33210 cards found
Stampeding Scurryfoot

Stampeding Scurryfoot {G}

Creature - Mouse
Exhaust{3}{G}: Put a +1/+1 counter on this creature. Create a 3/3 green Elephant creature token.
All creatures great and small contribute to the stampede.
1/1
  • Aetherdrift
Stampeding Serow

Stampeding Serow {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
  • Saviors of Kamigawa
Stampeding Wildebeests

Stampeding Wildebeests {2}{G}{G}

Creature - Antelope Beast
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4
Stand

Stand {W}

Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Card has other part: Deliver
Related card: The Pro Tour
Stand Firm

Stand Firm {W}

Instant
Target creature gets +1/+1 until end of turn. Scry 2.
Stand Together

Stand Together {3}{G}{G}

Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Strange times make for strange allies.
Stand or Fall

Stand or Fall {3}{R}

Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
  • Invasion
Standard Bearer

Standard Bearer {1}{W}

Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
The standard was a rallying point for the army and a target for the enemy.
1/1
Standard Procedure

Standard Procedure

Instant
{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
Can it be Lightning Bolt yet?
  • Unfinity 1 287
Standardize

Standardize {U}{U}

Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
  • Onslaught
Standing Army

Standing Army {2}{W}{W}

Creature - Human Soldier
As long as you're standing, this creature has vigilance.
They're the chair-men of the bored.
2/4
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Standing Troops

Standing Troops {2}{W}

Creature - Human Soldier
Vigilance
"Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position."
—Elspeth Tirel
1/4
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
"Take your time."
Stangg

Stangg {4}{R}{G}

Legendary Creature - Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4
Stangg, Echo Warrior

Stangg, Echo Warrior {2}{R}{G}

Legendary Creature - Human Warrior
Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
3/4
  • Dominaria United Commander 42 64
Star Athlete

Star Athlete {1}{R}{R}

Creature - Human Warrior
Menace
Whenever this creature attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, this creature deals 5 damage to that player.
Blitz {3}{R}
3/2
  • Duskmourn: House of Horror Commander 29 57
Star Charter

Star Charter {3}{W}

Creature - Bat Cleric
Flying
At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/1
  • Bloomburrow
Star Compass

Star Compass {2}

Artifact
This artifact enters tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Star Pupil

Star Pupil {W}

Creature - Human Wizard
This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on target creature you control.
"When I'm done here, they'll name entire buildings after me."
0/0
Star Whale

Star Whale {6}{U}{U}

Creature - Alien Whale
Flying, vigilance
Other creatures you control have ward {2}.
Suspend 6—{1}{U}
8/8
  • Doctor Who 55 660
Star of Extinction

Star of Extinction {5}{R}{R}

Sorcery
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
"The visions haunt me. I see the end of the world, brought on by the search for the Immortal Sun."
—Shaper Pashona
Star-Crowned Stag

Star-Crowned Stag {3}{W}

Creature - Elk
Whenever this creature attacks, tap target creature defending player controls.
White as starlight on snow, it appears only on the eve of the winter solstice.
3/3
Related card: Protean War Engine
Starbreach Whale

Starbreach Whale {4}{U}

Creature - Whale
Flying
When this creature enters, surveil 2.
Warp {1}{U}
3/5
  • Edge of Eternities
Starfall

Starfall {4}{R}

Instant
Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.
"The most brilliant stars are not born of Nyx."
—Rhexenor, Akroan flamespeaker
  • Journey into Nyx