28306 cards found
Village Ironsmith
Ironfang

Village Ironsmith {1}{R}

Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Each night, he abandons the trappings of civilization.
1/1
Card has other part: Ironfang
  • Innistrad
Village Messenger
Moonrise Intruder

Village Messenger {R}

Creature - Human Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"I'm afraid it's bad news."
1/1
Card has other part: Moonrise Intruder
Village Reavers
Village Watch

Village Reavers

Creature - Werewolf
(Color indicator: Village Reavers is red)
Wolves and Werewolves you control have haste.
Nightbound
With no guards to be seen, the cobbled streets of Gatstaf echoed with howls.
5/4
Card has other part: Village Watch
Village Rites

Village Rites {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.
Village Survivors

Village Survivors {4}{G}

Creature - Human
Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
As their villages fell to werewolves, fleeing refugees discovered they too had remarkable survival instincts.
4/5
  • Dark Ascension
Village Watch
Village Reavers

Village Watch {4}{R}

Creature - Human Werewolf
Haste
Daybound
"You have my word. You'll see no wolf attacks while we're around!"
4/3
Card has other part: Village Reavers
Villagers of Estwald
Howlpack of Estwald

Villagers of Estwald {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
You can spot a werewolf-infested town by its lack of butcher shops.
2/3
Card has other part: Howlpack of Estwald
Villainous Ogre

Villainous Ogre {2}{B}

Creature - Ogre Warrior
This creature can't block.
As long as you control a Demon, this creature has "{B}: Regenerate this creature."
"The war saw the ogres emerge from their caves, reeking of blood, with the power of oni in their veins."
—Observations of the Kami War
3/2
  • Champions of Kamigawa
Villainous Wealth

Villainous Wealth {X}{B}{G}{U}

Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Gold buys death. Death earns gold.
Vincent Valentine
Galian Beast

Vincent Valentine {2}{B}{B}

Legendary Creature - Assassin
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power.
Whenever Vincent Valentine attacks, you may transform it.
2/2
Card has other part: Galian Beast
Vincent's Limit Break

Vincent's Limit Break {1}{B}

Instant
Tiered
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness.
• Galian Beast — {0} — 3/2.
• Death Gigas — {1} — 5/2.
• Hellmasker — {3} — 7/2.
  • Final Fantasy
Vincent, Vengeful Atoner

Vincent, Vengeful Atoner {2}{R}

Legendary Creature - Assassin
Menace
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent.
Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
3/3
  • Final Fantasy Commander 64 157
Vindicate

Vindicate {1}{W}{B}

Sorcery
Destroy target permanent.
Vindictive Flamestoker

Vindictive Flamestoker {R}

Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on this creature.
{6}{R}, Sacrifice this creature: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on this creature.
Her faith burns hot enough to sear away the flesh of the heretic.
1/2
  • Phyrexia: All Will Be One Promos 154p 154s
  • Phyrexia: All Will Be One 154 388
Vindictive Lich

Vindictive Lich {3}{B}

Creature - Zombie Wizard
When this creature dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature of their choice.
• Target opponent discards two cards.
• Target opponent loses 5 life.
Heart, mind, soul—weapons all.
4/1
Vindictive Mob

Vindictive Mob {4}{B}{B}

Creature - Human Berserker
When this creature enters, sacrifice a creature.
This creature can't be blocked by Saprolings.
Many minds, a single madness.
5/5
  • Ravnica: City of Guilds
Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, this creature deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Vine Dryad

Vine Dryad {3}{G}

Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk
1/3
  • Mercadian Masques
Vine Gecko

Vine Gecko {1}{G}

Creature - Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast.
Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
"It's cute now, but those things tend to get a lot bigger when you're not looking."
—Fahar, expedition wizard
2/2
  • Zendikar Rising
Vine Kami

Vine Kami {6}{G}

Creature - Spirit
Menace
Soulshift 6
4/4
  • Champions of Kamigawa
Vine Mare

Vine Mare {2}{G}{G}

Creature - Elemental Horse
Hexproof
This creature can't be blocked by black creatures.
When it passes, the dead are displaced by flourishing life.
5/3
Vine Snare

Vine Snare {2}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Nissa found that the vines of the marsh could ensnare just as well as forest vines could—maybe even better.
  • Magic Origins
Vine Trellis

Vine Trellis {1}{G}

Creature - Plant Wall
Defender
{T}: Add {G}.
Nature twists knots stronger than any rope.
0/4
Vineglimmer Snarl

Vineglimmer Snarl

Land
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {G} or {U}.
A verdant paradox of primal logic.
Vinelasher Kudzu

Vinelasher Kudzu {1}{G}

Creature - Plant
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
It grows to hate you.
1/1