34520 cards found
Stonybrook Angler

Stonybrook Angler {1}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: You may tap or untap target creature.
"Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command."
1/2
Stonybrook Banneret

Stonybrook Banneret {1}{U}

Creature - Merfolk Wizard
Islandwalk
Merfolk spells and Wizard spells you cast cost {1} less to cast.
Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning.
1/1
Stonybrook Schoolmaster

Stonybrook Schoolmaster {2}{W}

Creature - Merfolk Wizard
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
1/2
Related card: Current Curriculum
Stop Cold

Stop Cold {3}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
When this Aura enters, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
  • Outlaws of Thunder Junction
Stop That

Stop That {B}

Instant
Target player discards a card.
Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.
Now for a squirt of lemon juice.
  • Unhinged
Storage Matrix

Storage Matrix {3}

Artifact
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Storm Caller

Storm Caller {2}{R}

Creature - Ogre Shaman
When this creature enters, it deals 2 damage to each opponent.
He became elder shaman when his predecessor was mysteriously struck by lightning on a cloudless day.
3/2
Storm Cauldron

Storm Cauldron {5}

Artifact
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Storm Crow

Storm Crow {1}{U}

Creature - Bird
Flying
Storm crow descending, winter unending. Storm crow departing, summer is starting.
1/2
Related cards: Attempted Murder Crow Storm Murmuration
Storm Elemental

Storm Elemental {5}{U}

Creature - Elemental
Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, this creature gets +1/+1 until end of turn.
3/4
Storm Entity

Storm Entity {1}{R}

Creature - Elemental
Haste
This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.
1/1
Storm Fleet Aerialist

Storm Fleet Aerialist {1}{U}

Creature - Human Pirate
Flying
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
"Only one thing beats the freedom of the sea: the freedom of the sky."
1/2
  • Ixalan
Storm Fleet Arsonist

Storm Fleet Arsonist {4}{R}

Creature - Orc Pirate
Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
"Go ahead, build another. I'll burn that down as well."
4/4
  • Ixalan
Storm Fleet Negotiator

Storm Fleet Negotiator {2}{U}

Creature - Siren Pirate
Flying
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
2/2
  • The Lost Caverns of Ixalan Commander 46 78
Storm Fleet Pyromancer

Storm Fleet Pyromancer {4}{R}

Creature - Human Pirate Wizard
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
3/2
Storm Fleet Sprinter

Storm Fleet Sprinter {1}{U}{R}

Creature - Human Pirate
Haste
This creature can't be blocked.
"Charge like a red-hot cannonball straight to your target. You slow down, you sink."
—Captain Lannery Storm
2/2
  • Rivals of Ixalan
Storm Fleet Spy

Storm Fleet Spy {2}{U}

Creature - Human Pirate
Raid — When this creature enters, if you attacked this turn, draw a card.
"They're searching in the same direction we are. And for the same thing, I'll wager."
2/2
Storm Fleet Swashbuckler

Storm Fleet Swashbuckler {1}{R}

Creature - Human Pirate
Ascend
This creature has double strike as long as you have the city's blessing.
"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
2/2
  • Rivals of Ixalan
Storm Front

Storm Front {G}

Enchantment
{G}{G}: Tap target creature with flying.
The calmest day on Rath would be thought a storm anywhere else.
  • Tempest
Storm God's Oracle

Storm God's Oracle {1}{U}{R}

Enchantment Creature - Human Shaman
{1}: This creature gets +1/-1 until end of turn.
When this creature dies, it deals 3 damage to any target.
The lives of Keranos's chosen are brief and brilliant as lightning.
1/3
Storm Herald

Storm Herald {2}{R}

Creature - Human Shaman
Haste
When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
3/2
Storm Herd

Storm Herd {8}{W}{W}

Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
"When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."
—Skotov, Tin Street basket vendor
Storm King's Thunder

Storm King's Thunder {X}{R}{R}{R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
"I alone am worthy to decide where lighting strikes."
—Hekaton, storm giant king
Storm Reading

Storm Reading {5}{U}{U}

Instant - Adventure
Draw four cards, then discard two cards.
Card has other part: Galvanic Giant
  • Wilds of Eldraine
Storm Sculptor

Storm Sculptor {3}{U}

Creature - Merfolk Wizard
This creature can't be blocked.
When this creature enters, return a creature you control to its owner's hand.
In his hands, the wind can become a weapon or a means of escape.
3/2