1}{W}{W}

Creature - Lhurgoyf
Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
*/*
  • Odyssey
Canyon Crab

Canyon Crab {1}{U}

Creature - Crab
{1}{U}: This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.
0/5
  • Outlaws of Thunder Junction
Canyon Drake

Canyon Drake {2}{R}{R}

Creature - Drake
Flying
{1}, Discard a card at random: This creature gets +2/+0 until end of turn.
"These runes are tough enough without the distraction," Ertai muttered, one eye on the drake.
1/2
  • Tempest
Canyon Jerboa

Canyon Jerboa {2}{W}

Creature - Mouse
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
"Move, you wretched thing! You're scaring the hurdas!"
—Bruse Tarl, Goma Fada nomad
1/2
Canyon Lurkers

Canyon Lurkers {4}{R}

Creature - Human Rogue
Morph {3}{R}
The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
5/2
Canyon Minotaur

Canyon Minotaur {3}{R}

Creature - Minotaur Warrior
On Jund, the deep canyons were the best places to hide. When the goblins wandered into Naya, they found that was not so true.
3/3
Canyon Slough

Canyon Slough

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2}
Canyon Vaulter

Canyon Vaulter {1}{W}

Creature - Kor Pilot
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
Some seek thrills in watching the show. Some seek thrills in being the show.
3/1
  • Aetherdrift
Canyon Wildcat

Canyon Wildcat {1}{R}

Creature - Cat
Mountainwalk
"Relative of yours?" Ertai teased. Mirri simply sneered.
2/1
Caparocti Sunborn

Caparocti Sunborn {2}{R}{W}

Legendary Creature - Human Soldier
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3.
4/4
  • The Lost Caverns of Ixalan 226 302
Capashen Knight

Capashen Knight {1}{W}

Creature - Human Knight
First strike
{1}{W}: This creature gets +1/+0 until end of turn.
Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.
1/1
Capashen Standard

Capashen Standard {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice this Aura: Draw a card.
Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.
  • Urza's Destiny
Capashen Templar

Capashen Templar {2}{W}

Creature - Human Knight
{W}: This creature gets +0/+1 until end of turn.
Their shields are Benalia's outermost battlements.
2/2
  • Urza's Destiny
Capashen Unicorn

Capashen Unicorn {1}{W}

Creature - Unicorn
{1}{W}, {T}, Sacrifice this creature: Destroy target artifact or enchantment.
Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.
1/2
  • Invasion
Capenna Express

Capenna Express {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn.
Crew 3
6/6
Related card: Capenna Express (Alchemy)
Capenna Express (Alchemy)

Capenna Express (Alchemy) {3}{G}

Artifact - Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
7/7
Related card: Capenna Express
  • Streets of New Capenna
Capital City

Capital City

Land - Town
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Cycling {2}
A city built upon the Isles of Ark that straddle the continents of Storm and Ash.
  • Final Fantasy
Capital Guard

Capital Guard {1}{R}

Creature - Human Soldier
Fire Nation guards rely more on fear than fire.
2/2
  • Avatar: The Last Airbender Eternal 234 277
Capricious Hellraiser

Capricious Hellraiser {3}{R}{R}{R}

Creature - Phyrexian Dragon
This spell costs {3} less to cast if you have nine or more cards in your graveyard.
Flying
When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
4/4