33504 cards found
Impulse

Impulse {1}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"I've always made snap decisions. I'm just better at making the right ones now that I'm older and wiser."
—Teferi
Builder's Talent

Builder's Talent {1}{W}

Enchantment - Class
When this Class enters, create a 0/4 white Wall creature token with defender.
{W}: Level 2
Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
  • Bloomburrow
Skyhunter Strike Force

Skyhunter Strike Force {2}{W}

Creature - Cat Knight
Flying
Melee
Lieutenant — As long as you control your commander, other creatures you control have melee.
2/2
  • The List
  • Phyrexia: All Will Be One Commander 21 31
Primoc Escapee

Primoc Escapee {6}{U}

Creature - Bird Beast
Flying
Cycling {2}
Though a completely artificial species, primocs are a natural fit for the skies of Otaria.
4/4
  • Legions
Spellscorn Coven

Spellscorn Coven {3}{B}

Creature - Faerie Warlock
Flying
When this creature enters, each opponent discards a card.
2/3
Card has other part: Take It Back
  • Wilds of Eldraine
Witch of the Moors

Witch of the Moors {3}{B}{B}

Creature - Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Her pets all learn "sit,"
"stay," and "play alive."
4/4
Sturmgeist

Sturmgeist {3}{U}{U}

Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever this creature deals combat damage to a player, draw a card.
*/*
  • Innistrad
Brinelin, the Moon Kraken

Brinelin, the Moon Kraken {6}{U}{U}

Legendary Creature - Kraken
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand.
Partner
6/8
Fathom Mage

Fathom Mage {2}{G}{U}

Creature - Human Wizard
Evolve
Whenever a +1/+1 counter is put on this creature, you may draw a card.
1/1
Sylvan Scrying

Sylvan Scrying {1}{G}

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
"As long as there is a single shred of life, there is hope."
—Nissa Revane
Champions of Archery

Champions of Archery {3}{R}

Legendary Creature - Human Archer
Reach
Commanders you control get +X/+0, where X is the number of commanders you control.
1/4
Card has other part: Join the Group
  • 2019 Heroes of the Realm
Search for Survivors

Search for Survivors {2}{R}

Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
There's no rest for a Keldon.
  • Prophecy
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2
Rite of Renewal

Rite of Renewal {3}{G}

Sorcery
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
The greatest honor a Sultai can receive is to be returned to the realm of the living.
  • Tarkir: Dragonstorm
Boiling Earth

Boiling Earth {1}{R}

Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4—{6}{R}
Gate to Seatower

Gate to Seatower

Land - Island Gate
({T}: Add {U}.)
Gate to Seatower enters the battlefield tapped.
{3}{U}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Zulaport Chainmage

Zulaport Chainmage {3}{B}

Creature - Human Shaman Ally
Cohort{T}, Tap an untapped Ally you control: Target opponent loses 2 life.
The chains obey her. Everything else would do best to get out of her way.
4/2
Frenetic Ogre

Frenetic Ogre {4}{R}

Creature - Ogre
{R}, Discard a card at random: This creature gets +3/+0 until end of turn.
The best thing about ogres is that they never try to sneak up on you.
2/3
  • Odyssey
Psychomancer

Psychomancer {1}{B}

Artifact Creature - Necron Wizard
Flying
Harbinger of Despair — Whenever this creature or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.
1/1
  • Warhammer 40,000 Commander 51 51★
Ladies' Knight

Ladies' Knight {3}{W}

Creature - Human Knight
Flying
Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)
"I said 'Put him in a core set, not a corset!'"
—Richard Garfield, Ph.D.
2/2
  • Unhinged
Boompile

Boompile {4}

Artifact
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
"Fuses? We have more than enough! Now . . . which one was it?"
—Flearan One-Eye, goblin engineer
It That Betrays

It That Betrays {12}

Creature - Eldrazi
Annihilator 2
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Your pleas for death shall go unheard.
11/11
Cleaver Blow

Cleaver Blow {1}{B}

Instant
Multicleave {1} (You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.)
Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.
  • Mystery Booster 2
Maniacal Rage

Maniacal Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Rage is the culmination of an accelerating cycle of anger and violence that feeds itself in battle, spreading like a flame from one warrior to another.
Black Sun's Zenith

Black Sun's Zenith {X}{B}{B}

Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
"Under the suns, Mirrodin kneels and begs us for perfection."
—Geth, Lord of the Vault