19889 cards found
Cinder Giant

Cinder Giant {3}{R}

Creature - Giant
At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
"The giant wept tears of embers for the deaths of his allies."
—Azeworai, "The Lonely Giant"
5/3
  • Weatherlight
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Cinder Hellion

Cinder Hellion {4}{R}

Creature - Hellion
Trample
When this creature enters, it deals 2 damage to target opponent or planeswalker.
Chandra used jets of flame to lure hellions into the path of oncoming Eldrazi.
4/4
Cinder Pyromancer

Cinder Pyromancer {2}{R}

Creature - Elemental Shaman
{T}: This creature deals 1 damage to target player or planeswalker.
Whenever you cast a red spell, you may untap this creature.
"If the whole world burns, I'll never grow cold."
0/1
Cinder Storm

Cinder Storm {6}{R}

Sorcery
Cinder Storm deals 7 damage to any target.
Any pyromancer can summon fire with a thought. The trick is putting it out.
Cinder Wall

Cinder Wall {R}

Creature - Wall
Defender
When this creature blocks, destroy it at end of combat.
"The smell of roasted flesh hung over the valley for hours."
—Onean sergeant
3/3
Cinderbones

Cinderbones {2}{B}

Creature - Elemental Skeleton
Wither
{1}{B}: Regenerate this creature.
Not all coals lie quietly in their beds of cold ash.
1/1
  • Shadowmoor
Cinderclasm

Cinderclasm {1}{R}

Instant
Kicker {R}
Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
Every inferno begins with a spark.
  • Zendikar Rising
Cinderhaze Wretch

Cinderhaze Wretch {4}{B}

Creature - Elemental Shaman
{T}: Target player discards a card. Activate only during your turn.
Put a -1/-1 counter on this creature: Untap this creature.
Thick smoke billows and twists to form disturbing faces that cackle and click their teeth to the popping embers.
3/2
  • Shadowmoor
Cinderheart Giant

Cinderheart Giant {5}{R}{R}

Creature - Giant Berserker
Trample
When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
What fire giants lack in arcane prowess, they make up for with reckless, explosive rage.
7/6
  • Kaldheim
Cindering Cutthroat

Cindering Cutthroat {2}{B/R}

Creature - Lizard Assassin
This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
{1}{B/R}: This creature gains menace until end of turn.
"We don't 'play' with fire. It is strictly business."
3/2
  • Bloomburrow
Cipherbound Spirit
Soulcipher Board

Cipherbound Spirit

Creature - Spirit
(Color indicator: Cipherbound Spirit is blue)
Flying
This creature can block only creatures with flying.
{3}{U}: Draw two cards, then discard a card.
Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.
3/2
Card has other part: Soulcipher Board
Circle of Despair

Circle of Despair {1}{W}{B}

Enchantment
{1}, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
"Life is a resource that should belong only to the strong."
—Shauku, Endbringer
  • Mirage
Circle of Dreams Druid

Circle of Dreams Druid {G}{G}{G}

Creature - Elf Druid
{T}: Add {G} for each creature you control.
The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest.
2/1
Circle of Elders

Circle of Elders {2}{G}{G}

Creature - Human Shaman
Vigilance
Formidable{T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater.
They whisper of an ancient hero who saved the dragons of their world.
2/4
  • Dragons of Tarkir
Circle of Flame

Circle of Flame {1}{R}

Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
Circle of Protection: Artifacts

Circle of Protection: Artifacts {1}{W}

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
"Memnarch shall rage against us. We shall endure."
Related card: Golgothian Sylex
Circle of the Moon Druid

Circle of the Moon Druid {2}{G}

Creature - Human Elf Druid
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2.
Druids of the Circle of the Moon are fierce guardians of nature who haunt the deepest parts of the wilderness.
2/4
Circuit Mender

Circuit Mender {3}

Artifact Creature - Insect
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.
2/3
Related card: Circuit Mender (Alchemy)
Circuitous Route

Circuitous Route {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
"The shortest path between two points is not always the safest."
—Tamina, district guide
Circuits Act

Circuits Act {2}{R}

Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Another day, another item Pietra has to add to the "do not juggle" database.
  • Unfinity 103 389
Circular Logic

Circular Logic {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}
OBEY THE LAW, THE LAW IS TO OBEY
OBEY THE LAW, THE LAW IS TO OBEY
Cirith Ungol Patrol

Cirith Ungol Patrol {4}{B}

Creature - Orc Soldier
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token.
"Spies feared on Stairs. Double vigilance. Patrol to head of Stairs."
—Shagrat's orders
4/5
  • The Lord of the Rings: Tales of Middle-earth 80 531
Citadel Castellan

Citadel Castellan {1}{G}{W}

Creature - Human Knight
Vigilance
Renown 2
"I am the first line of defense. You will not encounter the second."
2/3
Citadel Gate

Citadel Gate

Land - Gate
This land enters tapped.
As this land enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
A beacon of order and safety, for those who can afford it.